//Pause Menu // Use this for initialization void Start() { logScreenInterface = LogScreenInterface.inst; if (logScreenInterface == null) { Debug.Log("logScreenInterface Has Not Been Found in " + gameObject.name); } logScreenInterface.SetButtonsInteractable(false); }
void Awake() { if (inst == null) { inst = this; } else { Debug.Log("LogScreenInterface destroyed on '" + gameObject.name + "'. Are there duplicates in the scene?"); DestroyImmediate(this); } }