示例#1
0
        public void TagChange(IHsGameState gameState, string rawTag, int id, string rawValue, IGame game, bool isRecursive = false)
        {
            GAME_TAG tag;

            if (!Enum.TryParse(rawTag, out tag))
            {
                int tmp;
                if (int.TryParse(rawTag, out tmp) && Enum.IsDefined(typeof(GAME_TAG), tmp))
                {
                    tag = (GAME_TAG)tmp;
                }
            }
            var value = LogReaderHelper.ParseTagValue(tag, rawValue);

            TagChange(gameState, tag, id, value, game, isRecursive);
        }
示例#2
0
        public void TagChange(IHsGameState gameState, string rawTag, int id, string rawValue, IGame game, bool isRecursive = false)
        {
            if (gameState.LastId != id)
            {
                //game.SecondToLastUsedId = gameState.LastId;
                if (gameState.ProposedKeyPoint != null)
                {
                    ReplayMaker.Generate(gameState.ProposedKeyPoint.Type, gameState.ProposedKeyPoint.Id, gameState.ProposedKeyPoint.Player, game);
                    gameState.ProposedKeyPoint = null;
                }
            }
            gameState.LastId = id;
            if (id > gameState.MaxId)
            {
                gameState.MaxId = id;
            }
            if (!game.Entities.ContainsKey(id))
            {
                game.Entities.Add(id, new Entity(id));
            }
            GAME_TAG tag;

            if (!Enum.TryParse(rawTag, out tag))
            {
                int tmp;
                if (int.TryParse(rawTag, out tmp) && Enum.IsDefined(typeof(GAME_TAG), tmp))
                {
                    tag = (GAME_TAG)tmp;
                }
            }
            var value     = LogReaderHelper.ParseTagValue(tag, rawValue);
            var prevValue = game.Entities[id].GetTag(tag);

            game.Entities[id].SetTag(tag, value);


            if (tag == CONTROLLER && gameState.WaitForController != null && game.Player.Id == -1)
            {
                var p1 = game.Entities.FirstOrDefault(e => e.Value.GetTag(PLAYER_ID) == 1).Value;
                var p2 = game.Entities.FirstOrDefault(e => e.Value.GetTag(PLAYER_ID) == 2).Value;
                if (gameState.CurrentEntityHasCardId)
                {
                    if (p1 != null)
                    {
                        p1.IsPlayer = value == 1;
                    }
                    if (p2 != null)
                    {
                        p2.IsPlayer = value != 1;
                    }
                    game.Player.Id   = value;
                    game.Opponent.Id = value % 2 + 1;
                }
                else
                {
                    if (p1 != null)
                    {
                        p1.IsPlayer = value != 1;
                    }
                    if (p2 != null)
                    {
                        p2.IsPlayer = value == 1;
                    }
                    game.Player.Id   = value % 2 + 1;
                    game.Opponent.Id = value;
                }
            }
            var controller = game.Entities[id].GetTag(CONTROLLER);
            var cardId     = game.Entities[id].CardId;

            if (tag == ZONE)
            {
                if (((TAG_ZONE)value == HAND ||
                     ((TAG_ZONE)value == PLAY || (TAG_ZONE)value == DECK) && game.IsMulliganDone) &&
                    gameState.WaitForController == null)
                {
                    if (!game.IsMulliganDone)
                    {
                        prevValue = (int)DECK;
                    }
                    if (controller == 0)
                    {
                        game.Entities[id].SetTag(ZONE, prevValue);
                        gameState.WaitForController = new { Tag = rawTag, Id = id, Value = rawValue };
                        return;
                    }
                }
                switch ((TAG_ZONE)prevValue)
                {
                case DECK:
                    switch ((TAG_ZONE)value)
                    {
                    case HAND:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerDraw(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Draw, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            if (!string.IsNullOrEmpty(game.Entities[id].CardId))
                            {
#if DEBUG
                                Log.Debug($"Opponent Draw (EntityID={id}) already has a CardID. Removing. Blizzard Pls.");
#endif
                                game.Entities[id].CardId = string.Empty;
                            }
                            gameState.GameHandler.HandleOpponentDraw(game.Entities[id], gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Draw, id, ActivePlayer.Opponent);
                        }
                        break;

