// Start is called before the first frame update void Start() { logPanelManager = UIManager.GetComponent <LogPanelManager>(); settingManager = UIManager.GetComponent <SettingManager>(); length_bit = (int)(Mathf.Log(MeasurementParameter.SampleNum, 2f)); algorithmList.onValueChanged.AddListener(ChangeAlgorithm); }
bool onServer = false;//サーバーの受付を開始したかどうか // Start is called before the first frame update void Start() { logPanelManager = UIManager.GetComponent <LogPanelManager>(); settingManager = UIManager.GetComponent <SettingManager>(); intensityManager = gameObject.GetComponent <IntensityManager>(); surfaceObserver = gameObject.GetComponent <Holo2FileSurfaceObserver>(); //Asioスタート string instLog = asiocsharpdll.PrepareAsio(MeasurementParameter.AsioDriverName, MeasurementParameter.Fs, MeasurementParameter.SampleNum); logPanelManager.Writelog(instLog); }
bool onServer = false; //サーバーの受付を開始したかどうか // Start is called before the first frame update void Start() { logPanelManager = UIManager.GetComponent <LogPanelManager>(); settingManager = UIManager.GetComponent <SettingManager>(); tIntensityManager = gameObject.GetComponent <TransientIntensityManager>(); //出力音源読み込み double[] oSignal = ReadSignal(); //Asioスタート string instLog = asiocsharpdll.TransientPrepareAsio(MeasurementParameter.AsioDriverName, MeasurementParameter.Fs, MeasurementParameter.SampleNum, oSignal.Length, oSignal);; logPanelManager.Writelog(instLog); }
private void OnEnable() { logPanelManager = GetComponent <LogPanelManager>(); }