public static PlayerPosition ToEntity(this Logic.Protocols.PlayerPosition playerPosition) { return(new PlayerPosition { X = playerPosition.X, Y = playerPosition.Y }); }
public static Vector3 PlayerPositionToVector3(this Logic.Protocols.PlayerPosition playerPosition) { return(new Vector3(playerPosition.X * 100 + 50, playerPosition.Y * -100 - 50, 1f)); }