                    case SETASIDE:
                    case REMOVEDFROMGAME:
                        if (controller == game.Player.Id)
                        {
                            if (gameState.JoustReveals > 0)
                            {
                                gameState.JoustReveals--;
                                break;
                            }
                            gameState.GameHandler.HandlePlayerRemoveFromDeck(game.Entities[id], gameState.GetTurnNumber());
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            if (gameState.JoustReveals > 0)
                            {
                                gameState.JoustReveals--;
                                break;
                            }
                            gameState.GameHandler.HandleOpponentRemoveFromDeck(game.Entities[id], gameState.GetTurnNumber());
                        }
                        break;

                    case GRAVEYARD:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerDeckDiscard(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(DeckDiscard, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentDeckDiscard(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(DeckDiscard, id, ActivePlayer.Opponent);
                        }
                        break;

                    case PLAY:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerDeckToPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(DeckDiscard, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentDeckToPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(DeckDiscard, id, ActivePlayer.Opponent);
                        }
                        break;

                    case TAG_ZONE.SECRET:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerSecretPlayed(game.Entities[id], cardId, gameState.GetTurnNumber(), true);
                            gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentSecretPlayed(game.Entities[id], cardId, -1, gameState.GetTurnNumber(), true, id);
                            gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Player);
                        }
                        break;

                    default:
                        Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
                        break;
                    }
                    break;

                case HAND:
                    switch ((TAG_ZONE)value)
                    {
                    case PLAY:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Play, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentPlay(game.Entities[id], cardId, game.Entities[id].GetTag(ZONE_POSITION),
                                                                     gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Play, id, ActivePlayer.Opponent);
                        }
                        break;

                    case REMOVEDFROMGAME:
                    case SETASIDE:
                    case GRAVEYARD:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerHandDiscard(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(HandDiscard, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentHandDiscard(game.Entities[id], cardId, game.Entities[id].GetTag(ZONE_POSITION),
                                                                            gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(HandDiscard, id, ActivePlayer.Opponent);
                        }
                        break;

                    case TAG_ZONE.SECRET:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerSecretPlayed(game.Entities[id], cardId, gameState.GetTurnNumber(), false);
                            gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentSecretPlayed(game.Entities[id], cardId, game.Entities[id].GetTag(ZONE_POSITION),
                                                                             gameState.GetTurnNumber(), false, id);
                            gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Opponent);
                        }
                        break;

                    case DECK:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerMulligan(game.Entities[id], cardId);
                            gameState.ProposeKeyPoint(Mulligan, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentMulligan(game.Entities[id], game.Entities[id].GetTag(ZONE_POSITION));
                            gameState.ProposeKeyPoint(Mulligan, id, ActivePlayer.Opponent);
                        }
                        break;

                    default:
                        Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
                        break;
                    }
                    break;

                case PLAY:
                    switch ((TAG_ZONE)value)
                    {
                    case HAND:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerBackToHand(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(PlayToHand, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentPlayToHand(game.Entities[id], cardId, gameState.GetTurnNumber(), id);
                            gameState.ProposeKeyPoint(PlayToHand, id, ActivePlayer.Opponent);
                        }
                        break;

                    case DECK:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerPlayToDeck(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(PlayToDeck, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentPlayToDeck(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(PlayToDeck, id, ActivePlayer.Opponent);
                        }
                        break;

                    case REMOVEDFROMGAME:
                    case SETASIDE:
                    case GRAVEYARD:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerPlayToGraveyard(game.Entities[id], cardId, gameState.GetTurnNumber());
                            if (game.Entities[id].HasTag(HEALTH))
                            {
                                gameState.ProposeKeyPoint(Death, id, ActivePlayer.Player);
                            }
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentPlayToGraveyard(game.Entities[id], cardId, gameState.GetTurnNumber(),
                                                                                gameState.PlayersTurn());
                            if (game.Entities[id].HasTag(HEALTH))
                            {
                                gameState.ProposeKeyPoint(Death, id, ActivePlayer.Opponent);
                            }
                        }
                        break;

                    default:
                        Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
                        break;
                    }
                    break;

