public bool IsLineOfSightClearImpl(int xA, int yA, int xB, int yB) { int directionX = xB > xA ? 1 : -1; int directionY = yB > yA ? 1 : -1; int distanceX = LogicMath.Abs(xB - xA); int distanceY = LogicMath.Abs(yB - yA); int direction = distanceX - distanceY; int subTileDistanceX = distanceX * 2; int subTileDistanceY = distanceY * 2; for (int i = distanceX + distanceY, posX = xA, posY = yA; i >= 0; i--) { if (this.IsCollision(posX, posY)) { return(false); } if (direction > 0) { direction -= subTileDistanceY; posX += directionX; } else { direction += subTileDistanceX; posY += directionY; } } return(true); }
public void CalculateRandomOffset(int randCount) { this.m_randomOffset.m_x = 0; this.m_randomOffset.m_y = 0; int randomRadius = this.GetSpellData().GetRandomRadius(this.m_upgradeLevel); if (randomRadius > 0) { for (int i = 0; i < randCount; i++) { int prevX = this.m_randomOffset.m_x; int prevY = this.m_randomOffset.m_y; int yPosSeed = 7 * randCount + 9; int xEnableSeed = 5 * randCount + 3; int yEnableSeed = 11 * randCount + 32; for (int j = 0; j < 100; j++) { this.m_randomOffset.m_x = (this.Rand(randCount + j) % randomRadius) * (2 * (this.Rand(xEnableSeed) & 1) - 1); this.m_randomOffset.m_y = (this.Rand(yPosSeed) % randomRadius) * (2 * (this.Rand(yEnableSeed) & 1) - 1); if (LogicMath.Abs(prevY - prevX + this.m_randomOffset.m_x - this.m_randomOffset.m_y) > (int)(randomRadius / 3u)) { break; } yPosSeed += 7; xEnableSeed += 4; yEnableSeed += 15; } } } }
public static int GetAngle(int x, int y) { if (x == 0 && y == 0) { return(0); } if (x > 0 && y >= 0) { if (y >= x) { return(90 - LogicMath.ATAN_TABLE[(x << 7) / y]); } return(LogicMath.ATAN_TABLE[(y << 7) / x]); } int num = LogicMath.Abs(x); if (x <= 0 && y > 0) { if (num < y) { return(90 + LogicMath.ATAN_TABLE[(num << 7) / y]); } return(180 - LogicMath.ATAN_TABLE[(y << 7) / num]); } int num2 = LogicMath.Abs(y); if (x < 0 && y <= 0) { if (num2 >= num) { if (num2 == 0) { return(0); } return(270 - LogicMath.ATAN_TABLE[(num << 7) / num2]); } return(180 + LogicMath.ATAN_TABLE[(num2 << 7) / num]); } if (num < num2) { return(270 + LogicMath.ATAN_TABLE[(num << 7) / num2]); } if (num == 0) { return(0); } return(LogicMath.NormalizeAngle360(360 - LogicMath.ATAN_TABLE[(num2 << 7) / num])); }
public static int GetRadius(int x, int y) { x = LogicMath.Abs(x); y = LogicMath.Abs(y); int maxValue = LogicMath.Max(x, y); int minValue = LogicMath.Min(x, y); return(maxValue + (53 * minValue >> 7)); }
public void ApplyExtraHealthPermil(int x, int y, int radius, int team, int extraHealthPermil, int extraHealthMin, int extraHealthMax, int time, int targetType) { LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.HITPOINT); for (int i = 0; i < components.Size(); i++) { LogicHitpointComponent hitpointComponent = (LogicHitpointComponent)components[i]; LogicGameObject parent = hitpointComponent.GetParent(); if (!parent.IsHidden() && hitpointComponent.GetHitpoints() != 0 && hitpointComponent.GetTeam() == team) { LogicMovementComponent movementComponent = parent.GetMovementComponent(); if (movementComponent != null) { if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)parent; if (character.GetCharacterData().GetAuraSpell(character.GetUpgradeLevel()) == this.m_data) { continue; } } if (parent.IsFlying()) { if (targetType != 1) { continue; } } else if (targetType == 0) { continue; } int distanceX = x - parent.GetMidX(); int distanceY = y - parent.GetMidY(); if (LogicMath.Abs(distanceX) <= radius && LogicMath.Abs(distanceY) <= radius && distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius)) { int hp = hitpointComponent.GetOriginalHitpoints() + LogicMath.Clamp(extraHealthPermil * hitpointComponent.GetOriginalHitpoints() / 1000, 100 * extraHealthMin, 100 * extraHealthMax); if (hp >= hitpointComponent.GetMaxHitpoints()) { hitpointComponent.SetExtraHealth(hp, time); } } } } } }
public bool GetNearestPassablePosition(int x, int y, LogicVector2 output, int radius) { int minDistance = -1; int startTileX = (x - radius) >> 8; int endTileX = (x + radius) >> 8; while (startTileX <= endTileX) { int startTileY = (y - radius) >> 8; int endTileY = (y + radius) >> 8; int posX = (startTileX << 8); int posY = (startTileY << 8); int distX = x - (startTileX << 8); int distY = y - (startTileY << 8); while (startTileY <= endTileY) { if (this.IsPassablePathFinder(startTileX, startTileY)) { int dist = LogicMath.Max(LogicMath.Abs(distX), LogicMath.Abs(distY)); if (minDistance < 0 || dist < minDistance) { minDistance = dist; output.m_x = posX; output.m_y = posY; } } posY += 256; distY -= 256; startTileY += 1; } startTileX += 1; } return(minDistance > -1); }
