public virtual void Initialize() { Debug.Log("LogicController Initialize " + gameObject.name); LogicScriptManager.GetInstance().AddLogicScript(this); _oriPosition = this.transform.position; _oriScale = this.transform.localScale; _oriRotation = this.transform.rotation; }
public void enter() { LogicScriptManager.GetInstance().EnterStop(); LogicScriptManager.GetInstance().Reset(); }
public void excute() { LogicScriptManager.GetInstance().StopUpdate(Time.deltaTime); }
public void enter() { LogicScriptManager.GetInstance().EnterActive(); }
private void Start() { LogicScriptManager.GetInstance().AddLogicScript(this); }