                case TAG_ZONE.SECRET:
                    switch ((TAG_ZONE)value)
                    {
                    case TAG_ZONE.SECRET:
                    case GRAVEYARD:
                        if (controller == game.Player.Id)
                        {
                            gameState.ProposeKeyPoint(SecretTriggered, id, ActivePlayer.Player);
                        }
                        if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentSecretTrigger(game.Entities[id], cardId, gameState.GetTurnNumber(), id);
                            gameState.ProposeKeyPoint(SecretTriggered, id, ActivePlayer.Opponent);
                        }
                        break;

                    default:
                        Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
                        break;
                    }
                    break;

                case GRAVEYARD:
                case SETASIDE:
                case CREATED:
                case TAG_ZONE.INVALID:
                case REMOVEDFROMGAME:
                    switch ((TAG_ZONE)value)
                    {
                    case PLAY:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerCreateInPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Summon, id, ActivePlayer.Player);
                        }
                        if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentCreateInPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Summon, id, ActivePlayer.Opponent);
                        }
                        break;

                    case DECK:
                        if (controller == game.Player.Id)
                        {
                            if (gameState.JoustReveals > 0)
                            {
                                break;
                            }
                            gameState.GameHandler.HandlePlayerGetToDeck(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(CreateToDeck, id, ActivePlayer.Player);
                        }
                        if (controller == game.Opponent.Id)
                        {
                            if (gameState.JoustReveals > 0)
                            {
                                break;
                            }
                            gameState.GameHandler.HandleOpponentGetToDeck(game.Entities[id], gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(CreateToDeck, id, ActivePlayer.Opponent);
                        }
                        break;

                    case HAND:
                        if (controller == game.Player.Id)
                        {
                            gameState.GameHandler.HandlePlayerGet(game.Entities[id], cardId, gameState.GetTurnNumber());
                            gameState.ProposeKeyPoint(Obtain, id, ActivePlayer.Player);
                        }
                        else if (controller == game.Opponent.Id)
                        {
                            gameState.GameHandler.HandleOpponentGet(game.Entities[id], gameState.GetTurnNumber(), id);
                            gameState.ProposeKeyPoint(Obtain, id, ActivePlayer.Opponent);
                        }
                        break;

                    default:
                        Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
                        break;
                    }
                    break;

                default:
                    Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
                    break;
                }
            }
            else if (tag == PLAYSTATE)
            {
                if (value == (int)CONCEDED)
                {
                    gameState.GameHandler.HandleConcede();
                }
                if (!gameState.GameEnded)
                {
                    if (game.Entities[id].IsPlayer)
                    {
                        switch ((TAG_PLAYSTATE)value)
                        {
                        case WON:
                            gameState.GameEndKeyPoint(true, id);
                            gameState.GameHandler.HandleWin();
                            gameState.GameHandler.HandleGameEnd();
                            gameState.GameEnded = true;
                            break;

                        case LOST:
                            gameState.GameEndKeyPoint(false, id);
                            gameState.GameHandler.HandleLoss();
                            gameState.GameHandler.HandleGameEnd();
                            gameState.GameEnded = true;
                            break;

