static int LogWarningChannel(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 1);
         string             arg1 = ToLua.CheckString(L, 2);
         string             arg2 = ToLua.CheckString(L, 3);
         object[]           arg3 = ToLua.ToParamsObject(L, 4, count - 3);
         LogProxy.LogWarningChannel(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }