//初始化变量 void Awake() { DontDestroyOnLoad(this.gameObject); LogInfoList = new List <LogInfo>(); isShow = false; windowRect = new Rect(0, 0, Screen.width, Screen.height); BGNum = 3f; WS = WindowStatus.Logo; AnalyzeInt = 0; TypeInt = 0; analyzeStr = LogInfo.EnumToString(typeof(LogInfo.AnalyzeType)); typeStr = LogInfo.EnumToString(typeof(LogInfo.Type)); inputStr = ""; tempList = new ArrayList(); CurrentID = -1; ScreenSize = new Vector2(Screen.width, Screen.height); scrollPosition = Vector2.zero; isShowGUITooltip = false; isShowFPS = true; gs = new GUIStyle(); gs.alignment = TextAnchor.MiddleCenter; gs.wordWrap = true; gs.normal.textColor = Color.white; CheckFontSize(); }