                        case TIED:
                            gameState.GameEndKeyPoint(false, id);
                            gameState.GameHandler.HandleTied();
                            gameState.GameHandler.HandleGameEnd();
                            break;
                        }
                    }
                }
            }
            else if (tag == CARDTYPE && value == (int)TAG_CARDTYPE.HERO)
            {
                SetHeroAsync(id, game, gameState);
            }
            else if (tag == CURRENT_PLAYER && value == 1)
            {
                var activePlayer = game.Entities[id].IsPlayer ? ActivePlayer.Player : ActivePlayer.Opponent;
                gameState.GameHandler.TurnStart(activePlayer, gameState.GetTurnNumber());
                if (activePlayer == ActivePlayer.Player)
                {
                    gameState.PlayerUsedHeroPower = false;
                }
                else
                {
                    gameState.OpponentUsedHeroPower = false;
                }
            }
            else if (tag == LAST_CARD_PLAYED)
            {
                gameState.LastCardPlayed = value;
            }
            else if (tag == DEFENDING)
            {
                if (controller == game.Opponent.Id)
                {
                    gameState.GameHandler.HandleDefendingEntity(value == 1 ? game.Entities[id] : null);
                }
            }
            else if (tag == ATTACKING)
            {
                if (controller == game.Player.Id)
                {
                    gameState.GameHandler.HandleAttackingEntity(value == 1 ? game.Entities[id] : null);
                }
            }
            else if (tag == PROPOSED_DEFENDER)
            {
                game.OpponentSecrets.ProposedDefenderEntityId = value;
            }
            else if (tag == PROPOSED_ATTACKER)
            {
                game.OpponentSecrets.ProposedAttackerEntityId = value;
            }
            else if (tag == NUM_MINIONS_PLAYED_THIS_TURN && value > 0)
            {
                if (gameState.PlayersTurn())
                {
                    gameState.GameHandler.HandlePlayerMinionPlayed();
                }
            }
            else if (tag == PREDAMAGE && value > 0)
            {
                if (gameState.PlayersTurn())
                {
                    gameState.GameHandler.HandleOpponentDamage(game.Entities[id]);
                }
            }
            else if (tag == NUM_TURNS_IN_PLAY && value > 0)
            {
                if (!gameState.PlayersTurn())
                {
                    gameState.GameHandler.HandleOpponentTurnStart(game.Entities[id]);
                }
            }
            else if (tag == NUM_ATTACKS_THIS_TURN && value > 0)
            {
                if (controller == game.Player.Id)
                {
                    gameState.ProposeKeyPoint(Attack, id, ActivePlayer.Player);
                }
                else if (controller == game.Opponent.Id)
                {
                    gameState.ProposeKeyPoint(Attack, id, ActivePlayer.Opponent);
                }
            }
            else if (tag == ZONE_POSITION)
            {
                var entity = game.Entities[id];
                var zone   = entity.GetTag(ZONE);
                if (zone == (int)HAND)
                {
                    if (controller == game.Player.Id)
                    {
                        ReplayMaker.Generate(HandPos, id, ActivePlayer.Player, game);
                        gameState.GameHandler.HandleZonePositionUpdate(ActivePlayer.Player, entity, HAND, gameState.GetTurnNumber());
                    }
                    else if (controller == game.Opponent.Id)
                    {
                        ReplayMaker.Generate(HandPos, id, ActivePlayer.Opponent, game);
                        gameState.GameHandler.HandleZonePositionUpdate(ActivePlayer.Opponent, entity, HAND, gameState.GetTurnNumber());
                    }
                }
                else if (zone == (int)PLAY)
                {
                    if (controller == game.Player.Id)
                    {
                        ReplayMaker.Generate(BoardPos, id, ActivePlayer.Player, game);
                        gameState.GameHandler.HandleZonePositionUpdate(ActivePlayer.Player, entity, PLAY, gameState.GetTurnNumber());
                    }
                    else if (controller == game.Opponent.Id)
                    {
                        ReplayMaker.Generate(BoardPos, id, ActivePlayer.Opponent, game);
                        gameState.GameHandler.HandleZonePositionUpdate(ActivePlayer.Opponent, entity, PLAY, gameState.GetTurnNumber());
                    }
                }
            }
            else if (tag == CARD_TARGET && value > 0)
            {
                if (controller == game.Player.Id)
                {
                    gameState.ProposeKeyPoint(PlaySpell, id, ActivePlayer.Player);
                }
                else if (controller == game.Opponent.Id)
                {
                    gameState.ProposeKeyPoint(PlaySpell, id, ActivePlayer.Opponent);
                }
            }
            else if (tag == EQUIPPED_WEAPON && value == 0)
            {
                if (controller == game.Player.Id)
                {
                    gameState.ProposeKeyPoint(WeaponDestroyed, id, ActivePlayer.Player);
                }
                else if (controller == game.Opponent.Id)
                {
                    gameState.ProposeKeyPoint(WeaponDestroyed, id, ActivePlayer.Opponent);
                }
            }
            else if (tag == EXHAUSTED && value > 0)
            {
                if (game.Entities[id].GetTag(CARDTYPE) == (int)TAG_CARDTYPE.HERO_POWER)
                {
                    if (controller == game.Player.Id)
                    {
                        gameState.ProposeKeyPoint(HeroPower, id, ActivePlayer.Player);
                    }
                    else if (controller == game.Opponent.Id)
                    {
                        gameState.ProposeKeyPoint(HeroPower, id, ActivePlayer.Opponent);
                    }
                }
            }
            else if (tag == CONTROLLER && prevValue > 0)
            {
                if (value == game.Player.Id)
                {
                    if (game.Entities[id].IsInZone(TAG_ZONE.SECRET))
                    {
                        gameState.GameHandler.HandleOpponentStolen(game.Entities[id], cardId, gameState.GetTurnNumber());
                        gameState.ProposeKeyPoint(SecretStolen, id, ActivePlayer.Player);
                    }
                    else if (game.Entities[id].IsInZone(PLAY))
                    {
                        gameState.GameHandler.HandleOpponentStolen(game.Entities[id], cardId, gameState.GetTurnNumber());
                    }
                }
                else if (value == game.Opponent.Id)
                {
                    if (game.Entities[id].IsInZone(TAG_ZONE.SECRET))
                    {
                        gameState.GameHandler.HandleOpponentStolen(game.Entities[id], cardId, gameState.GetTurnNumber());
                        gameState.ProposeKeyPoint(SecretStolen, id, ActivePlayer.Player);
                    }
                    else if (game.Entities[id].IsInZone(PLAY))
                    {
                        gameState.GameHandler.HandlePlayerStolen(game.Entities[id], cardId, gameState.GetTurnNumber());
                    }
                }
            }
            else if (tag == FATIGUE)
            {
                if (controller == game.Player.Id)
                {
                    gameState.GameHandler.HandlePlayerFatigue(Convert.ToInt32(rawValue));
                }
                else if (controller == game.Opponent.Id)
                {
                    gameState.GameHandler.HandleOpponentFatigue(Convert.ToInt32(rawValue));
                }
            }
            if (gameState.WaitForController != null)
            {
                if (!isRecursive)
                {
                    TagChange(gameState, (string)gameState.WaitForController.Tag, (int)gameState.WaitForController.Id,
                              (string)gameState.WaitForController.Value, game, true);
                    gameState.WaitForController = null;
                }
            }
        }
示例#3
0
        public void Handle(string logLine, IHsGameState gameState, IGame game)
        {
            if (logLine.Contains("CREATE_GAME"))
            {
                gameState.GameHandler.HandleGameStart();
                gameState.GameEnded     = false;
                gameState.AddToTurn     = -1;
                gameState.GameLoaded    = true;
                gameState.LastGameStart = DateTime.Now;
            }
            else if (GameEntityRegex.IsMatch(logLine))
            {
                gameState.GameHandler.HandleGameStart();
                gameState.GameEnded = false;
                gameState.AddToTurn = -1;
                var match = GameEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id));
                }
                gameState.CurrentEntityId = id;
            }
            else if (PlayerEntityRegex.IsMatch(logLine))
            {
                var match = PlayerEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id));
                }
                gameState.CurrentEntityId = id;
            }
            else if (TagChangeRegex.IsMatch(logLine))
            {
                var match     = TagChangeRegex.Match(logLine);
                var rawEntity = match.Groups["entity"].Value.Replace("UNKNOWN ENTITY ", "");
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    var id     = int.Parse(entity.Groups["id"].Value);
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, id, match.Groups["value"].Value, game);
                }
                else if (int.TryParse(rawEntity, out entityId))
                {
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entityId, match.Groups["value"].Value, game);
                }
                else
                {
                    var entity = game.Entities.FirstOrDefault(x => x.Value.Name == rawEntity);

                    if (entity.Value == null)
                    {
                        entity = game.Entities.FirstOrDefault(x => x.Value.Name == "UNKNOWN HUMAN PLAYER");
                        if (entity.Value != null)
                        {
                            entity.Value.Name = rawEntity;
                        }
                    }

                    if (entity.Value == null)
                    {
                        //while the id is unknown, store in tmp entities
                        var tmpEntity = _tmpEntities.FirstOrDefault(x => x.Name == rawEntity);
                        if (tmpEntity == null)
                        {
                            tmpEntity = new Entity(_tmpEntities.Count + 1)
                            {
                                Name = rawEntity
                            };
                            _tmpEntities.Add(tmpEntity);
                        }
                        GAME_TAG tag;
                        Enum.TryParse(match.Groups["tag"].Value, out tag);
                        var value = LogReaderHelper.ParseTagValue(tag, match.Groups["value"].Value);
                        tmpEntity.SetTag(tag, value);
                        if (tmpEntity.HasTag(GAME_TAG.ENTITY_ID))
                        {
                            var id = tmpEntity.GetTag(GAME_TAG.ENTITY_ID);
                            if (game.Entities.ContainsKey(id))
                            {
                                game.Entities[id].Name = tmpEntity.Name;
                                foreach (var t in tmpEntity.Tags)
                                {
                                    game.Entities[id].SetTag(t.Key, t.Value);
                                }
                                _tmpEntities.Remove(tmpEntity);
                                //Logger.WriteLine("COPIED TMP ENTITY (" + rawEntity + ")");
                            }
                            else
                            {
                                Logger.WriteLine("TMP ENTITY (" + rawEntity + ") NOW HAS A KEY, BUT GAME.ENTITIES DOES NOT CONTAIN THIS KEY", "LogReader");
                            }
                        }
                    }
                    else
                    {
                        _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entity.Key, match.Groups["value"].Value, game);
                    }
                }

