示例#1
0
        public override int Execute(LogicLevel level)
        {
            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId);

            if (gameObject != null)
            {
                if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                {
                    LogicBuilding     building     = (LogicBuilding)gameObject;
                    LogicBuildingData buildingData = building.GetBuildingData();

                    if (buildingData.GetGearUpBuildingData() == null || building.GetGearLevel() != 0)
                    {
                        if (building.GetAttackerItemData().HasAlternativeAttackMode())
                        {
                            LogicCombatComponent combatComponent = building.GetCombatComponent(false);

                            if (combatComponent != null)
                            {
                                combatComponent.ToggleAttackMode(this.m_layout, this.m_draftMode);

                                if (this.m_updateListener)
                                {
                                }

                                return(0);
                            }
                        }

                        return(-1);
                    }

                    return(-95);
                }

                if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                {
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.HasAirMode())
                    {
                        trap.ToggleAirMode(this.m_layout, this.m_draftMode);

                        if (this.m_updateListener)
                        {
                        }

                        return(0);
                    }
                }
            }

            return(-1);
        }
示例#2
0
        public override int Execute(LogicLevel level)
        {
            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId);

            if (gameObject != null)
            {
                if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                {
                    LogicBuilding        building        = (LogicBuilding)gameObject;
                    LogicBuildingData    buildingData    = building.GetBuildingData();
                    LogicCombatComponent combatComponent = building.GetCombatComponent(false);

                    if (combatComponent != null && combatComponent.GetAttackerItemData().GetTargetingConeAngle() != 0)
                    {
                        if (this.m_baseLayout == -1)
                        {
                            combatComponent.ToggleAimAngle(buildingData.GetAimRotateStep(), this.m_layout, this.m_draftLayout);
                        }
                        else
                        {
                            int draftAngle   = combatComponent.GetAimAngle(this.m_baseLayout, this.m_baseDraftLayout);
                            int currentAngle = combatComponent.GetAimAngle(this.m_layout, this.m_draftLayout);

                            combatComponent.ToggleAimAngle(draftAngle - currentAngle, this.m_layout, this.m_draftLayout);
                        }

                        return(0);
                    }
                }
                else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP)
                {
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.GetTrapData().GetDirectionCount() > 0)
                    {
                        if (this.m_baseLayout == -1)
                        {
                            trap.ToggleDirection(this.m_layout, this.m_draftLayout);
                        }
                        else
                        {
                            trap.SetDirection(this.m_layout, this.m_draftLayout, trap.GetDirection(this.m_baseLayout, this.m_baseDraftLayout));
                        }

                        return(0);
                    }

                    return(-21);
                }
            }

            return(-1);
        }
        public void UpdateHeroHealthToAvatar(int hitpoint)
        {
            LogicAvatar   avatar = this.m_team == 1 ? this.m_parent.GetLevel().GetHomeOwnerAvatar() : this.m_parent.GetLevel().GetVisitorAvatar();
            LogicHeroData data   = null;

            int upgLevel = 0;

            if (this.m_parent.IsHero())
            {
                LogicCharacter character = (LogicCharacter)this.m_parent;

                data     = (LogicHeroData)character.GetCharacterData();
                upgLevel = character.GetUpgradeLevel();
            }
            else if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING)
            {
                LogicBuilding          building          = (LogicBuilding)this.m_parent;
                LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent();

                if (heroBaseComponent == null)
                {
                    return;
                }

                LogicBuildingData buildingData = building.GetBuildingData();

                if (!buildingData.GetShareHeroCombatData())
                {
                    return;
                }

                LogicCombatComponent combatComponent = building.GetCombatComponent();

                if (combatComponent == null || !combatComponent.IsEnabled())
                {
                    return;
                }

                data     = buildingData.GetHeroData();
                upgLevel = avatar.GetUnitUpgradeLevel(data);
            }

            if (data != null)
            {
                int secs = LogicMath.Min(data.GetSecondsToFullHealth(hitpoint, upgLevel), data.GetFullRegenerationTimeSec(upgLevel));

                if (avatar != null)
                {
                    avatar.GetChangeListener().CommodityCountChanged(0, data, secs);
                    avatar.SetHeroHealth(data, secs);
                }
            }
        }
        public override int Execute(LogicLevel level)
        {
            if (this.m_gameObjectIds.Size() > 0)
            {
                LogicResourceData ammoResourceData = null;
                int ammoCost = 0;

                int idx = 0;

                do
                {
                    LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectIds[idx]);

                    if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                    {
                        LogicBuilding building = (LogicBuilding)gameObject;

                        if (building.GetData().GetVillageType() == level.GetVillageType())
                        {
                            LogicCombatComponent combatComponent = building.GetCombatComponent(false);

                            if (combatComponent != null && combatComponent.UseAmmo())
                            {
                                if (combatComponent.GetAmmoCount() < combatComponent.GetMaxAmmo() && !building.IsUpgrading())
                                {
                                    LogicBuildingData buildingData = building.GetBuildingData();

