public HumanBotActorTaskSource(HumanPlayer player, LogicStateTreePatterns logicStateTreePatterns) : base(player)
 {
     _logicStateTreePatterns = logicStateTreePatterns;
 }
示例#2
0
 public HumanBotActorTaskSource(LogicStateTreePatterns logicStateTreePatterns)
 {
     _logicStateTreePatterns = logicStateTreePatterns;
 }
 public MonsterBotActorTaskSource(IBotPlayer player, LogicStateTreePatterns logicStateTreePatterns) : base(player)
 {
     _logicStateTreePatterns = logicStateTreePatterns;
 }
 public MonsterBotActorTaskSource(LogicStateTreePatterns logicStateTreePatterns)
 {
     _logicStateTreePatterns = logicStateTreePatterns;
 }