                if (EntityNameRegex.IsMatch(logLine))
                {
                    match = EntityNameRegex.Match(logLine);
                    var name   = match.Groups["name"].Value;
                    var player = int.Parse(match.Groups["value"].Value);
                    if (player == game.Player.Id)
                    {
                        game.Player.Name = name;
                    }
                    else if (player == game.Opponent.Id)
                    {
                        game.Opponent.Name = name;
                    }
                }
            }
            else if (CreationRegex.IsMatch(logLine))
            {
                var match  = CreationRegex.Match(logLine);
                var id     = int.Parse(match.Groups["id"].Value);
                var cardId = match.Groups["cardId"].Value;
                if (!game.Entities.ContainsKey(id))
                {
                    if (string.IsNullOrEmpty(cardId))
                    {
                        if (gameState.KnownCardIds.TryGetValue(id, out cardId))
                        {
                            Logger.WriteLine($"Found known cardId for entity {id}: {cardId}");
                            gameState.KnownCardIds.Remove(id);
                        }
                    }
                    game.Entities.Add(id, new Entity(id)
                    {
                        CardId = cardId
                    });
                }
                gameState.CurrentEntityId        = id;
                gameState.CurrentEntityHasCardId = !string.IsNullOrEmpty(cardId);
            }
            else if (UpdatingEntityRegex.IsMatch(logLine))
            {
                var match     = UpdatingEntityRegex.Match(logLine);
                var cardId    = match.Groups["cardId"].Value;
                var rawEntity = match.Groups["entity"].Value;
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    entityId = int.Parse(entity.Groups["id"].Value);
                }
                else if (!int.TryParse(rawEntity, out entityId))
                {
                    entityId = -1;
                }
                if (entityId != -1)
                {
                    gameState.CurrentEntityId = entityId;
                    if (!game.Entities.ContainsKey(entityId))
                    {
                        game.Entities.Add(entityId, new Entity(entityId));
                    }
                    game.Entities[entityId].CardId = cardId;
                }
                if (gameState.JoustReveals > 0)
                {
                    Entity currentEntity;
                    if (game.Entities.TryGetValue(entityId, out currentEntity))
                    {
                        if (currentEntity.IsControlledBy(game.Opponent.Id))
                        {
                            gameState.GameHandler.HandleOpponentJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                        else if (currentEntity.IsControlledBy(game.Player.Id))
                        {
                            gameState.GameHandler.HandlePlayerJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                    }
                    //gameState.JoustReveals--;
                }
            }
            else if (CreationTagRegex.IsMatch(logLine) && !logLine.Contains("HIDE_ENTITY"))
            {
                var match = CreationTagRegex.Match(logLine);
                _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, gameState.CurrentEntityId, match.Groups["value"].Value, game);
            }
            else if ((logLine.Contains("Begin Spectating") || logLine.Contains("Start Spectator")) && game.IsInMenu)
            {
                gameState.GameHandler.SetGameMode(GameMode.Spectator);
            }
            else if (logLine.Contains("End Spectator"))
            {
                gameState.GameHandler.SetGameMode(GameMode.Spectator);
                gameState.GameHandler.HandleGameEnd();
            }
            else if (ActionStartRegex.IsMatch(logLine))
            {
                Entity actionEntity;
                var    playerEntity =
                    game.Entities.FirstOrDefault(e => e.Value.HasTag(GAME_TAG.PLAYER_ID) && e.Value.GetTag(GAME_TAG.PLAYER_ID) == game.Player.Id);
                var opponentEntity =
                    game.Entities.FirstOrDefault(e => e.Value.HasTag(GAME_TAG.PLAYER_ID) && e.Value.GetTag(GAME_TAG.PLAYER_ID) == game.Opponent.Id);