                                    ammoResourceData = buildingData.GetAmmoResourceData(0);
                                    ammoCost        += buildingData.GetAmmoCost(building.GetUpgradeLevel(), combatComponent.GetMaxAmmo() - combatComponent.GetAmmoCount());
                                }
                            }
                        }
                        else
                        {
                            return(-32);
                        }
                    }
                } while (++idx < this.m_gameObjectIds.Size());

                if (ammoResourceData != null && ammoCost > 0)
                {
                    LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

                    if (playerAvatar.HasEnoughResources(ammoResourceData, ammoCost, true, this, false))
                    {
                        for (int i = 0; i < this.m_gameObjectIds.Size(); i++)
                        {
                            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectIds[i]);

                            if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING)
                            {
                                LogicBuilding        building        = (LogicBuilding)gameObject;
                                LogicCombatComponent combatComponent = building.GetCombatComponent(false);

                                if (combatComponent != null && combatComponent.UseAmmo())
                                {
                                    if (combatComponent.GetAmmoCount() < combatComponent.GetMaxAmmo())
                                    {
                                        int upgradeLevel = building.GetUpgradeLevel();
                                        LogicBuildingData buildingData         = building.GetBuildingData();
                                        LogicResourceData loadAmmoResourceData = buildingData.GetAmmoResourceData(upgradeLevel);
                                        int loadAmmoCost = buildingData.GetAmmoCost(upgradeLevel, combatComponent.GetMaxAmmo() - combatComponent.GetAmmoCount());


                                        if (playerAvatar.HasEnoughResources(loadAmmoResourceData, loadAmmoCost, true, this, false))
                                        {
                                            playerAvatar.CommodityCountChangeHelper(0, loadAmmoResourceData, -loadAmmoCost);
                                            combatComponent.LoadAmmo();

                                            continue;
                                        }
                                    }
                                }
                            }

                            break;
                        }

                        return(0);
                    }

                    return(-2);
                }
            }

            return(-1);
        }
        public static LogicClientHome GenerateBase(LogicGameObjectData gameObjectData)
        {
            LogicClientHome        logicClientHome        = new LogicClientHome();
            LogicGameMode          logicGameMode          = new LogicGameMode();
            LogicLevel             logicLevel             = logicGameMode.GetLevel();
            LogicGameObjectManager logicGameObjectManager = logicLevel.GetGameObjectManagerAt(0);

            logicLevel.SetLoadingVillageType(-1);
            logicLevel.SetVillageType(0);
            logicLevel.SetExperienceVersion(1);
            logicLevel.SetHomeOwnerAvatar(GameBaseGenerator.HomeOwnerAvatar);

            LogicBuilding townHall = new LogicBuilding(LogicDataTables.GetTownHallData(), logicLevel, 0);

            townHall.SetInitialPosition((LogicLevel.TILEMAP_SIZE_X / 2 - townHall.GetWidthInTiles() / 2) << 9, (LogicLevel.TILEMAP_SIZE_Y / 2 - townHall.GetHeightInTiles() / 2) << 9);
            townHall.SetUpgradeLevel(townHall.GetBuildingData().GetUpgradeLevelCount() - 1);

            logicGameObjectManager.AddGameObject(townHall, -1);

            LogicTownhallLevelData townhallLevelData = LogicDataTables.GetTownHallLevel(townHall.GetUpgradeLevel());

            if (gameObjectData == null)
            {
                LogicArrayList <LogicGameObject> scrambler = new LogicArrayList <LogicGameObject>();

                for (int i = 0; i < GameBaseGenerator.m_defenseBuildingArray.Size(); i++)
                {
                    LogicBuildingData buildingData = GameBaseGenerator.m_defenseBuildingArray[i];

                    for (int j = townhallLevelData.GetUnlockedBuildingCount(buildingData); j > 0; j--)
                    {
                        LogicBuilding logicBuilding =
                            (LogicBuilding)GameBaseGenerator.CreateAndPlaceRandomlyGameObject(buildingData, logicLevel, buildingData.GetWidth(), buildingData.GetHeight(), 0);

                        if (logicBuilding != null)
                        {
                            logicBuilding.SetLocked(false);
                            logicBuilding.SetUpgradeLevel(buildingData.GetUpgradeLevelCount() - 1);
                            scrambler.Add(logicBuilding);

                            int upgradeLevel             = buildingData.GetUpgradeLevelCount() - 1;
                            int minUpgradeLevelForGearUp = buildingData.GetMinUpgradeLevelForGearUp();

                            if (minUpgradeLevelForGearUp > -1 && upgradeLevel >= minUpgradeLevelForGearUp)
                            {
                                if (GameBaseGenerator.m_random.Rand(100) >= 50)
                                {
                                    logicBuilding.SetGearLevel(1);
                                }
                            }

                            if (buildingData.GetAttackerItemData(upgradeLevel).GetTargetingConeAngle() != 0)
                            {
                                logicBuilding.GetCombatComponent().ToggleAimAngle(buildingData.GetAimRotateStep() * GameBaseGenerator.m_random.Rand(360 / buildingData.GetAimRotateStep()), 0, false);
                            }

