示例#1
0
        public override int Execute(LogicLevel level)
        {
            if (this.m_decoData != null)
            {
                if (this.m_decoData.GetVillageType() == level.GetVillageType())
                {
                    if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, this.m_decoData.GetWidth(), this.m_decoData.GetHeight(), null))
                    {
                        LogicClientAvatar playerAvatar      = level.GetPlayerAvatar();
                        LogicResourceData buildResourceData = this.m_decoData.GetBuildResource();

                        int buildCost = this.m_decoData.GetBuildCost();

                        if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false) && !level.IsDecoCapReached(this.m_decoData, true))
                        {
                            if (buildResourceData.IsPremiumCurrency())
                            {
                                playerAvatar.UseDiamonds(buildCost);
                                playerAvatar.GetChangeListener().DiamondPurchaseMade(1, this.m_decoData.GetGlobalID(), 0, buildCost, level.GetVillageType());
                            }
                            else
                            {
                                playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost);
                            }

                            LogicDeco deco = (LogicDeco)LogicGameObjectFactory.CreateGameObject(this.m_decoData, level, level.GetVillageType());

                            deco.SetInitialPosition(this.m_x << 9, this.m_y << 9);
                            level.GetGameObjectManager().AddGameObject(deco, -1);

                            int width  = deco.GetWidthInTiles();
                            int height = deco.GetHeightInTiles();

                            for (int i = 0; i < width; i++)
                            {
                                for (int j = 0; j < height; j++)
                                {
                                    LogicObstacle tallGrass = level.GetTileMap().GetTile(this.m_x + i, this.m_y + j).GetTallGrass();

                                    if (tallGrass != null)
                                    {
                                        level.GetGameObjectManager().RemoveGameObject(tallGrass);
                                    }
                                }
                            }

                            return(0);
                        }
                    }

                    return(-1);
                }

                return(-32);
            }

            return(-1);
        }
        public override int Execute(LogicLevel level)
        {
            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId);

            if (gameObject != null)
            {
                LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

                if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                {
                    LogicBuilding building = (LogicBuilding)gameObject;

                    if (building.CanSell())
                    {
                        playerAvatar.CommodityCountChangeHelper(0, building.GetSellResource(), building.GetSellPrice());
                        building.OnSell();

                        level.GetGameObjectManager().RemoveGameObject(building);

                        return(0);
                    }
                }
                else if (gameObject.GetGameObjectType() == LogicGameObjectType.DECO)
                {
                    LogicDeco         deco = (LogicDeco)gameObject;
                    LogicDecoData     data = deco.GetDecoData();
                    LogicResourceData buildResourceData = data.GetBuildResource();

                    int sellPrice = data.GetSellPrice();

                    if (buildResourceData.IsPremiumCurrency())
                    {
                        playerAvatar.SetDiamonds(playerAvatar.GetDiamonds() + sellPrice);
                        playerAvatar.SetFreeDiamonds(playerAvatar.GetFreeDiamonds() + sellPrice);
                        playerAvatar.GetChangeListener().FreeDiamondsAdded(sellPrice, 6);
                    }
                    else
                    {
                        playerAvatar.CommodityCountChangeHelper(0, buildResourceData, sellPrice);
                    }

                    level.GetGameObjectManager().RemoveGameObject(deco);

                    return(0);
                }
            }

            return(-1);
        }
        public override int Execute(LogicLevel level)
        {
            if (this.m_gameObjectData != null && level.GetUnplacedObjectCount(this.m_gameObjectData) > 0)
            {
                if (level.GetVillageType() == this.m_gameObjectData.GetVillageType())
                {
                    LogicDataType dataType = this.m_gameObjectData.GetDataType();

                    if (dataType == LogicDataType.BUILDING)
                    {
                        LogicBuildingData buildingData = (LogicBuildingData)this.m_gameObjectData;

                        if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, buildingData.GetWidth(), buildingData.GetHeight(), null))
                        {
                            if (!level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel))
                            {
                                return(-63);
                            }

                            LogicBuilding building = (LogicBuilding)LogicGameObjectFactory.CreateGameObject(this.m_gameObjectData, level, level.GetVillageType());

                            building.SetPositionXY(this.m_x << 9, this.m_y << 9);
                            level.GetGameObjectManager().AddGameObject(building, -1);
                            building.FinishConstruction(false, true);
                            building.SetUpgradeLevel(this.m_upgradeLevel);
                        }

                        return(0);
                    }

                    if (dataType == LogicDataType.TRAP)
                    {
                        LogicTrapData trapData = (LogicTrapData)this.m_gameObjectData;

                        if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, trapData.GetWidth(), trapData.GetHeight(), null))
                        {
                            if (!level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel))
                            {
                                return(-64);
                            }

                            LogicTrap trap = (LogicTrap)LogicGameObjectFactory.CreateGameObject(this.m_gameObjectData, level, level.GetVillageType());

                            trap.SetPositionXY(this.m_x << 9, this.m_y << 9);
                            trap.FinishConstruction(false);
                            trap.SetUpgradeLevel(this.m_upgradeLevel);
                            level.GetGameObjectManager().AddGameObject(trap, -1);
                        }

                        return(0);
                    }

                    if (dataType == LogicDataType.DECO)
                    {
                        LogicDecoData decoData = (LogicDecoData)this.m_gameObjectData;

                        if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, decoData.GetWidth(), decoData.GetHeight(), null))
                        {
                            if (!level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel))
                            {
                                return(-65);
                            }

                            LogicDeco deco = (LogicDeco)LogicGameObjectFactory.CreateGameObject(this.m_gameObjectData, level, level.GetVillageType());

                            deco.SetPositionXY(this.m_x << 9, this.m_y << 9);
                            level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel);
                            level.GetGameObjectManager().AddGameObject(deco, -1);
                        }

                        return(0);
                    }

                    return(-3);
                }

                return(-35);
            }

            return(0);
        }