/// <summary> /// Destructs this instance. /// </summary> public void Destruct() { if (this._level != null) { this._level.Destruct(); this._level = null; } if (this._commandManager != null) { this._commandManager.Destruct(); this._commandManager = null; } if (this._calendar != null) { this._calendar.Destruct(); this._calendar = null; } if (this._battleTimer != null) { this._battleTimer.Destruct(); this._battleTimer = null; } if (this._replay != null) { this._replay.Destruct(); this._replay = null; } this._configuration = null; }
public void LoadNpcDuelState(LogicClientHome home, LogicAvatar homeOwnerAvatar, LogicAvatar visitorAvatar, int currentTimestamp, int secondsSinceLastSave) { if (this.m_state != 0) { Debugger.Error("loadNpcDuelState called from invalid state"); } else { this.m_state = 2; this.m_startTimestamp = currentTimestamp; this.m_configuration.Load((LogicJSONObject)LogicJSONParser.Parse(home.GetGlobalJSON())); this.m_calendar.Load(home.GetCalendarJSON(), currentTimestamp); if (this.m_battleTimer != null) { this.m_battleTimer.Destruct(); this.m_battleTimer = null; } this.m_level.SetMatchType(9, null); this.m_level.SetVillageType(1); this.m_level.SetHome(home, false); this.m_level.SetHomeOwnerAvatar(homeOwnerAvatar); this.m_level.SetVisitorAvatar(visitorAvatar); this.m_level.FastForwardTime(secondsSinceLastSave); this.m_level.LoadingFinished(); this.m_replay = new LogicReplay(this.m_level); } }
public void LoadDirectAttackState(LogicClientHome home, LogicAvatar homeOwnerAvatar, LogicAvatar visitorAvatar, int secondsSinceLastSave, bool war, bool village2, int currentTimestamp) { if (this.m_state != 0) { Debugger.Error("loadAttackState called from invalid state"); } this.m_state = 2; this.m_startTimestamp = currentTimestamp; this.m_configuration.Load((LogicJSONObject)LogicJSONParser.Parse(home.GetGlobalJSON())); this.m_calendar.Load(home.GetCalendarJSON(), currentTimestamp); if (this.m_battleTimer != null) { this.m_battleTimer.Destruct(); this.m_battleTimer = null; } this.m_battleTimer = new LogicTimer(); this.m_battleTimer.StartTimer( LogicDataTables.GetGlobals().GetAttackLengthSecs() + (village2 ? LogicDataTables.GetGlobals().GetAttackVillage2PreparationLengthSecs() : LogicDataTables.GetGlobals().GetAttackPreparationLengthSecs()), this.m_level.GetLogicTime(), false, -1); if (!homeOwnerAvatar.IsClientAvatar()) { Debugger.Error("loadDirectAttackState called and home owner is not client avatar"); } this.m_level.SetMatchType(village2 ? 8 : war ? 7 : 3, null); if (village2) { this.m_level.SetVillageType(1); } this.m_level.SetHome(home, false); this.m_level.SetHomeOwnerAvatar(homeOwnerAvatar); homeOwnerAvatar.SetLevel(this.m_level); this.m_level.SetVisitorAvatar(visitorAvatar); this.m_level.FastForwardTime(secondsSinceLastSave); this.m_level.LoadingFinished(); this.m_replay = new LogicReplay(this.m_level); }
public void Destruct() { this.m_level.Destruct(); this.m_commandManager.Destruct(); this.m_calendar.Destruct(); if (this.m_battleTimer != null) { this.m_battleTimer.Destruct(); this.m_battleTimer = null; } if (this.m_replay != null) { this.m_replay.Destruct(); this.m_replay = null; } }
public void Dispose() { Replay = null; Defender = null; }