/// <summary>
 /// de activates the pause that stops the world from turning and sets the round start time to now
 /// </summary>
 public void deActivatePose()
 {
     poseActive = false;
     GameObject.Find("InitHolder").GetComponent<InitScript>().playerStats.setNewBeginTime();
     log = GameObject.Find("LogSys(Clone)").GetComponent<LogSystem>();
     log.pushEvent("STARTROUND");
 }