示例#1
0
        public override void DeathEvent()
        {
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();
            LogicCharacterData     data = this.GetCharacterData();

            if (hitpointComponent != null && hitpointComponent.GetTeam() == 1 && !this.IsHero() && !data.IsSecondaryTroop() &&
                this.m_level.GetVillageType() == 0 && this.m_allianceUnit)
            {
                LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

                homeOwnerAvatar.RemoveAllianceUnit(data, this.m_upgradeLevel);
                homeOwnerAvatar.GetChangeListener().AllianceUnitRemoved(data, this.m_upgradeLevel);
            }

            if (data.GetSpecialAbilityType() != LogicCharacterData.SPECIAL_ABILITY_TYPE_RESPAWN_AS_CANNON ||
                data.GetSpecialAbilityLevel(this.m_upgradeLevel) <= 0)
            {
                if (data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPAWN_UNITS)
                {
                    if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0)
                    {
                        this.CheckSpawning(null, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 0, 0);
                    }
                }
                else if (data.GetSecondaryTroop() != null)
                {
                    this.CheckSpawning(null, 0, 0, 0);
                }
            }
            else if (!this.m_ejected)
            {
                this.CheckSpawning(LogicDataTables.GetCharacterByName("MovingCannonSecondary", null), 1, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 500);
            }

            this.AddTombstoneIfNeeded();

            if (this.m_parent != null)
            {
                this.m_parent.RemoveChildren(this);
                this.m_parent = null;
            }

            base.DeathEvent();
        }