private void StartSpawningLog() { _logSpawner.SpawnLog(); _logSpawner.SpawnKnifeOnLog(UnityEngine.Random.Range(gameProperies.minNumOfStartKnives, gameProperies.maxNumOfStartKnives + 1)); if (UnityEngine.Random.Range(0f, 1f) < gameProperies.chanceOfAppleAppearing) { _logSpawner.SpawnAppleOnLog(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); LogSpawner spawner = (LogSpawner)target; if (GUILayout.Button("Spawn Log")) { spawner.SpawnLog(); } }