示例#1
0
        public override int Execute(LogicLevel level)
        {
            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId);

            if (gameObject != null)
            {
                if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                {
                    LogicBuilding building = (LogicBuilding)gameObject;

                    if (!LogicDataTables.GetGlobals().AllowCancelBuildingConstruction() &&
                        building.GetUpgradeLevel() == 0 &&
                        building.IsConstructing())
                    {
                        if (!building.IsUpgrading())
                        {
                            return(-2);
                        }
                    }

                    if (building.IsConstructing())
                    {
                        building.GetListener().CancelNotification();
                        building.CancelConstruction();

                        return(0);
                    }
                }
                else if (gameObject.GetGameObjectType() == LogicGameObjectType.OBSTACLE)
                {
                    LogicObstacle obstacle = (LogicObstacle)gameObject;

                    if (obstacle.IsClearingOnGoing())
                    {
                        LogicObstacleData data         = obstacle.GetObstacleData();
                        LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

                        playerAvatar.CommodityCountChangeHelper(0, data.GetClearResourceData(), data.GetClearCost());
                        obstacle.CancelClearing();

                        return(0);
                    }
                }
                else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                {
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.IsConstructing())
                    {
                        trap.GetListener().CancelNotification();
                        trap.CancelConstruction();

                        return(0);
                    }
                }
            }

            return(-1);
        }
示例#2
0
        public bool FinishTaskOfOneWorker()
        {
            LogicGameObject gameObject = this.GetShortestTaskGO();

            if (gameObject != null)
            {
                switch (gameObject.GetGameObjectType())
                {
                case LogicGameObjectType.BUILDING:
                    LogicBuilding building = (LogicBuilding)gameObject;

                    if (building.IsConstructing())
                    {
                        return(building.SpeedUpConstruction());
                    }

                    if (building.GetHeroBaseComponent() != null)
                    {
                        return(building.GetHeroBaseComponent().SpeedUp());
                    }

                    break;

                case LogicGameObjectType.OBSTACLE:
                    LogicObstacle obstacle = (LogicObstacle)gameObject;

                    if (obstacle.IsClearingOnGoing())
                    {
                        return(obstacle.SpeedUpClearing());
                    }

                    break;

                case LogicGameObjectType.TRAP:
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.IsConstructing())
                    {
                        return(trap.SpeedUpConstruction());
                    }

                    break;

                case LogicGameObjectType.VILLAGE_OBJECT:
                    LogicVillageObject villageObject = (LogicVillageObject)gameObject;

                    if (villageObject.IsConstructing())
                    {
                        return(villageObject.SpeedUpCostruction());
                    }

                    break;
                }
            }

            return(false);
        }
示例#3
0
        public override int Execute(LogicLevel level)
        {
            LogicClientAvatar      playerAvatar       = level.GetPlayerAvatar();
            LogicGameObjectManager gameObjectManager  = level.GetGameObjectManager();
            LogicResourceData      repairResourceData = null;

            int repairCost = 0;

            for (int i = 0; i < this.m_gameObjectIds.Size(); i++)
            {
                LogicGameObject gameObject = gameObjectManager.GetGameObjectByID(this.m_gameObjectIds[i]);

                if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                {
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.IsDisarmed() && !trap.IsConstructing())
                    {
                        LogicTrapData data = trap.GetTrapData();

                        repairResourceData = data.GetBuildResource();
                        repairCost        += data.GetRearmCost(trap.GetUpgradeLevel());
                    }
                }
            }

            if (repairResourceData != null && repairCost != 0)
            {
                if (playerAvatar.HasEnoughResources(repairResourceData, repairCost, true, this, false))
                {
                    playerAvatar.CommodityCountChangeHelper(0, repairResourceData, -repairCost);

                    for (int i = 0; i < this.m_gameObjectIds.Size(); i++)
                    {
                        LogicGameObject gameObject = gameObjectManager.GetGameObjectByID(this.m_gameObjectIds[i]);

                        if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                        {
                            LogicTrap trap = (LogicTrap)gameObject;