public void EjectCharacters() { LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); int ejectHousingSpace = this.GetTrapData().GetEjectHousingLimit(this.m_upgLevel); int radius = this.GetTrapData().GetTriggerRadius(); for (int i = 0; i < components.Size(); i++) { LogicMovementComponent movementComponent = (LogicMovementComponent)components[i]; LogicGameObject parent = movementComponent.GetParent(); if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)parent; if (character.GetHitpointComponent() != null && character.GetHitpointComponent().GetTeam() == 0 && character.GetCharacterData().GetHousingSpace() <= ejectHousingSpace) { int distanceX = character.GetX() - this.GetMidX(); int distanceY = character.GetY() - this.GetMidY(); if (LogicMath.Abs(distanceX) <= radius && LogicMath.Abs(distanceY) <= radius) { if (character.GetCombatComponent() == null || character.GetCombatComponent().GetUndergroundTime() <= 0) { int distanceSquared = distanceX * distanceX + distanceY * distanceY; if (distanceSquared < (uint)(radius * radius)) { character.Eject(null); ejectHousingSpace -= character.GetCharacterData().GetHousingSpace(); } } } } } } }
private static GameAvatar FindEnemy(MatchmakingEntry entry, Dictionary <long, GameAvatar> documents) { GameAvatar document = entry.Session.GameAvatar; LogicClientAvatar playerAvatar1 = document.LogicClientAvatar; int totalSecs = TimeUtil.GetTimestamp() - entry.Timestamp; int strength1 = GameMatchmakingManager.CalculateStrength(playerAvatar1); int maxStrengthDiff = 50 + LogicMath.Clamp(totalSecs * 150 / 60, 0, 150); foreach (GameAvatar enemy in documents.Values) { LogicClientAvatar playerAvatar2 = enemy.LogicClientAvatar; #if DEBUG if (ServerCore.Random.Rand(100) <= 95) { continue; } #else if (playerAvatar1.IsInAlliance() && playerAvatar2.IsInAlliance() && playerAvatar1.GetAllianceId().Equals(playerAvatar2.GetAllianceId())) { continue; } int strength2 = GameMatchmakingManager.CalculateStrength(playerAvatar2); if (LogicMath.Abs(strength1 - strength2) >= maxStrengthDiff) { continue; } if (document.HasRecentlyMatchedWithEnemy(enemy.Id)) { continue; } #endif return(enemy); } return(null); }
public void ObjectClose(LogicGameObject gameObject) { LogicHitpointComponent hitpointComponent = gameObject.GetHitpointComponent(); if (hitpointComponent == null || hitpointComponent.GetTeam() != 1) { if (gameObject.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)gameObject; LogicCharacterData data = character.GetCharacterData(); if (data.GetHousingSpace() < this.m_minTriggerHousingLimit) { return; } } LogicCombatComponent combatComponent = gameObject.GetCombatComponent(); if (combatComponent == null || combatComponent.GetUndergroundTime() <= 0) { if ((!gameObject.IsFlying() || this.m_airTrigger) && (gameObject.IsFlying() || this.m_groundTrigger)) { if (this.m_healerTrigger || combatComponent == null || !combatComponent.IsHealer()) { int distanceX = gameObject.GetX() - this.m_parent.GetMidX(); int distanceY = gameObject.GetY() - this.m_parent.GetMidY(); if (LogicMath.Abs(distanceX) <= this.m_triggerRadius && LogicMath.Abs(distanceY) <= this.m_triggerRadius && distanceX * distanceX + distanceY * distanceY < (uint)(this.m_triggerRadius * this.m_triggerRadius)) { this.Trigger(); } } } } } }
public static float GetCharacterStrength(LogicCharacterData data, int upgLevel) { if (data.IsProductionEnabled()) { float attackStrength = data.GetHitpoints(upgLevel) * 0.04f + LogicMath.Abs(data.GetAttackerItemData(upgLevel).GetDamagePerMS(0, false)) * 0.2f; if (data.GetUnitsInCamp(upgLevel) > 0 && data.GetUnitsInCamp(0) > 0) { attackStrength = (float)data.GetUnitsInCamp(upgLevel) / data.GetUnitsInCamp(0) * attackStrength; } for (int i = data.GetSpecialAbilityLevel(upgLevel); i > 0; i--) { attackStrength *= 1.1f; } return(attackStrength * 0.01f * data.GetStrengthWeight(upgLevel) / data.GetHousingSpace() * 10f); } return(0f); }
