public void ReplayGame() { Game.GetPhysics().Dispose(); InfoBody foeBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, 100, 50, 0, 1f, 1f, 1f, GameResource.circle_3, "I"); myBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, Game.GetWindowHeight() - 100, 50, 0, 1f, 1f, 1f, GameResource.circle_1, "FOE"); ballBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, Game.GetWindowHeight() / 2 + 40, 30, 0, 1f, 1f, 1f, GameResource.circle_2, "BALL"); LFoe = new LogicFoe(Game, foeBody, ballBody); // Create borders Game.GetPhysics().AddRect(0, Game.GetWindowHeight() / 2, 20, Game.GetWindowHeight(), 0, 0f, 0f, 0f, GameResource.rect_3, "BORDER"); Game.GetPhysics().AddRect(Game.GetWindowWidth() - 15, Game.GetWindowHeight() / 2, 20, Game.GetWindowHeight(), 0, 0f, 0f, 0f, GameResource.rect_3, "BORDER"); Game.GetSystemParticles().Dispose(); }
public override void Resume() { // Initialize particle parameters partParams = new GSystemParticles.ParticleParameters[1]; partParams[0] = new GSystemParticles.ParticleParameters() { Type = GSystemParticles.TypeParticle.Circle, Color = Color.DarkTurquoise, TTL = 100, radius = 10 }; // Initialize Physics Game.GetPhysics().Initialize(-1000, -1000, 1000, 1000, 0, 0, false); Game.GetPhysics().GetSolver().onAdd += ScreenGame_onAdd; // Create circles InfoBody foeBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, 100, 50, 0, 1f, 1f, 1f, GameResource.circle_3, "I"); myBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, Game.GetWindowHeight() - 100, 50, 0, 1f, 1f, 1f, GameResource.circle_1, "FOE"); ballBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, Game.GetWindowHeight() / 2 + 40, 30, 0, 1f, 1f, 1f, GameResource.circle_2, "BALL"); LFoe = new LogicFoe(Game, foeBody, ballBody); // Create borders Game.GetPhysics().AddRect(0, Game.GetWindowHeight() / 2, 20, Game.GetWindowHeight(), 0, 0f, 0f, 0f, GameResource.rect_3, "BORDER"); Game.GetPhysics().AddRect(Game.GetWindowWidth() - 15, Game.GetWindowHeight() / 2, 20, Game.GetWindowHeight(), 0, 0f, 0f, 0f, GameResource.rect_3, "BORDER"); // Decor image_line = new GImage(Game); image_line.SetImage(GameResource.rect_1); image_line.SetX(Game.GetWindowWidth() / 2); image_line.SetY(Game.GetWindowHeight() / 2); image_line.SetWidth(Game.GetWindowWidth()); image_line.SetHeight(10); // Create intent to menu Intent intent_to_menu = new Intent(Game); intent_to_menu.SetScreenLoading(null); // Create top panel topPanel = new GTopPanel(Game); topPanel.ClearBalls(); topPanel.onCommand += (cmd) => { switch (cmd) { case GTopPanel.CommandTopPanel.menu: intent_to_menu.screenFrom = this; intent_to_menu.screenTo = new ScreenMenu(Game); intent_to_menu.Start(); break; case GTopPanel.CommandTopPanel.play: IsPause = false; break; case GTopPanel.CommandTopPanel.pause: IsPause = true; break; } }; AddElement(topPanel); }