示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        logPanelManager = UIManager.GetComponent <LogPanelManager>();
        settingManager  = UIManager.GetComponent <SettingManager>();
        length_bit      = (int)(Mathf.Log(MeasurementParameter.SampleNum, 2f));

        algorithmList.onValueChanged.AddListener(ChangeAlgorithm);
    }
示例#2
0
    bool onServer = false;//サーバーの受付を開始したかどうか

    // Start is called before the first frame update
    void Start()
    {
        logPanelManager  = UIManager.GetComponent <LogPanelManager>();
        settingManager   = UIManager.GetComponent <SettingManager>();
        intensityManager = gameObject.GetComponent <IntensityManager>();
        surfaceObserver  = gameObject.GetComponent <Holo2FileSurfaceObserver>();

        //Asioスタート
        string instLog = asiocsharpdll.PrepareAsio(MeasurementParameter.AsioDriverName, MeasurementParameter.Fs, MeasurementParameter.SampleNum);

        logPanelManager.Writelog(instLog);
    }
示例#3
0
    bool onServer = false; //サーバーの受付を開始したかどうか

    // Start is called before the first frame update
    void Start()
    {
        logPanelManager   = UIManager.GetComponent <LogPanelManager>();
        settingManager    = UIManager.GetComponent <SettingManager>();
        tIntensityManager = gameObject.GetComponent <TransientIntensityManager>();

        //出力音源読み込み
        double[] oSignal = ReadSignal();
        //Asioスタート
        string instLog = asiocsharpdll.TransientPrepareAsio(MeasurementParameter.AsioDriverName, MeasurementParameter.Fs, MeasurementParameter.SampleNum, oSignal.Length, oSignal);;

        logPanelManager.Writelog(instLog);
    }
示例#4
0
 private void OnEnable()
 {
     logPanelManager = GetComponent <LogPanelManager>();
 }