示例#1
0
 public static void Load()
 {
     Loder data = new Loder(Path, Starts, Ends);
     string[] temp;
     while (data.Next())
     {
         if (data.Key == "Types")
         {
             Types = data.Value.Split('/');
         }
         if (data.Key == "Counts")
         {
             temp = data.Value.Split('/');
             Counts = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Counts[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "TexureSizes")
         {
             temp = data.Value.Split('/');
             TexSizes = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 TexSizes[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "RadSizes")
         {
             temp = data.Value.Split('/');
             Rads = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Rads[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "Explosions")
         {
             temp = data.Value.Split('/');
             Explosions = new string[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Explosions[i] = temp[i];
         }
         if (data.Key == "HitPoints")
         {
             temp = data.Value.Split('/');
             HitPoints = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 HitPoints[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "Mass")
         {
             temp = data.Value.Split('/');
             Mass = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Mass[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "MaxPowers")
         {
             temp = data.Value.Split('/');
             MaxPowers = new float[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 MaxPowers[i] = (float)Convert.ToDouble(temp[i]);
         }
         if (data.Key == "Clashes")
         {
             temp = data.Value.Split('/');
             Clashes = new string[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Clashes[i] = temp[i];
         }
     }
     data.EndReading();
 }
示例#2
0
 public static void Load()
 {
     Loder data = new Loder(Path, Starts, Ends);
     string[] temp;
     int id = -1;
     while (data.Next())
     {
         if (data.Key == "Types")
         {
             Types = data.Value.Split('/');
             ChangeStages = new int[Types.Length][];
         }
         if (data.Key == "Counts")
         {
             temp = data.Value.Split('/');
             Counts = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Counts[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "Stages")
         {
             temp = data.Value.Split('/');
             Stages = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Stages[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "TexureSizes")
         {
             temp = data.Value.Split('/');
             TexSizes = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 TexSizes[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "RadSizes")
         {
             temp = data.Value.Split('/');
             RadSizes = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 RadSizes[i] = Convert.ToInt32(temp[i]);
         }
         if (data.Key == "Explosions")
         {
             temp = data.Value.Split('/');
             Explosions = new string[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 Explosions[i] = temp[i];
         }
         if (data.Key == "ID")
         {
             int j = 0;
             while (data.Value != Types[j])
                 j++;
             id = j;
         }
         if (data.Key == "TextureCanges")
         {
             temp = data.Value.Split('/');
             ChangeStages[id] = new int[temp.Length];
             for (int i = 0; i < temp.Length; i++)
                 ChangeStages[id][i] = Convert.ToInt32(temp[i]);
         }
     }
     data.EndReading();
     Mineral.SetStages(ChangeStages);
 }
示例#3
0
 public static void LoadDataFromFile()
 {
     int id = 0, mass = 0, firer = 0, hp = 0, energy = 0, slots = 0, rad = 0, tbi = -1, tti = -1, ii = -1, explf = -1, rech = -1, fired = -1, firem = -1, price = -1, rr = -1;
     float shield = 0;
     bool connect = false;
     string type = "", name = "", explt = "", firet = "", targt = "", re = "", he = "";
     Loder data = new Loder(Path);
     while (data.Next())
     {
         if (data.Key == "Constructions")
         {
             InfoMas = new Body[Convert.ToInt32(data.Value)];
             ConstrInfo = new ConstrOption[Convert.ToInt32(data.Value)];
         }
         if (data.Key == "ID")
             id = Convert.ToInt32(data.Value);
         if (data.Key == "Type")
             type = data.Value;
         if (data.Key == "Name")
             name = data.Value;
         if (data.Key == "MaxHp")
             hp = Convert.ToInt32(data.Value);
         if (data.Key == "Mass")
             mass = Convert.ToInt32(data.Value);
         if (data.Key == "Price")
             price = Convert.ToInt32(data.Value);
         if (data.Key == "Energy")
             energy = Convert.ToInt32(data.Value);
         if (data.Key == "Connecting")
             connect = Convert.ToBoolean(data.Value);
         if (data.Key == "MaxSlots")
             slots = Convert.ToInt32(data.Value);
         if (data.Key == "RadSize")
             rad = Convert.ToInt32(data.Value);
         if (data.Key == "Shield")
             shield = (float)(Convert.ToDouble(data.Value));
         if (data.Key == "ExplType")
             explt = data.Value;
         if (data.Key == "ExplForse")
             explf = Convert.ToInt32(data.Value);
         if (data.Key == "Recharge")
             rech = Convert.ToInt32(data.Value);
         if (data.Key == "FireRang")
             firer = Convert.ToInt32(data.Value);
         if (data.Key == "TargetType")
             targt = data.Value;
         if (data.Key == "FireType")
             firet = data.Value;
         if (data.Key == "FireDemage")
             fired = Convert.ToInt32(data.Value);
         if (data.Key == "FireMass")
             firem = Convert.ToInt32(data.Value);
         if (data.Key == "RodRadius")
             rr = Convert.ToInt32(data.Value);
         if (data.Key == "RodEffect")
             re = data.Value;
         if (data.Key == "HitEffect")
             he = data.Value;
         if (data.Key == "IconIndex")	//	индекс текстуры иконки
             ii = Convert.ToInt32(data.Value);
         if (data.Key == "TBI")	//	индекс основной текстуры
             tbi = Convert.ToInt32(data.Value);
         if (data.Key == "TTI")	//	индекс текстуры турели (если есть)
             tti = Convert.ToInt32(data.Value);
         if (data.Key == "End")
         {
             Body body = new Body(hp, energy, rad, shield, mass);
             ConstrInfo[id] = new ConstrOption(name, type, hp, rad, slots, connect, explt, explf, ii, firer, price);
             if (type == Building.ConstrType)
                 InfoMas[id] = new Building(0, 0, 0, body, tbi);
             if (type == Tower.ConstrType)
                 InfoMas[id] = new Tower(0, 0, 0, body, firer, firem, fired, firet, targt, rech, tbi, tti, rr, re, he);
             firer = 0;
         }
     }
     data.EndReading();
 }