private void SimulateEndAttackState() { LogicLevel level = this.m_logicGameMode.GetLevel(); LogicGameObjectManager gameObjectManager = level.GetGameObjectManager(); LogicArrayList <LogicGameObject> characterList = gameObjectManager.GetGameObjects(LogicGameObjectType.CHARACTER); LogicArrayList <LogicGameObject> projectileList = gameObjectManager.GetGameObjects(LogicGameObjectType.PROJECTILE); LogicArrayList <LogicGameObject> spellList = gameObjectManager.GetGameObjects(LogicGameObjectType.SPELL); LogicArrayList <LogicGameObject> alliancePortalList = gameObjectManager.GetGameObjects(LogicGameObjectType.ALLIANCE_PORTAL); this.m_logicWatch.Start(); while (!this.m_logicGameMode.IsBattleOver()) { bool canStopBattle = !this.m_logicGameMode.GetConfiguration().GetBattleWaitForProjectileDestruction() || projectileList.Size() == 0; for (int i = 0; i < characterList.Size(); i++) { LogicCharacter character = (LogicCharacter)characterList[i]; LogicHitpointComponent hitpointComponent = character.GetHitpointComponent(); if (hitpointComponent != null && hitpointComponent.GetTeam() == 0) { LogicAttackerItemData data = character.GetAttackerItemData(); if (data.GetDamage(0, false) > 0 && (hitpointComponent.GetHitpoints() > 0 || this.m_logicGameMode.GetConfiguration().GetBattleWaitForDieDamage() && character.GetWaitDieDamage())) { canStopBattle = false; } } } for (int i = 0; i < spellList.Size(); i++) { LogicSpell spell = (LogicSpell)spellList[i]; if (!spell.GetHitsCompleted() && (spell.GetSpellData().IsDamageSpell() || spell.GetSpellData().GetSummonTroop() != null)) { canStopBattle = false; } } for (int i = 0; i < alliancePortalList.Size(); i++) { LogicAlliancePortal alliancePortal = (LogicAlliancePortal)alliancePortalList[i]; if (alliancePortal.GetBunkerComponent().GetTeam() == 0 && !alliancePortal.GetBunkerComponent().IsEmpty()) { canStopBattle = false; } } bool isEnded = canStopBattle || this.m_logicWatch.ElapsedMilliseconds >= 10000; if (isEnded) { LogicEndCombatCommand logicEndCombatCommand = new LogicEndCombatCommand(); logicEndCombatCommand.SetExecuteSubTick(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick()); this.m_logicGameMode.GetCommandManager().AddCommand(logicEndCombatCommand); } this.m_logicGameMode.UpdateOneSubTick(); if (isEnded) { break; } } this.m_logicWatch.Reset(); if (!this.m_logicGameMode.IsBattleOver()) { this.m_logicGameMode.SetBattleOver(); } if (this.m_liveReplayId != null) { this.UpdateLiveReplay(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick(), null); } }