public static void AddDebugTroopsPreset(LogicLevel level, int townHallLevel, LogicClientAvatar playerAvatar) { if (playerAvatar != null) { LogicDataTable characterTable = LogicDataTables.GetTable(LogicDataType.CHARACTER); LogicDataTable spellTable = LogicDataTables.GetTable(LogicDataType.SPELL); LogicBuildingData laboratoryData = LogicDataTables.GetBuildingByName("Laboratory", null); int laboratoryLevel = laboratoryData.GetMaxUpgradeLevelForTownHallLevel(townHallLevel); int totalHousing = LogicDebugUtil.GetTotalCharacterMaxHousing(townHallLevel, true) / 5; for (int i = 0; i < characterTable.GetItemCount(); i++) { playerAvatar.SetUnitCount((LogicCharacterData)characterTable.GetItemAt(i), 0); } for (int i = 0; i < spellTable.GetItemCount(); i++) { playerAvatar.SetUnitCount((LogicSpellData)spellTable.GetItemAt(i), 0); } for (int i = 0; i < 7; i++) { if (i != 2 && i != 5) { LogicCharacterData characterData = (LogicCharacterData)characterTable.GetItemAt(i); if (characterData.GetVillageType() == 0) { int upgradeLevel = 0; for (int j = characterData.GetUpgradeLevelCount(); j >= 2; j--) { int requiredLaboratoryLevel = characterData.GetRequiredLaboratoryLevel(j - 1); if (laboratoryLevel >= requiredLaboratoryLevel) { upgradeLevel = j - 1; break; } } playerAvatar.SetUnitCount(characterData, totalHousing / characterData.GetHousingSpace()); playerAvatar.SetUnitUpgradeLevel(characterData, upgradeLevel); } } } } else { Debugger.Warning("addDebugTroopsPreset: pAvatar is NULL"); } }
public void ValidateTroopUpgradeLevels() { LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); if (homeOwnerAvatar != null) { if (homeOwnerAvatar.IsClientAvatar()) { int[] laboratoryLevels = new int[2]; for (int i = 0; i < 2; i++) { LogicBuilding laboratory = this.m_level.GetGameObjectManagerAt(i).GetLaboratory(); if (laboratory != null) { laboratoryLevels[i] = laboratory.GetUpgradeLevel(); } } LogicDataTable characterTable = LogicDataTables.GetTable(LogicDataType.CHARACTER); for (int i = 0; i < characterTable.GetItemCount(); i++) { LogicCharacterData characterData = (LogicCharacterData)characterTable.GetItemAt(i); int upgradeLevel = homeOwnerAvatar.GetUnitUpgradeLevel(characterData); int villageType = characterData.GetVillageType(); int newUpgradeLevel = upgradeLevel; if (upgradeLevel >= characterData.GetUpgradeLevelCount()) { newUpgradeLevel = characterData.GetUpgradeLevelCount() - 1; } int laboratoryLevel = laboratoryLevels[villageType]; int requireLaboratoryLevel; do { requireLaboratoryLevel = characterData.GetRequiredLaboratoryLevel(newUpgradeLevel--); } while (newUpgradeLevel >= 0 && requireLaboratoryLevel > laboratoryLevel); newUpgradeLevel += 1; if (upgradeLevel > newUpgradeLevel) { homeOwnerAvatar.SetUnitUpgradeLevel(characterData, newUpgradeLevel); homeOwnerAvatar.GetChangeListener().CommodityCountChanged(1, characterData, newUpgradeLevel); } } LogicDataTable spellTable = LogicDataTables.GetTable(LogicDataType.SPELL); for (int i = 0; i < spellTable.GetItemCount(); i++) { LogicSpellData spellData = (LogicSpellData)spellTable.GetItemAt(i); int upgradeLevel = homeOwnerAvatar.GetUnitUpgradeLevel(spellData); int villageType = spellData.GetVillageType(); int newUpgradeLevel = upgradeLevel; if (upgradeLevel >= spellData.GetUpgradeLevelCount()) { newUpgradeLevel = spellData.GetUpgradeLevelCount() - 1; } int laboratoryLevel = laboratoryLevels[villageType]; int requireLaboratoryLevel; do { requireLaboratoryLevel = spellData.GetRequiredLaboratoryLevel(newUpgradeLevel--); } while (newUpgradeLevel >= 0 && requireLaboratoryLevel > laboratoryLevel); newUpgradeLevel += 1; if (upgradeLevel > newUpgradeLevel) { homeOwnerAvatar.SetUnitUpgradeLevel(spellData, newUpgradeLevel); homeOwnerAvatar.GetChangeListener().CommodityCountChanged(1, spellData, newUpgradeLevel); } } } } }