public void UpdatePenetrating(int damageMultiplier) { LogicVector2 pos1 = new LogicVector2((this.m_targetPosition.m_x >> 3) - this.m_unk248.m_x, (this.m_targetPosition.m_y >> 3) - this.m_unk248.m_y); pos1.Normalize(512); LogicVector2 pos2 = new LogicVector2(-pos1.m_y, pos1.m_x); int distance = ((200 - this.m_areaShieldDelay) * (8 * this.GetSpeed() - 8 * this.m_areaShieldSpeed) / 200 + 8 * this.m_areaShieldSpeed) >> 3; LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); for (int i = 0, damage = damageMultiplier * this.m_damage / 100; i < components.Size(); i++) { LogicMovementComponent component = (LogicMovementComponent)components[i]; LogicGameObject parent = component.GetParent(); LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent(); if (!parent.IsHidden() && hitpointComponent.GetTeam() != this.m_myTeam && hitpointComponent.GetHitpoints() > 0) { int distanceX = parent.GetMidX() - this.GetMidX(); int distanceY = parent.GetMidY() - this.GetMidY(); if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { distanceX += parent.GetWidthInTiles() << 8; distanceY += parent.GetHeightInTiles() << 8; } if ((!component.IsFlying() || this.m_flyingTarget) && LogicMath.Abs(distanceX) <= this.m_penetratingRadius && LogicMath.Abs(distanceY) <= this.m_penetratingRadius && distanceX * distanceX + distanceY * distanceY <= (uint)(this.m_penetratingRadius * this.m_penetratingRadius)) { LogicVector2 position = new LogicVector2(); if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER && hitpointComponent.GetMaxHitpoints() <= damage) { int rnd = (byte)this.Rand(parent.GetGlobalID()); if (rnd > 170u) { position.Set((pos1.m_x >> 2) + pos2.m_x, (pos1.m_y >> 2) + pos2.m_y); } else { if (rnd > 85) { position.Set(pos1.m_x, pos1.m_y); } else { position.Set((pos1.m_x >> 2) - pos2.m_x, (pos1.m_y >> 2) - pos2.m_y); } } if (hitpointComponent.GetInvulnerabilityTime() <= 0) { ((LogicCharacter)parent).Eject(position); } position.Destruct(); } else { position.Set(pos1.m_x, pos1.m_y); position.Normalize(distance); if (parent.GetMovementComponent().GetMovementSystem().ManualPushTrap(position, 150, this.m_globalId) || parent.IsHero()) { this.UpdateTargetDamage(parent, damage); } } } } } pos1.Destruct(); pos2.Destruct(); }
public override void SubTick() { base.SubTick(); LogicSpellData data = this.GetSpellData(); if (!this.m_preDeployEffectPlayed) { this.GetListener().PlayEffect(data.GetPreDeployEffect(this.m_upgradeLevel)); this.m_preDeployEffectPlayed = true; } if (++this.m_deployTime >= data.GetDeployTimeMS() * 60 / 1000) { if (!this.m_deployed) { this.GetListener().PlayEffect(this.m_team != 0 && data.GetEnemyDeployEffect(this.m_upgradeLevel) != null ? data.GetEnemyDeployEffect(this.m_upgradeLevel) : data.GetDeployEffect(this.m_upgradeLevel), this.m_playEffectOffsetX, this.m_playEffectOffsetY); this.m_deployEffect2Cooldown = data.GetDeployEffect2Delay(); if (this.m_deployEffect2Cooldown <= 0) { this.GetListener().PlayEffect(data.GetDeployEffect2(this.m_upgradeLevel), this.m_playEffectOffsetX, this.m_playEffectOffsetY); this.m_deployEffect2Cooldown = 0; } this.m_deployed = true; } if (++this.m_chargingTime >= (data.GetChargingTimeMS() * 60 / 1000) + this.m_chargingCount * (data.GetTimeBetweenHitsMS(this.m_upgradeLevel) * 60 / 1000) && this.m_chargingCount < data.GetNumberOfHits(this.m_upgradeLevel)) { this.CalculateRandomOffset(this.m_chargingCount); this.GetListener().PlayTargetedEffect(data.GetChargingEffect(this.m_upgradeLevel), this, this.m_randomOffset); ++this.m_chargingCount; } if (++this.m_hitTime >= (data.GetHitTimeMS() * 60 / 1000) + this.m_hitCount * (data.GetTimeBetweenHitsMS(this.m_upgradeLevel) * 60 / 1000) && this.m_hitCount < data.GetNumberOfHits(this.m_upgradeLevel)) { this.CalculateRandomOffset(this.m_hitCount); this.GetListener().PlayTargetedEffect(data.GetHitEffect(this.m_upgradeLevel), this, this.m_randomOffset); int randomRadiusX = 0; int randomRadiusY = 0; if (!data.GetRandomRadiusAffectsOnlyGfx()) { randomRadiusX = this.m_randomOffset.m_x; randomRadiusY = this.m_randomOffset.m_y; } int damage = data.GetDamage(this.m_upgradeLevel); if (damage != 0 && data.IsScaleByTownHall()) { int scaledDamage = damage * (700 * this.m_level.GetPlayerAvatar().GetTownHallLevel() / (LogicDataTables.GetTownHallLevelCount() - 1) / 10 + 30) / 100; damage = 1; if (scaledDamage > 0) { damage = scaledDamage; } } if (damage != 0 && data.GetRadius(this.m_upgradeLevel) > 0) { int areaDamageX = randomRadiusX + this.GetMidX(); int areaDamageY = randomRadiusY + this.GetMidY(); int preferredTargetDamagePercent = 100 * data.GetPreferredTargetDamageMod(); if (data.GetTroopsOnly()) { this.m_level.AreaDamage(0, areaDamageX, areaDamageY, data.GetRadius(this.m_upgradeLevel), damage, data.GetPreferredTarget(), preferredTargetDamagePercent, null, this.m_team, null, 2, 2, 0, true, damage < 0, data.GetHeroDamageMultiplier(), data.GetMaxUnitsHit(this.m_upgradeLevel), null, data.GetDamageTHPercent(), data.GetPauseCombatComponentMs()); } else { this.m_level.AreaDamage(0, areaDamageX, areaDamageY, data.GetRadius(this.m_upgradeLevel), damage, data.GetPreferredTarget(), preferredTargetDamagePercent, null, this.m_team, null, 2, 1, 0, true, damage < 0, data.GetHeroDamageMultiplier(), data.GetMaxUnitsHit(this.m_upgradeLevel), null, data.GetDamageTHPercent(), data.GetPauseCombatComponentMs()); } } if (data.GetDuplicateHousing(this.m_upgradeLevel) != 0 && data.GetRadius(this.m_upgradeLevel) > 0) { this.SelectDuplicableCharacters(); this.DuplicateCharacter(); } if ((data.GetBuildingDamagePermil(this.m_upgradeLevel) != 0 || data.GetTroopDamagePermil(this.m_upgradeLevel) != 0) && data.GetRadius(this.m_upgradeLevel) > 0) { this.ApplyDamagePermil(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), 0, this.m_team, 0, 2, 1, 0, data.GetTroopDamagePermil(this.m_upgradeLevel) < 0); } if (data.GetPoisonDamage(this.m_upgradeLevel) != 0 && data.GetRadius(this.m_upgradeLevel) > 0) { int areaDamageX = randomRadiusX + this.GetMidX(); int areaDamageY = randomRadiusY + this.GetMidY(); int poisonDamage = data.GetPoisonDamage(this.m_upgradeLevel); if (data.GetTroopsOnly()) { this.m_level.AreaPoison(0, areaDamageX, areaDamageY, data.GetRadius(this.m_upgradeLevel), data.GetPoisonDamage(this.m_upgradeLevel), null, 0, null, this.m_team, null, data.GetPoisonAffectAir() ? 2 : 1, 2, 0, poisonDamage < 0, data.GetHeroDamageMultiplier(), data.GetPoisonIncreaseSlowly()); } else { this.m_level.AreaPoison(0, areaDamageX, areaDamageY, data.GetRadius(this.m_upgradeLevel), data.GetPoisonDamage(this.m_upgradeLevel), null, 0, null, this.m_team, null, data.GetPoisonAffectAir() ? 2 : 1, 1, 0, poisonDamage < 0, data.GetHeroDamageMultiplier(), data.GetPoisonIncreaseSlowly()); } } if (data.GetSpeedBoost(this.m_upgradeLevel) != 0 || data.GetAttackSpeedBoost(this.m_upgradeLevel) != 0) { this.m_level.AreaBoost(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), data.GetSpeedBoost(this.m_upgradeLevel), data.GetSpeedBoost2(this.m_upgradeLevel), data.GetDamageBoostPercent(this.m_upgradeLevel), data.GetAttackSpeedBoost(this.m_upgradeLevel), 60 * data.GetBoostTimeMS(this.m_upgradeLevel) / 1000, data.GetBoostDefenders() ? this.m_team != 1 ? 1 : 0 : this.m_team, data.GetBoostLinkedToPoison()); } if (data.GetJumpBoostMS(this.m_upgradeLevel) != 0) { if (this.m_team == 0) { this.m_level.AreaJump(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), data.GetJumpBoostMS(this.m_upgradeLevel), data.GetJumpHousingLimit(this.m_upgradeLevel), this.m_team); if (this.m_hitCount == 0) { if (LogicDataTables.GetGlobals().UseWallWeightsForJumpSpell()) { int numberOfHits = data.GetNumberOfHits(this.m_upgradeLevel); int timeBetweenHitsMS = data.GetTimeBetweenHitsMS(this.m_upgradeLevel); int radius = data.GetRadius(this.m_upgradeLevel); int jumpTime = numberOfHits * timeBetweenHitsMS - LogicDataTables.GetGlobals().GetForgetTargetTime(); LogicArrayList <LogicGameObject> buildings = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.BUILDING); for (int i = 0; i < buildings.Size(); i++) { LogicBuilding building = (LogicBuilding)buildings[i]; if (building.IsWall() && building.IsAlive()) { int distanceX = this.GetMidX() - building.GetMidX(); int distanceY = this.GetMidY() - building.GetMidY(); if (LogicMath.Abs(distanceX) < radius && LogicMath.Abs(distanceY) < radius && distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius)) { building.SetHitWallDelay(jumpTime); } } } this.m_level.GetTileMap().GetPathFinder().InvalidateCache(); LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); for (int i = 0; i < components.Size(); i++) { LogicMovementComponent movementComponent = (LogicMovementComponent)components[i]; LogicGameObject parent = movementComponent.GetParent(); LogicCombatComponent combatComponent = parent.GetCombatComponent(); if (combatComponent != null && combatComponent.GetTarget(0) != null) { if (combatComponent.GetTarget(0).IsWall()) { combatComponent.ForceNewTarget(); } } } } } } } if (data.GetShrinkReduceSpeedRatio() != 0 || data.GetShrinkHitpointsRatio() != 0) { this.m_level.AreaShrink(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), data.GetShrinkReduceSpeedRatio(), data.GetShrinkHitpointsRatio(), 1000 * LogicDataTables.GetGlobals().GetShrinkSpellDurationSeconds() / 64, this.m_team); } if (data.GetFreezeTimeMS(this.m_upgradeLevel) != 0) { this.m_level.AreaFreeze(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), 60 * data.GetFreezeTimeMS(this.m_upgradeLevel) / 1000, this.m_team); } if (data.GetBuildingDamageBoostPercent(this.m_upgradeLevel) != 0) { this.m_level.AreaBoost(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), data.GetBuildingDamageBoostPercent(this.m_upgradeLevel), 0, 60 * data.GetBoostTimeMS(this.m_upgradeLevel) / 1000); } if (data.GetSummonTroop() != null) { this.SpawnSummon(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY()); } if (data.GetSpawnObstacle() != null) { this.SpawnObstacle(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), 5); } if (data.GetExtraHealthPermil(this.m_upgradeLevel) != 0) { this.ApplyExtraHealthPermil(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), this.m_team, data.GetExtraHealthPermil(this.m_upgradeLevel), data.GetExtraHealthMin(this.m_upgradeLevel), data.GetExtraHealthMax(this.m_upgradeLevel), data.GetHitTimeMS() + 64, 2); } if (data.GetInvulnerabilityTime(this.m_upgradeLevel) != 0) { this.m_level.AreaShield(randomRadiusX + this.GetMidX(), randomRadiusY + this.GetMidY(), data.GetRadius(this.m_upgradeLevel), data.GetInvulnerabilityTime(this.m_upgradeLevel), this.m_team); } if (++this.m_hitCount >= data.GetNumberOfHits(this.m_upgradeLevel)) { this.m_hitsCompleted = true; this.m_level.UpdateBattleStatus(); } } } }
public void ThrowCharacters() { LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); int ejectHousingSpace = this.GetTrapData().GetEjectHousingLimit(this.m_upgLevel); int radius = this.GetTrapData().GetTriggerRadius(); for (int i = 0; i < components.Size(); i++) { LogicMovementComponent movementComponent = (LogicMovementComponent)components[i]; LogicGameObject parent = movementComponent.GetParent(); if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)parent; if (character.GetHitpointComponent() != null && character.GetHitpointComponent().GetTeam() == 0 && character.GetCharacterData().GetHousingSpace() <= ejectHousingSpace) { int distanceX = character.GetX() - this.GetMidX(); int distanceY = character.GetY() - this.GetMidY(); if (LogicMath.Abs(distanceX) <= radius && LogicMath.Abs(distanceY) <= radius) { if (character.GetCombatComponent() == null || character.GetCombatComponent().GetUndergroundTime() <= 0) { int distanceSquared = distanceX * distanceX + distanceY * distanceY; if (distanceSquared < (uint)(radius * radius)) { int activeLayout = this.m_level.GetActiveLayout(); int direction = activeLayout <= 7 ? this.m_direction[activeLayout] : 0; int pushBackX = 0; int pushBackY = 0; switch (direction) { case 0: pushBackX = 256; break; case 1: pushBackY = 256; break; case 2: pushBackX = -256; break; case 3: pushBackY = -256; break; } this.m_level.AreaPushBack(this.GetMidX(), this.GetMidY(), 600, 1000, 1, 1, pushBackX, pushBackY, this.GetTrapData().GetThrowDistance(), ejectHousingSpace); } } } } } } }
public void ApplyDamagePermil(int x, int y, int unk1, int team, int unk2, int targetType, int damageType, int unk3, bool healing) { LogicSpellData spellData = this.GetSpellData(); int radius = spellData.GetRadius(this.m_upgradeLevel); int troopDamagePermil = spellData.GetTroopDamagePermil(this.m_upgradeLevel); int buildingDamagePermil = spellData.GetBuildingDamagePermil(this.m_upgradeLevel); int executeHealthPermil = spellData.GetExecuteHealthPermil(this.m_upgradeLevel); int damagePermilMin = spellData.GetDamagePermilMin(this.m_upgradeLevel); int preferredTargetDamageMod = spellData.GetPreferredTargetDamageMod(); int preferredDamagePermilMin = spellData.GetPreferredDamagePermilMin(this.m_upgradeLevel); LogicData preferredTarget = spellData.GetPreferredTarget(); LogicVector2 pushBackPosition = new LogicVector2(); LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.HITPOINT); int tmp = troopDamagePermil + 2 * buildingDamagePermil; for (int i = 0; i < components.Size(); i++) { LogicHitpointComponent hitpointComponent = (LogicHitpointComponent)components[i]; LogicGameObject parent = hitpointComponent.GetParent(); if (!parent.IsHidden() && hitpointComponent.GetHitpoints() != 0) { if (hitpointComponent.GetTeam() == team) { if (tmp > 0 || tmp < 0 && parent.IsPreventsHealing()) { continue; } } else if (tmp < 0) { continue; } if (damageType == 2 && parent.GetGameObjectType() != LogicGameObjectType.CHARACTER) { continue; } int parentX; int parentY; LogicMovementComponent movementComponent = parent.GetMovementComponent(); if (movementComponent != null || parent.IsFlying()) { if (parent.IsFlying()) { if (targetType == 1) { continue; } } else if (targetType == 0) { continue; } parentX = parent.GetMidX(); parentY = parent.GetMidY(); } else { int posX = parent.GetX(); int posY = parent.GetY(); parentX = LogicMath.Clamp(x, posX, posX + (parent.GetWidthInTiles() << 9)); parentY = LogicMath.Clamp(y, posY, posY + (parent.GetHeightInTiles() << 9)); } int distanceX = x - parentX; int distanceY = y - parentY; if (LogicMath.Abs(distanceX) <= radius && LogicMath.Abs(distanceY) <= radius && distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius)) { if (damageType == 1 && parent.