public Expression Visit(LogicOr op) { var left = (LogicExpression)op.Left.Accept(this); var right = (LogicExpression)op.Right.Accept(this); return(new LogicOr(left, right)); }
static void Main(string[] args) { double adjust = 0.01; int rounds = 2000; var scenario = new LogicOr(); //var scenario = new LogicXor(); //var scenario = new LogicAnd(); //var scenario = new Letters(); //var scenario = Helper.ReadScenarioFromFile("sample.json"); //Helper.WriteScenarioToFile(scenario, "sample.json"); var network = Helper.CreateAndTrainNetwork(scenario, adjust, rounds); try { CreateOutput(scenario, network, adjust, rounds); //CreateOutputSideBySide(scenario, network, adjust, rounds); } catch (Exception e) { Console.WriteLine(e); } Console.WriteLine("Programmende"); Console.ReadLine(); }
public SortedSet <string> Visit(LogicOr op) { var vars = Run(op.Left); vars.UnionWith(Run(op.Right)); return(vars); }
public async Task <Value> Visit(LogicOr op) { Task <Value> left = op.Left.Accept(this); Task <Value> right = op.Right.Accept(this); Task <Value> resultTask = await Task.WhenAny <Value>(left, right); BoolValue result = (BoolValue)await resultTask; if (result.Value) { // The value is true, so return it return(result); } else { // The value is false, so the return value is given by the other task if (resultTask == left) { return(await right); } else { return(await left); } } }
static void Main(string[] args) { try { Func <double, double> activationFunction = x => x >= 1 ? 1 : 0; double adjust = 0.01; int rounds = 500; //var scenario = new LogicAnd(); //var scenario = new LogicXor(); var scenario = new LogicOr(); //var scenario = Helper.ReadScenarioFromFile("sample.json"); //Helper.WriteScenarioToFile(scenario, "sample.json"); var perceptron = Helper.CreateAndTrainPerceptron(scenario, activationFunction, adjust, rounds); CreateOutput(scenario, perceptron, adjust, rounds); } catch (Exception e) { Console.WriteLine(e); } Console.WriteLine("Programmende"); Console.ReadLine(); }
public T Visit(LogicOr op) { op.Left.Accept(this); op.Right.Accept(this); return(default(T)); }