private IEnumerator PlayerNextSkillCoroutine() { Logic.Tutorial.Model.TutorialStepData tutorialStepData = Tutorial.Model.TutorialProxy.instance.CurrentTutorialStepData; string transformStr = tutorialStepData.GetExpandData("Transform"); string mechanicsStr = tutorialStepData.GetExpandData("Mechanics"); string fightOver = tutorialStepData.GetExpandData("FightOver"); float delay = tutorialStepData.delayTime; if (!string.IsNullOrEmpty(fightOver)) { Logic.Net.Controller.DataMessageHandler.DataMessage_ForceFightFinished(false, FightOverType.ForceOver); Logic.Tutorial.Controller.TutorialController.instance.ExecuteStepComplete(tutorialStepData); yield break; } if (!string.IsNullOrEmpty(transformStr)) { int transformId = 0; int.TryParse(transformStr, out transformId); if (transformId != 0) { int mechanicsId = 0; int.TryParse(mechanicsStr, out mechanicsId); EnemyEntity enemy = EnemyController.instance[(uint)tutorialStepData.heroInstanceID]; if (enemy) { MechanicsController.instance.Transform(enemy, transformId, mechanicsId); } if (delay > 0) { yield return(new WaitForSeconds(delay)); } } Tutorial.Controller.TutorialController.instance.ExecuteStepComplete(); } else if (tutorialStepData.GetExpandData("startCombo") == "1") { if (delay > 0) { yield return(new WaitForSeconds(delay)); } Common.GameTime.Controller.TimeController.instance.CancelPause(); Logic.UI.FightTips.Controller.FightTipsController.instance.ComboWating(2, FightStatus.FloatWaiting, true); } else { uint characterId = (uint)tutorialStepData.heroInstanceID; if (characterId != 0) { if (delay > 0) { yield return(new WaitForSeconds(delay)); } bool comboWait = tutorialStepData.GetExpandData("comboWait") == "0"; MockFightController.instance.needComboPause = !comboWait; uint skillId = (uint)tutorialStepData.skillID; Logic.Net.Controller.DataMessageHandler.DataMessage_OrderSkill(characterId, skillId, false); } } }
public void MoveNextSkillHandler(Logic.Skill.Model.SkillInfo skillInfo) { Logic.Tutorial.Model.TutorialStepData tutorialStepData = Tutorial.Model.TutorialProxy.instance.CurrentTutorialStepData; if (tutorialStepData.GetExpandData("MoveNextSkilled") == "1") { Tutorial.Controller.TutorialController.instance.ExecuteStepComplete(); } }
private IEnumerator OnComboWaitSettingHanlderCoroutine() { Logic.Tutorial.Model.TutorialStepData tutorialStepData = Tutorial.Model.TutorialProxy.instance.CurrentTutorialStepData; float delay = tutorialStepData.delayTime; if (delay > 0) { yield return(new WaitForSeconds(delay)); } Observers.Facade.Instance.SendNotification(string.Format("Fight::{0}", "OnComboWaitSettingHandler")); }
private IEnumerator FightHangupCoroutine() { Logic.Tutorial.Model.TutorialStepData tutorialStepData = Tutorial.Model.TutorialProxy.instance.CurrentTutorialStepData; float delay = tutorialStepData.delayTime; if (delay > 0) { yield return(new WaitForSeconds(delay)); } FightController.instance.FightHangupOrder(null); }
private IEnumerator ComboPauseCoroutine() { Logic.Tutorial.Model.TutorialStepData tutorialStepData = Tutorial.Model.TutorialProxy.instance.CurrentTutorialStepData; float delay = tutorialStepData.delayTime; float time = Time.realtimeSinceStartup; while (Time.realtimeSinceStartup - time < delay) { yield return(null); } Common.GameTime.Controller.TimeController.instance.Pause(); Tutorial.Controller.TutorialController.instance.ExecuteStepComplete(); }
public bool FullSkillCD(Observers.Interfaces.INotification arg) { Logic.Tutorial.Model.TutorialStepData tutorialStepData = Tutorial.Model.TutorialProxy.instance.CurrentTutorialStepData; uint skillId = (uint)tutorialStepData.skillID; if (skillId != 0) { for (int j = 0, jCount = PlayerController.instance.heros.Count; j < jCount; j++) { HeroEntity hero = PlayerController.instance.heros[j]; if (hero.characterInfo.skillId1 == skillId) { hero.skill1CD = hero.characterInfo.skillInfo1.skillData.CD; hero.skillItemBoxView.skillItemView1.SetSkillState(hero.skill1CD); hero.canOrderTime = Time.time; break; } if (hero.characterInfo.skillId2 == skillId) { hero.skill2CD = hero.characterInfo.skillInfo2.skillData.CD; hero.skillItemBoxView.skillItemView2.SetSkillState(hero.skill2CD); hero.canOrderTime = Time.time; break; } } for (int j = 0, jCount = EnemyController.instance.enemies.Count; j < jCount; j++) { EnemyEntity enemy = EnemyController.instance.enemies[j]; if (enemy.characterInfo.skillId1 == skillId) { enemy.skill1CD = enemy.characterInfo.skillInfo1.skillData.CD; enemy.canOrderTime = Time.time; break; } if (enemy.characterInfo.skillId2 == skillId) { enemy.skill2CD = enemy.characterInfo.skillInfo2.skillData.CD; enemy.canOrderTime = Time.time; break; } } } Observers.Facade.Instance.SendNotification(string.Format("Fight::{0}", "OnFullSkillCDHandler")); return(true); }