public void StartUpgrading(bool ignoreListener) { if (this.m_constructionTimer != null) { this.m_constructionTimer.Destruct(); this.m_constructionTimer = null; } LogicVillageObjectData data = this.GetVillageObjectData(); int constructionTime = data.GetBuildTime(this.GetUpgradeLevel() + 1); this.m_upgrading = true; if (constructionTime <= 0) { this.FinishConstruction(false, true); } else { if (data.IsRequiresBuilder()) { this.m_level.GetWorkerManagerAt(data.GetVillageType()).AllocateWorker(this); } this.EnableComponent(LogicComponentType.RESOURCE_PRODUCTION, false); this.EnableComponent(LogicComponentType.UNIT_PRODUCTION, false); this.EnableComponent(LogicComponentType.UNIT_UPGRADE, false); this.m_constructionTimer = new LogicTimer(); this.m_constructionTimer.StartTimer(constructionTime, this.m_level.GetLogicTime(), true, this.m_level.GetHomeOwnerAvatarChangeListener().GetCurrentTimestamp()); } }
public void FinishConstruction(bool ignoreState, bool ignoreListener) { int state = this.m_level.GetState(); if (state == 1 || !LogicDataTables.GetGlobals().CompleteConstructionOnlyHome() && ignoreState) { if (this.m_level.GetHomeOwnerAvatar() != null && this.m_level.GetHomeOwnerAvatar().IsClientAvatar()) { if (this.m_constructionTimer != null) { this.m_constructionTimer.Destruct(); this.m_constructionTimer = null; } LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicVillageObjectData data = this.GetVillageObjectData(); if (data.IsRequiresBuilder()) { this.m_level.GetWorkerManagerAt(data.GetVillageType()).DeallocateWorker(this); } this.m_locked = false; if (this.m_upgLevel != 0 || this.m_upgrading) { int nextUpgLevel = this.m_upgLevel + 1; if (this.m_upgLevel >= data.GetUpgradeLevelCount() - 1) { Debugger.Warning("LogicVillageObject - Trying to upgrade to level that doesn't exist! - " + data.GetName()); nextUpgLevel = data.GetUpgradeLevelCount() - 1; } int constructionTime = data.GetBuildTime(nextUpgLevel); int xpGain = LogicMath.Sqrt(constructionTime); this.m_upgLevel = nextUpgLevel; this.XpGainHelper(xpGain, homeOwnerAvatar, ignoreState); } else { int constructionTime = data.GetBuildTime(0); int xpGain = LogicMath.Sqrt(constructionTime); this.XpGainHelper(xpGain, homeOwnerAvatar, ignoreState); } this.m_upgrading = false; if (this.m_listener != null) { this.m_listener.RefreshState(); } if (state == 1) { this.m_level.GetAchievementManager().RefreshStatus(); } } else { Debugger.Error("LogicVillageObject::finishCostruction failed - Avatar is null or not client avatar"); } } }