public LogicTrap(LogicGameObjectData data, LogicLevel level, int villageType) : base(data, level, villageType) { this.m_fadeTime = -1; this.m_hitTime = -1; this.m_useAirMode = new bool[8]; this.m_draftUseAirMode = new bool[8]; this.m_direction = new int[8]; this.m_draftDirection = new int[8]; LogicTrapData trapData = (LogicTrapData)data; this.AddComponent(new LogicTriggerComponent(this, trapData.GetTriggerRadius(), trapData.GetAirTrigger(), trapData.GetGroundTrigger(), trapData.GetHealerTrigger(), trapData.GetMinTriggerHousingLimit())); this.AddComponent(new LogicLayoutComponent(this)); this.m_numSpawns = trapData.GetNumSpawns(0); this.m_spawnInitDelay = trapData.GetSpawnInitialDelayMS() / 64; }