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)parent; if (building.GetResourceStorageComponentComponent() != null && !building.GetBuildingData().IsTownHall() && !building.GetBuildingData().IsTownHallVillage2()) { parent.SetDamageTime(10); continue; } } if (parent.GetGameObjectType() == LogicGameObjectType.BUILDING || parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { int dataDamagePermil = parent.GetGameObjectType() == LogicGameObjectType.BUILDING ? buildingDamagePermil : troopDamagePermil; if (dataDamagePermil != 0) { int permil = 10 * hitpointComponent.GetMaxHitpoints() * dataDamagePermil / 10000; if (10 * hitpointComponent.GetMaxHitpoints() * dataDamagePermil <= -10000) { if (parent.IsHero()) { permil = LogicDataTables.GetGlobals().GetHeroHealMultiplier() * permil / 100; } } bool isPreferredTarget = LogicCombatComponent.IsPreferredTarget(preferredTarget, parent); int numberOfHits = spellData.GetNumberOfHits(this.m_upgradeLevel); int completePermil = hitpointComponent.GetDamagePermilCount() / spellData.GetNumberOfHits(this.m_upgradeLevel); int calculateDamage = isPreferredTarget ? permil / (completePermil + 1) + preferredTargetDamageMod * hitpointComponent.GetMaxHitpoints() / (100 * numberOfHits) * completePermil * completePermil : permil / (2 * completePermil + 1); int permilMin = isPreferredTarget ? preferredDamagePermilMin : damagePermilMin; int damage = hitpointComponent.GetMaxHitpoints() * permilMin / 10000; if (calculateDamage >= damage) { damage = calculateDamage; } if (executeHealthPermil > 0 && 1000 * (hitpointComponent.GetHitpoints() - damage) <= executeHealthPermil) { damage = hitpointComponent.GetHitpoints(); } hitpointComponent.CauseDamagePermil(damage); if (healing) { // Listener. } if ((distanceX | distanceX) == 0) { distanceX = 1; } pushBackPosition.m_x = -distanceX; pushBackPosition.m_y = -distanceY; pushBackPosition.Normalize(512); if (unk3 > 0 && movementComponent != null) { movementComponent.GetMovementSystem().PushBack(pushBackPosition, damage, unk3, 0, false, true); } } } } } } }
public void SelectDuplicableCharacters() { if (this.m_duplicableCharacters == null) { this.m_duplicableCharacters = new LogicArrayList <LogicGameObject>(20); } if (this.m_duplicateCharacters == null) { this.m_duplicateCharacters = new LogicArrayList <LogicGameObject>(20); } int radius = this.GetSpellData().GetRadius(this.m_upgradeLevel); LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); for (int i = 0; i < components.Size(); i++) { LogicMovementComponent movementComponent = (LogicMovementComponent)components[i]; LogicGameObject parent = movementComponent.GetParent(); if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)parent; LogicCharacterData characterData = character.GetCharacterData(); LogicHitpointComponent hitpointComponent = character.GetHitpointComponent(); if (hitpointComponent != null && hitpointComponent.GetTeam() == 0 && character.IsAlive() && !character.IsHero() && characterData.GetHousingSpace() <= this.m_duplicateHousingSpace) { int distanceX = character.GetPosition().m_x - this.GetMidX(); int distanceY = character.GetPosition().m_y - this.GetMidY(); if (LogicMath.Abs(distanceX) <= radius && LogicMath.Abs(distanceY) <= radius && distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius)) { int idx = -1; for (int j = 0, size = this.m_duplicableCharacters.Size(); j < size; j++) { if (this.m_duplicableCharacters[j] == character) { idx = j; break; } } if (idx == -1) { this.m_duplicateCharacterData = characterData; this.m_duplicateCharacterUpgradeLevel = character.GetUpgradeLevel(); this.m_duplicableCharacters.Add(character); // Listener. } } } } } }
public bool GetPassablePositionInLine(int startX, int startY, int endX, int endY, int radius, LogicVector2 output) { int distanceX = endX - startX; int distanceY = endY - startY; int moveStepX; int moveStepY; int length; if (LogicMath.Abs(distanceY) < LogicMath.Abs(distanceX)) { moveStepX = distanceX > 0 ? 64 : -64; moveStepY = (distanceY << 6) / LogicMath.Abs(distanceX); length = distanceX / moveStepX; } else if (LogicMath.Abs(distanceX) >= LogicMath.Abs(distanceY)) { moveStepX = distanceX >= 0 && endX != startX ? 64 : -64; moveStepY = distanceY > 0 ? 64 : -64; length = distanceX / moveStepX; } else { moveStepX = (distanceX << 6) / LogicMath.Abs(distanceY); moveStepY = distanceY > 0 ? 64 : -64; length = distanceY / moveStepY; } int x = startX; int y = startY; for (int i = 0, l = 0; i < length; i++) { if (this.IsPassablePathFinder(x >> 8, y >> 8)) { output.m_x = x; output.m_y = y; return(true); } l += moveStepX * moveStepX + moveStepY * moveStepY; if (l > radius * radius) { return(false); } x += moveStepX; y += moveStepY; } if (this.IsPassablePathFinder(endX >> 8, endY >> 8)) { output.m_x = endX; output.m_y = endY; return(true); } return(false); }