                            if (trap.IsDisarmed() && !trap.IsConstructing())
                            {
                                trap.RepairTrap();
                            }
                        }
                    }

                    return(0);
                }

                return(-2);
            }

            return(-1);
        }
示例#4
0
        /// <summary>
        ///     Finishes the task of one worker.
        /// </summary>
        public bool FinishTaskOfOneWorker()
        {
            LogicGameObject gameObject = this.GetShortestTaskGO();

            if (gameObject != null)
            {
                switch (gameObject.GetGameObjectType())
                {
                case 0:
                    LogicBuilding building = (LogicBuilding)gameObject;

                    if (building.IsConstructing())
                    {
                        return(building.SpeedUpConstruction());
                    }

                    if (building.GetHeroBaseComponent() != null)
                    {
                        // TODO: Implement LogicHeroBaseComponent::speedUpUpgrade.
                    }

                    break;

                case 3:
                    LogicObstacle obstacle = (LogicObstacle)gameObject;

                    if (obstacle.IsClearingOnGoing())
                    {
                        return(obstacle.SpeedUpClearing());
                    }

                    break;

                case 4:
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.IsConstructing())
                    {
                        return(trap.SpeedUpConstruction());
                    }

                    break;

                case 8:
                    LogicVillageObject villageObject = (LogicVillageObject)gameObject;

                    break;
                }
            }

            return(false);
        }
        public static float GetDefenseStrength(LogicArrayList <LogicGameObject> buildings, LogicArrayList <LogicGameObject> traps, LogicArrayList <LogicHeroData> heroes,
                                               int[] heroUpgLevel)
        {
            float heroStrength     = 0f;
            float buildingStrength = 0f;
            float trapStrength     = 0;

            for (int i = 0; i < heroes.Size(); i++)
            {
                heroStrength += LogicStrengthUtil.GetHeroStrength(heroes[i], heroUpgLevel[i], true);
            }

            for (int i = 0; i < buildings.Size(); i++)
            {
                LogicBuilding building = (LogicBuilding)buildings[i];

                if (!building.IsLocked())
                {
                    if (!building.IsConstructing() || building.IsUpgrading())
                    {
                        buildingStrength += LogicStrengthUtil.GetBuildingStrength(building.GetBuildingData(), building.GetUpgradeLevel());
                    }
                }
            }

            for (int i = 0; i < traps.Size(); i++)
            {
                LogicTrap trap = (LogicTrap)traps[i];

                if (!trap.IsConstructing() || trap.IsUpgrading())
                {
                    trapStrength += LogicStrengthUtil.GetTrapStrength(trap.GetTrapData(), trap.GetUpgradeLevel());
                }
            }

            return(buildingStrength + trapStrength + heroStrength);
        }
示例#6
0
        /// <summary>
        ///     Gets the shortest task.
        /// </summary>
        public LogicGameObject GetShortestTaskGO()
        {
            LogicGameObject gameObject = null;

            for (int i = 0, minRemaining = -1, tmpRemaining = 0; i < this._constructions.Count; i++, tmpRemaining = 0)
            {
                LogicGameObject tmp = this._constructions[i];

                switch (this._constructions[i].GetGameObjectType())
                {
                case 0:
                    LogicBuilding building = (LogicBuilding)tmp;

                    if (building.IsConstructing())
                    {
                        tmpRemaining = building.GetRemainingConstructionTime();
                    }
                    else
                    {
                        LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent();

                        if (heroBaseComponent == null)
                        {
                            Debugger.Warning("LogicWorkerManager - Worker allocated to altar/herobase without hero upgrading");
                        }
                        else
                        {
                            if (heroBaseComponent.IsUpgrading())
                            {
                                tmpRemaining = heroBaseComponent.GetRemainingUpgradeSeconds();
                            }
                            else
                            {
                                Debugger.Warning("LogicWorkerManager - Worker allocated to building with remaining construction time 0");
                            }
                        }
                    }

                    break;

                case 3:
                    LogicObstacle obstacle = (LogicObstacle)tmp;

                    if (obstacle.IsClearingOnGoing())
                    {
                        tmpRemaining = obstacle.GetRemainingClearingTime();
                    }
                    else
                    {
                        Debugger.Warning("LogicWorkerManager - Worker allocated to obstacle with remaining clearing time 0");
                    }

                    break;

                case 4:
                    LogicTrap trap = (LogicTrap)tmp;

                    if (trap.IsConstructing())
                    {
                        tmpRemaining = trap.GetRemainingConstructionTime();
                    }
                    else
                    {
                        Debugger.Warning("LogicWorkerManager - Worker allocated to trap with remaining construction time 0");
                    }
                    break;

                case 8:

                    break;
                }

                if (gameObject == null || minRemaining > tmpRemaining)
                {
                    gameObject   = tmp;
                    minRemaining = tmpRemaining;
                }
            }

            return(gameObject);
        }