                            if (buildingData.GetAttackerItemData(upgradeLevel).HasAlternativeAttackMode())
                            {
                                if (minUpgradeLevelForGearUp > -1 && logicBuilding.GetGearLevel() != 1)
                                {
                                    continue;
                                }
                                if (GameBaseGenerator.m_random.Rand(100) >= 50)
                                {
                                    logicBuilding.GetCombatComponent().ToggleAttackMode(0, false);
                                }
                            }
                        }
                    }
                }

                for (int i = 0; i < GameBaseGenerator.m_otherBuildingArray.Size(); i++)
                {
                    LogicBuildingData buildingData = GameBaseGenerator.m_otherBuildingArray[i];

                    for (int j = townhallLevelData.GetUnlockedBuildingCount(buildingData); j > 0; j--)
                    {
                        LogicBuilding logicBuilding =
                            (LogicBuilding)GameBaseGenerator.CreateAndPlaceRandomlyGameObject(buildingData, logicLevel, buildingData.GetWidth(), buildingData.GetHeight(), 0);

                        if (logicBuilding != null)
                        {
                            logicBuilding.SetLocked(false);
                            logicBuilding.SetUpgradeLevel(buildingData.GetUpgradeLevelCount() - 1);
                            scrambler.Add(logicBuilding);
                        }
                    }
                }

                for (int i = 0; i < GameBaseGenerator.m_trapArray.Size(); i++)
                {
                    LogicTrapData trapData = (LogicTrapData)GameBaseGenerator.m_trapArray[i];

                    for (int j = townhallLevelData.GetUnlockedTrapCount(trapData); j > 0; j--)
                    {
                        LogicTrap trap = (LogicTrap)GameBaseGenerator.CreateAndPlaceRandomlyGameObject(trapData, logicLevel, trapData.GetWidth(), trapData.GetHeight(), 0);

                        if (trap != null)
                        {
                            trap.SetUpgradeLevel(trapData.GetUpgradeLevelCount() - 1);
                            scrambler.Add(trap);
                        }
                    }
                }

                for (int i = 0; i < scrambler.Size(); i++)
                {
                    LogicGameObject gameObject = scrambler[i];
                    LogicData       data       = gameObject.GetData();

                    int width  = gameObject.GetWidthInTiles();
                    int height = gameObject.GetHeightInTiles();
                    int x      = gameObject.GetX();
                    int y      = gameObject.GetY();

                    LogicArrayList <LogicGameObject> available = new LogicArrayList <LogicGameObject>();

                    for (int j = i + 1; j < scrambler.Size(); j++)
                    {
                        if (data != scrambler[j].GetData())
                        {
                            if (scrambler[j].GetWidthInTiles() == width && scrambler[j].GetHeightInTiles() == height)
                            {
                                available.Add(scrambler[j]);
                            }
                        }
                    }

                    if (available.Size() != 0)
                    {
                        LogicGameObject swapObj = available[GameBaseGenerator.m_random.Rand(available.Size())];

                        gameObject.SetInitialPosition(swapObj.GetX(), swapObj.GetY());
                        swapObj.SetInitialPosition(x, y);
                    }
                }
            }
            else
            {
                int maxUpgradeLevel = 0;
                int width           = 1;
                int height          = 1;

                switch (gameObjectData.GetDataType())
                {
                case LogicDataType.BUILDING:
                {
                    LogicBuildingData logicBuildingData = (LogicBuildingData)gameObjectData;
                    maxUpgradeLevel = logicBuildingData.GetUpgradeLevelCount();
                    width           = logicBuildingData.GetWidth();
                    height          = logicBuildingData.GetHeight();
                    break;
                }

                case LogicDataType.TRAP:
                    LogicTrapData logicTrapData = (LogicTrapData)gameObjectData;
                    maxUpgradeLevel = logicTrapData.GetUpgradeLevelCount();
                    width           = logicTrapData.GetWidth();
                    height          = logicTrapData.GetHeight();
                    break;
                }

                int upgLevel = maxUpgradeLevel - 1;
                int x        = 0;
                int y        = 0;

                while (true)
                {
                    LogicBuilding building =
                        (LogicBuilding)GameBaseGenerator.CreateGameObjectIfAnyPlaceExist(gameObjectData, logicLevel, width, height, 0, x, y);

                    if (building == null)
                    {
                        break;
                    }

                    building.SetLocked(false);
                    building.SetUpgradeLevel(upgLevel != -1 ? upgLevel : GameBaseGenerator.m_random.Rand(building.GetUpgradeLevel()));
                    x = building.GetTileX();
                    y = building.GetTileY();
                }
            }

            for (int i = 0; i < 10; i++)
            {
                logicGameObjectManager.Village1CreateObstacle();
            }

            LogicJSONObject jsonObject = new LogicJSONObject();

            logicGameMode.SaveToJSON(jsonObject);
            logicGameMode.Destruct();

            logicClientHome.SetHomeJSON(LogicJSONParser.CreateJSONString(jsonObject, 2048));

            CompressibleStringHelper.Compress(logicClientHome.GetCompressibleHomeJSON());

            return(logicClientHome);
        }