                var match = ActionStartRegex.Match(logLine);
                var actionStartingCardId   = match.Groups["cardId"].Value.Trim();
                var actionStartingEntityId = int.Parse(match.Groups["id"].Value);

                if (string.IsNullOrEmpty(actionStartingCardId))
                {
                    if (game.Entities.TryGetValue(actionStartingEntityId, out actionEntity))
                    {
                        actionStartingCardId = actionEntity.CardId;
                    }
                }
                if (game.Entities.TryGetValue(actionStartingEntityId, out actionEntity))
                {
                    // spell owned by the player
                    if (actionEntity.HasTag(GAME_TAG.CONTROLLER) && actionEntity.GetTag(GAME_TAG.CONTROLLER) == game.Player.Id &&
                        actionEntity.GetTag(GAME_TAG.CARDTYPE) == (int)TAG_CARDTYPE.SPELL)
                    {
                        int    targetEntityId = actionEntity.GetTag(GAME_TAG.CARD_TARGET);
                        Entity targetEntity;
                        var    targetsMinion = game.Entities.TryGetValue(targetEntityId, out targetEntity) && targetEntity.IsMinion;
                        gameState.GameHandler.HandlePlayerSpellPlayed(targetsMinion);
                    }
                }
                if (string.IsNullOrEmpty(actionStartingCardId))
                {
                    return;
                }
                if (match.Groups["type"].Value == "TRIGGER")
                {
                    switch (actionStartingCardId)
                    {
                    case Collectible.Rogue.TradePrinceGallywix:
                        AddKnownCardId(gameState, game, game.Entities[gameState.LastCardPlayed].CardId);
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.GallywixsCoinToken);
                        break;
                    }
                }
                else                 //POWER
                {
                    switch (actionStartingCardId)
                    {
                    case Collectible.Rogue.GangUp:
                        AddTargetAsKnownCardId(gameState, game, match, 3);
                        break;

                    case Collectible.Rogue.BeneathTheGrounds:
                        AddKnownCardId(gameState, game, NonCollectible.Rogue.AmbushToken, 3);
                        break;

                    case Collectible.Warrior.IronJuggernaut:
                        AddKnownCardId(gameState, game, NonCollectible.Warrior.BurrowingMineToken);
                        break;

                    case Collectible.Druid.Recycle:
                        AddTargetAsKnownCardId(gameState, game, match);
                        break;

                    case Collectible.Mage.ForgottenTorch:
                        AddKnownCardId(gameState, game, NonCollectible.Mage.RoaringTorchToken);
                        break;

                    case Collectible.Warlock.CurseOfRafaam:
                        AddKnownCardId(gameState, game, NonCollectible.Warlock.CursedToken);
                        break;

                    case Collectible.Neutral.AncientShade:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.AncientCurseToken);
                        break;

                    case Collectible.Priest.ExcavatedEvil:
                        AddKnownCardId(gameState, game, Collectible.Priest.ExcavatedEvil);
                        break;

                    case Collectible.Neutral.EliseStarseeker:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.MapToTheGoldenMonkeyToken);
                        break;

                    case NonCollectible.Neutral.MapToTheGoldenMonkeyToken:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.GoldenMonkeyToken);
                        break;

                    default:
                        if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1 && !gameState.PlayerUsedHeroPower ||
                            opponentEntity.Value != null && opponentEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1 &&
                            !gameState.OpponentUsedHeroPower)
                        {
                            var card = Database.GetCardFromId(actionStartingCardId);
                            if (card.Type == "Hero Power")
                            {
                                if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1)
                                {
                                    gameState.GameHandler.HandlePlayerHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.PlayerUsedHeroPower = true;
                                }
                                else if (opponentEntity.Value != null)
                                {
                                    gameState.GameHandler.HandleOpponentHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.OpponentUsedHeroPower = true;
                                }
                            }
                        }
                        break;
                    }
                }
            }
            else if (logLine.Contains("BlockType=JOUST"))
            {
                gameState.JoustReveals = 2;
            }
        }
示例#4
0
        public void TagChange(IHsGameState gameState, string rawTag, int id, string rawValue, IGame game, bool isRecursive = false)
        {
            if (gameState.LastId != id)
            {
                //game.SecondToLastUsedId = gameState.LastId;
                if (gameState.ProposedKeyPoint != null)
                {
                    ReplayMaker.Generate(gameState.ProposedKeyPoint.Type, gameState.ProposedKeyPoint.Id, gameState.ProposedKeyPoint.Player, game);
                    gameState.ProposedKeyPoint = null;
                }
            }
            gameState.LastId = id;
            if (id > gameState.MaxId)
            {
                gameState.MaxId = id;
            }
            if (!game.Entities.ContainsKey(id))
            {
                game.Entities.Add(id, new Entity(id));
            }
            GAME_TAG tag;