public void CheckSpawning(LogicCharacterData spawnCharacterData, int spawnCount, int spawnUpgradeLevel, int invulnerabilityTime) { LogicCharacterData data = this.GetCharacterData(); if (spawnCharacterData == null) { spawnCharacterData = data.GetSecondaryTroop(); if (spawnCharacterData == null) { spawnCharacterData = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop(); if (spawnCharacterData == null) { return; } } } if (spawnCharacterData.IsSecondaryTroop() || this.IsHero()) { int totalSpawnCount = spawnCount; int upgLevel = this.m_upgradeLevel; if (upgLevel >= spawnCharacterData.GetUpgradeLevelCount()) { upgLevel = spawnCharacterData.GetUpgradeLevelCount() - 1; } if (this.IsHero()) { if (this.m_summonSpawnCount >= spawnCount) { return; } upgLevel = spawnUpgradeLevel; totalSpawnCount = LogicMath.Max(0, LogicMath.Min(3, spawnCount - this.m_summonSpawnCount)); } else { if (data.GetSecondaryTroopCount(this.m_upgradeLevel) != 0) { totalSpawnCount = data.GetSecondaryTroopCount(this.m_upgradeLevel); } else if (spawnCount == 0) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroopCount(); if (this.m_summonTroops.Size() + totalSpawnCount > data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit()) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit() - this.m_summonTroops.Size(); } } } if (totalSpawnCount > 0) { LogicVector2 position = new LogicVector2(); LogicRandom random = new LogicRandom(this.m_globalId); int team = this.GetHitpointComponent().GetTeam(); bool randomizeSecSpawnDist = this.GetCharacterData().GetRandomizeSecSpawnDist(); for (int i = 0, j = 0, k = 0; i < totalSpawnCount; i++, j += 360, k += 100) { int seed = j / totalSpawnCount; if (this.IsHero()) { seed = 360 * (i + this.m_summonSpawnCount) / LogicMath.Max(1, LogicMath.Min(6, spawnCount)); } int rnd = 59 * this.m_globalId % 360 + seed; if (spawnCharacterData.IsFlying()) { LogicCharacterData parentData = this.GetCharacterData(); position.Set(this.GetX() + LogicMath.GetRotatedX(parentData.GetSecondarySpawnOffset(), 0, rnd), this.GetY() + LogicMath.GetRotatedY(parentData.GetSecondarySpawnOffset(), 0, rnd)); } else if (spawnCharacterData.GetSpeed() == 0) { position.Set(this.GetX(), this.GetY()); } else { if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536)) { continue; } } LogicCharacter spawnGameObject = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnCharacterData, this.m_level, this.m_villageType); if (this.GetCharacterData().GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop() != null || this.IsHero()) { this.m_summonTroops.Add(spawnGameObject); } spawnGameObject.GetHitpointComponent().SetTeam(team); spawnGameObject.SetUpgradeLevel(upgLevel); spawnGameObject.SetInitialPosition(position.m_x, position.m_y); if (this.m_duplicate) { spawnGameObject.m_duplicateLifeTime = this.m_duplicateLifeTime; spawnGameObject.m_duplicate = true; } if (!this.IsHero()) { spawnGameObject.m_summoner = (LogicCharacterData)this.m_data; } if (invulnerabilityTime > 0) { spawnGameObject.GetHitpointComponent().SetInvulnerabilityTime(invulnerabilityTime); } int secondarySpawnDistance = this.IsHero() ? 