public bool GetWallInPassableLine(int startX, int startY, int endX, int endY, LogicVector2 output) { int distanceX = endX - startX; int distanceY = endY - startY; int moveStepX; int moveStepY; int length; int wallX = 0; int wallY = 0; bool hasWall = false; if (LogicMath.Abs(distanceY) < LogicMath.Abs(distanceX)) { moveStepX = distanceX > 0 ? 256 : -256; moveStepY = (distanceY << 8) / LogicMath.Abs(distanceX); length = distanceX / moveStepX; } else if (LogicMath.Abs(distanceX) >= LogicMath.Abs(distanceY)) { moveStepX = distanceX > 0 ? 256 : -256; moveStepY = distanceY > 0 ? 256 : -256; length = distanceX / moveStepX; } else { moveStepX = (distanceX << 8) / LogicMath.Abs(distanceY); moveStepY = distanceY > 0 ? 256 : -256; length = distanceY / moveStepY; } LogicTile tile; for (int i = 0, posX = startX, posY = startY; i < length; i++) { int tileX = posX >> 9; int tileY = posY >> 9; tile = this.GetTile(tileX, tileY); if (tile != null) { hasWall = tile.HasWall(); if (hasWall) { goto RESULT; } } wallX = posX; wallY = posY; posX += moveStepX; posY += moveStepY; } int endTileX = endX >> 9; int endTileY = endY >> 9; tile = this.GetTile(endTileX, endTileY); if (tile != null) { hasWall = tile.HasWall(); if (hasWall) { goto RESULT; } } wallX = endX; wallY = endY; RESULT: output.m_x = wallX; output.m_y = wallY; return(hasWall); }
public static int GetAngleBetween(int angle1, int angle2) { return(LogicMath.Abs(LogicMath.NormalizeAngle180(angle1 - angle2))); }
public void UpdateShockwavePush(int team, int targetType) { LogicVector2 position = new LogicVector2(this.GetMidX() - this.m_unk248.m_x, this.GetMidY() - this.m_unk248.m_y); int length = position.GetLength(); if (length >= this.m_minAttackRange) { int maxRangeDistance = length - this.m_maxAttackRange; int maxRadius = length; int minRadius = length - 512; if (minRadius < this.m_minAttackRange) { minRadius = this.m_minAttackRange; } uint minRadiusSquared = (uint)(minRadius * minRadius); uint maxRadiusSquared = (uint)(maxRadius * maxRadius); int boostSpeed = this.m_speedMod * maxRangeDistance / this.m_maxAttackRange; int boostTime = this.m_statusEffectTime * maxRangeDistance / (16 * this.m_maxAttackRange); int shockwaveArcLength = this.GetShockwaveArcLength(); LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); LogicVector2 pushBackPosition = new LogicVector2(); for (int i = 0; i < components.Size(); i++) { LogicMovementComponent movementComponent = (LogicMovementComponent)components[i]; LogicGameObject parent = movementComponent.GetParent(); LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent(); if (!parent.IsHidden()) { if (hitpointComponent == null || hitpointComponent.GetTeam() != team) { if (hitpointComponent != null && hitpointComponent.GetParent().IsFlying()) { if (targetType == 1) { continue; } } else if (targetType == 0) { continue; } int distanceX = parent.GetMidX() - this.m_unk248.m_x; int distanceY = parent.GetMidY() - this.m_unk248.m_y; if (LogicMath.Abs(distanceX) <= maxRadius && LogicMath.Abs(distanceY) <= maxRadius) { int distance = distanceX * distanceX + distanceY * distanceY; if (distance <= maxRadiusSquared && distance >= minRadiusSquared) { if ((distanceX | distanceY) == 0) { distanceX = 1; } pushBackPosition.Set(distanceX, distanceY); int pushBackLength = pushBackPosition.Normalize(512); int angle = LogicMath.Abs(LogicMath.NormalizeAngle180(LogicMath.NormalizeAngle180(pushBackPosition.GetAngle()) - LogicMath.NormalizeAngle180(this.m_shockwaveAngle))); if (angle < shockwaveArcLength / 2) { int pushBack = 100 * (this.m_maxAttackRange + 256 - pushBackLength) / 512; if (pushBack > this.m_shockwavePushStrength) { pushBack = this.m_shockwavePushStrength; } movementComponent.GetMovementSystem().ManualPushBack(pushBackPosition, pushBack, 750, this.m_globalId); if (boostSpeed != 0) { movementComponent.GetMovementSystem().Boost(boostSpeed, boostTime); } } } } } } } } }
