public HumanBotActorTaskSource(HumanPlayer player, LogicStateTreePatterns logicStateTreePatterns) : base(player) { _logicStateTreePatterns = logicStateTreePatterns; }
public HumanBotActorTaskSource(LogicStateTreePatterns logicStateTreePatterns) { _logicStateTreePatterns = logicStateTreePatterns; }
public MonsterBotActorTaskSource(IBotPlayer player, LogicStateTreePatterns logicStateTreePatterns) : base(player) { _logicStateTreePatterns = logicStateTreePatterns; }
public MonsterBotActorTaskSource(LogicStateTreePatterns logicStateTreePatterns) { _logicStateTreePatterns = logicStateTreePatterns; }