768 : this.GetCharacterData().GetSecondarySpawnDistance(); if (secondarySpawnDistance > 0) { if (randomizeSecSpawnDist) { secondarySpawnDistance = (int)(random.Rand(secondarySpawnDistance) + ((uint)secondarySpawnDistance >> 1)); } position.Set(LogicMath.Cos(rnd, secondarySpawnDistance), LogicMath.Sin(rnd, secondarySpawnDistance)); int pushBackSpeed = spawnGameObject.GetCharacterData().GetPushbackSpeed(); if (pushBackSpeed <= 0) { pushBackSpeed = 1; } int pushBackTime = 2 * secondarySpawnDistance / (3 * pushBackSpeed); if (this.GetHitpointComponent().GetHitpoints() > 0) { if (this.GetAttackerItemData().GetSummonTroop() != null) { spawnGameObject.SetSpawnTime(pushBackTime); } else if (this.IsHero()) { spawnGameObject.SetSpawnTime(pushBackTime + k); } } spawnGameObject.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false); } if (team == 1 || spawnGameObject.GetCharacterData().IsJumper()) { spawnGameObject.GetMovementComponent().EnableJump(3600000); spawnGameObject.GetCombatComponent().RefreshTarget(true); } if (team == 1) { if (LogicDataTables.GetGlobals().AllianceTroopsPatrol()) { spawnGameObject.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); if (this.GetMovementComponent().GetBaseBuilding() != null) { spawnGameObject.GetMovementComponent().SetBaseBuilding(this.GetMovementComponent().GetBaseBuilding()); } } } this.GetGameObjectManager().AddGameObject(spawnGameObject, -1); if (this.IsHero()) { ++this.m_summonSpawnCount; } } position.Destruct(); } } else { Debugger.Warning("checkSpawning: trying to spawn normal troops!"); } }
public static LogicCharacter PlaceAttacker(LogicAvatar avatar, LogicCharacterData characterData, LogicLevel level, int x, int y) { avatar.CommodityCountChangeHelper(level.GetVillageType() == 1 ? 7 : 0, characterData, -1); LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(characterData, level, level.GetVillageType()); int upgradeLevel = avatar.GetUnitUpgradeLevel(characterData); if (level.GetMissionManager().GetMissionByCategory(2) != null && level.GetVillageType() == 1 && level.GetHomeOwnerAvatar() != null) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.IsNpcAvatar()) { upgradeLevel = LogicMath.Clamp(LogicDataTables.GetGlobals().GetVillage2StartUnitLevel(), 0, characterData.GetUpgradeLevelCount() - 1); } } character.SetUpgradeLevel(upgradeLevel); character.SetInitialPosition(x, y); if (characterData.IsJumper()) { character.GetMovementComponent().EnableJump(3600000); character.GetCombatComponent().RefreshTarget(true); } level.GetGameObjectManager().AddGameObject(character, -1); level.GetGameListener().AttackerPlaced(characterData); LogicBattleLog battleLog = level.GetBattleLog(); if (battleLog != null) { battleLog.IncrementDeployedAttackerUnits(characterData, 1); battleLog.SetCombatItemLevel(characterData, upgradeLevel); } character.UpdateAutoMerge(); return(character); }
/// <summary> /// Places the specified attacker. /// </summary> public static LogicCharacter PlaceAttacker(LogicAvatar avatar, LogicCharacterData characterData, LogicLevel level, int x, int y) { avatar.CommodityCountChangeHelper(level.GetVillageType() == 1 ? 7 : 0, characterData, -1); LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(characterData, level, level.GetVillageType()); Int32 upgradeLevel = avatar.GetUnitUpgradeLevel(characterData); if (level.GetMissionManager().GetMissionByCategory(2) != null && level.GetVillageType() == 1 && level.GetHomeOwnerAvatar() != null) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.IsNpcAvatar()) { upgradeLevel = LogicMath.Clamp(LogicDataTables.GetGlobals().GetVillage2StartUnitLevel(), 0, characterData.GetUpgradeLevelCount()); } } character.SetUpgradeLevel(upgradeLevel); character.SetInitialPosition(x, y); return(character); }