public bool IsProductionEnabled(LogicCombatItemData data) { if (this.IsEnabled(data)) { return(data.IsProductionEnabled()); } return(false); }
public void AddFreeTroop(LogicCombatItemData data, int count) { if (!data.IsProductionEnabled()) { Debugger.Error(data.GetName() + " cannot be produced!"); } this.m_freeTroops.Add(new LogicDataSlot(data, count)); }