// Start is called before the first frame update
        void Start()
        {
            m_mxmAnimator         = GetComponent <MxMAnimator>();
            m_controller          = GetComponent <CharacterController>();
            m_trajectoryGenerator = GetComponent <MxMTrajectoryGenerator>();
            m_rootMotionAplicator = GetComponent <MxMRootMotionApplicator>();
            m_vaultDetector       = GetComponent <VaultDetector>();
            m_locomotionSpeedRamp = GetComponent <LocomotionSpeedRamp>();

            m_defaultControllerHeight = m_controller.height;
            m_defaultControllerCenter = m_controller.center.y;

            m_controller.enableOverlapRecovery = true;

            m_trajectoryGenerator.InputProfile = m_generalLocomotion;
        }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     m_mxmAnimator         = GetComponentInChildren <MxMAnimator>();
     m_locomotionSpeedRamp = GetComponentInChildren <LocomotionSpeedRamp>();
 }