            if (!Enum.TryParse(rawTag, out tag))
            {
                int tmp;
                if (int.TryParse(rawTag, out tmp) && Enum.IsDefined(typeof(GAME_TAG), tmp))
                {
                    tag = (GAME_TAG)tmp;
                }
            }
            var value     = LogReaderHelper.ParseTagValue(tag, rawValue);
            var prevValue = game.Entities[id].GetTag(tag);

            game.Entities[id].SetTag(tag, value);

            if (tag == CONTROLLER && gameState.WaitForController != null && game.Player.Id == -1)
            {
                DeterminePlayers(gameState, game, value);
            }

            var controller = game.Entities[id].GetTag(CONTROLLER);
            var cardId     = game.Entities[id].CardId;

            switch (tag)
            {
            case ZONE:
                if (((TAG_ZONE)value == HAND || ((TAG_ZONE)value == PLAY || (TAG_ZONE)value == DECK) && game.IsMulliganDone) && gameState.WaitForController == null)
                {
                    if (!game.IsMulliganDone)
                    {
                        prevValue = (int)DECK;
                    }
                    if (controller == 0)
                    {
                        game.Entities[id].SetTag(ZONE, prevValue);
                        gameState.WaitForController = new { Tag = rawTag, Id = id, Value = rawValue };
                        return;
                    }
                }
                ZoneChange(gameState, id, game, value, prevValue, controller, cardId);
                break;

            case PLAYSTATE:
                PlaystateChange(gameState, id, game, value);
                break;

            case CARDTYPE:
                CardTypeChange(gameState, id, game, value);
                break;

            case CURRENT_PLAYER:
                CurrentPlayerChange(gameState, id, game, value);
                break;

            case LAST_CARD_PLAYED:
                LastCardPlayedChange(gameState, value);
                break;

            case DEFENDING:
                DefendingChange(gameState, id, game, controller, value);
                break;

            case ATTACKING:
                AttackingChange(gameState, id, game, controller, value);
                break;

            case PROPOSED_DEFENDER:
                ProposedDefenderChange(game, value);
                break;

            case PROPOSED_ATTACKER:
                ProposedAttackerChange(game, value);
                break;

            case NUM_MINIONS_PLAYED_THIS_TURN:
                NumMinionsPlayedThisTurnChange(gameState, value);
                break;

            case PREDAMAGE:
                PredamageChange(gameState, id, game, value);
                break;

            case NUM_TURNS_IN_PLAY:
                NumTurnsInPlayChange(gameState, id, game, value);
                break;

            case NUM_ATTACKS_THIS_TURN:
                NumAttacksThisTurnChange(gameState, id, game, value, controller);
                break;

            case ZONE_POSITION:
                ZonePositionChange(gameState, id, game, controller);
                break;

            case CARD_TARGET:
                CardTargetChange(gameState, id, game, value, controller);
                break;

            case EQUIPPED_WEAPON:
                EquippedWeaponChange(gameState, id, game, value, controller);
                break;

            case EXHAUSTED:
                ExhaustedChange(gameState, id, game, value, controller);
                break;

            case CONTROLLER:
                ControllerChange(gameState, id, game, prevValue, value, cardId);
                break;

            case FATIGUE:
                FatigueChange(gameState, rawValue, game, controller);
                break;
            }
            if (gameState.WaitForController != null && !isRecursive)
            {
                TagChange(gameState, (string)gameState.WaitForController.Tag, (int)gameState.WaitForController.Id,
                          (string)gameState.WaitForController.Value, game, true);
                gameState.WaitForController = null;
            }
        }