public override void SubTick() { base.SubTick(); this.m_areaShieldSpeed = 0; bool isInAreaShield = false; int damagePercentage = 100; if (this.m_myTeam == 1) { LogicVector2 areaShield = new LogicVector2(); if (this.m_level.GetAreaShield(this.GetMidX(), this.GetMidY(), areaShield)) { this.m_areaShieldSpeed = areaShield.m_x; isInAreaShield = true; damagePercentage = 0; } } if (this.m_targetReached) { if (this.m_damageTime > 0) { this.UpdateDamage(damagePercentage); } } else { if (this.m_targetGroups) { if (this.m_target != null && this.m_groups != null) { LogicCombatComponent combatComponent = this.m_groups.GetCombatComponent(); if (combatComponent != null && !combatComponent.IsInRange(this.m_target)) { this.m_target = null; } } } if (isInAreaShield) { this.m_areaShieldDelay = LogicMath.Min(this.m_areaShieldDelay + 16, 200); } else if (this.m_areaShieldDelay > 0) { this.m_areaShieldDelay = LogicMath.Max(this.m_areaShieldDelay - 4, 0); } if (this.m_areaShieldDelay == 0) { if (this.m_target != null && this.m_target.GetMovementComponent() != null) { this.m_targetPosition.Set(this.m_target.GetMidX() * 8, this.m_target.GetMidY() * 8); this.m_targetPosition.Add(this.m_unk168); } } else if (this.m_target != null && this.m_target.GetMovementComponent() != null) { int x = this.m_unk168.m_x + this.m_target.GetMidX() * 8; int y = this.m_unk168.m_y + this.m_target.GetMidY() * 8; LogicVector2 tmp1 = new LogicVector2(x - this.m_unk276.m_x, y - this.m_unk276.m_y); LogicVector2 tmp2 = new LogicVector2(this.m_unk152.m_x, this.m_unk152.m_y); int length1 = tmp1.Normalize(512); int length2 = tmp2.Normalize(512); int angle1 = tmp1.GetAngle(); int angle2 = tmp2.GetAngle(); if (LogicMath.Abs(LogicMath.NormalizeAngle180(angle1 - angle2)) <= 30) { this.m_targetPosition.m_x += LogicMath.Clamp(x - this.m_targetPosition.m_x, length1 / -500, length1 / 500); this.m_targetPosition.m_y += LogicMath.Clamp(y - this.m_targetPosition.m_y, length1 / -500, length1 / 500); } else { this.m_target = null; } } this.m_unk144.m_x = this.m_targetPosition.m_x - this.m_unk276.m_x; this.m_unk144.m_y = this.m_targetPosition.m_y - this.m_unk276.m_y; int distance = (200 - this.m_areaShieldDelay) * (8 * this.GetSpeed() - 8 * this.m_areaShieldSpeed) / 200 + 8 * this.m_areaShieldSpeed; if (distance * distance >= this.m_unk144.GetDistanceSquaredTo(0, 0)) { this.TargetReached(damagePercentage); } else { this.m_unk152.m_x = this.m_unk144.m_x; this.m_unk152.m_y = this.m_unk144.m_y; this.m_unk144.Normalize(distance); this.m_unk276.m_x += this.m_unk144.m_x; this.m_unk276.m_y += this.m_unk144.m_y; this.SetPositionXY(this.m_unk276.m_x >> 3, this.m_unk276.m_y >> 3); this.m_unk160.m_x = this.m_unk144.m_x >> 3; this.m_unk160.m_y = this.m_unk144.m_y >> 3; } if (this.m_shockwavePushStrength > 0) { this.UpdateShockwavePush(this.m_myTeam, this.m_flyingTarget ? 0 : 1); } if (this.m_penetrating) { this.UpdatePenetrating(damagePercentage); } this.m_travelTime += 16; } }
public void PushTrap(LogicVector2 position, int time, int id, bool ignorePrevPush, bool verifyPushPosition) { if (this.m_pushTime <= 0 || ignorePrevPush) { if (this.m_parent != null && this.m_parent.GetJump() <= 0 && !this.m_parent.GetParent().IsHero()) { LogicGameObject parent = this.m_parent.GetParent(); if (!parent.IsHero()) { if (id != 0 && !ignorePrevPush) { int idx = -1; for (int k = 0; k < 3; k++) { if (this.m_preventsPushId[k] == id) { return; } if (this.m_preventsPushTime[k] == 0) { idx = k; } } if (idx == -1) { return; } this.m_preventsPushId[idx] = id; this.m_preventsPushTime[idx] = 1500; } this.m_pushTime = time; this.m_pushInitTime = time; this.m_pushBackStartPosition.m_x = this.m_position.m_x; this.m_pushBackStartPosition.m_y = this.m_position.m_y; this.m_pushBackEndPosition.m_x = this.m_position.m_x + position.m_x; this.m_pushBackEndPosition.m_y = this.m_position.m_y + position.m_y; if (verifyPushPosition) { int pushBackEndPositionX = this.m_pushBackEndPosition.m_x; int pushBackEndPositionY = this.m_pushBackEndPosition.m_y; if (LogicMath.Max(LogicMath.Abs(position.m_x), LogicMath.Abs(position.m_y)) != 0) { LogicTileMap tileMap = parent.GetLevel().GetTileMap(); if (!tileMap.IsPassablePathFinder(pushBackEndPositionX >> 8, pushBackEndPositionY >> 8)) { LogicVector2 pos = new LogicVector2(); LogicRandom rnd = new LogicRandom(pushBackEndPositionX + pushBackEndPositionY); tileMap.GetNearestPassablePosition(pushBackEndPositionX + rnd.Rand(512) - 256, pushBackEndPositionY + rnd.Rand(512) - 256, pos, 2048); pushBackEndPositionX = pos.m_x; pushBackEndPositionY = pos.m_y; } if (!tileMap.IsPassablePathFinder(pushBackEndPositionX >> 8, pushBackEndPositionY >> 8)) { Debugger.Warning("PushTrap->ended on inmovable"); } } this.m_pushBackEndPosition.m_x = pushBackEndPositionX; this.m_pushBackEndPosition.m_y = pushBackEndPositionY; } this.m_ignorePush = verifyPushPosition; int angle = position.GetAngle(); this.m_direction = angle + (angle <= 180 ? 180 : -180); } } } }