//初始化变量
    void Awake()
    {
        DontDestroyOnLoad(this.gameObject);
        LogInfoList = new List <LogInfo>();
        isShow      = false;
        windowRect  = new Rect(0, 0, Screen.width, Screen.height);
        BGNum       = 3f;
        WS          = WindowStatus.Logo;
        AnalyzeInt  = 0;
        TypeInt     = 0;

        analyzeStr = LogInfo.EnumToString(typeof(LogInfo.AnalyzeType));

        typeStr = LogInfo.EnumToString(typeof(LogInfo.Type));

        inputStr         = "";
        tempList         = new ArrayList();
        CurrentID        = -1;
        ScreenSize       = new Vector2(Screen.width, Screen.height);
        scrollPosition   = Vector2.zero;
        isShowGUITooltip = false;
        isShowFPS        = true;

        gs                  = new GUIStyle();
        gs.alignment        = TextAnchor.MiddleCenter;
        gs.wordWrap         = true;
        gs.normal.textColor = Color.white;
        CheckFontSize();
    }