void Update() { if (animator && Camera.main) { if (transform.tag == "Player") { JoystickToEvents.Do(transform, Camera.main.transform, ref speed, ref direction); locomotion.Do(speed * 6, direction * 180); if (Input.GetButtonDown("Fire1")) { movement.canMove = false; aimShadow.SetActive(true); } if (Input.GetButtonUp("Fire1") && canCastAbility1) { canShoot = false; locomotion.Attack(1); StartCoroutine(WaitToUseAbility(ability1WaitTime, ability1)); StartCoroutine(CancelAnim(1, cancelAnimAt1)); // StartCoroutine(ShootArrow()); StartCoroutine(AbilityCooldown(ability1Cooldown, 1)); } if (Input.GetButtonDown("Fire2") && canCastAbility3) { locomotion.Attack(3); if (ability3 != null) { StartCoroutine(WaitToUseAbility(ability3WaitTime, ability3)); movement.canMove = false; StartCoroutine(AbilityLifeTime(abilityLifetime3, ability3)); StartCoroutine(AbilityCooldown(ability1Cooldown, 3)); } StartCoroutine(CancelAnim(3, cancelAnimAt3)); } if (Input.GetButtonDown("Fire3")) { movement.canMove = false; aimShadow.SetActive(true); } if (Input.GetButtonUp("Fire3") && canCastAbility2) { canShoot = false; locomotion.Attack(1); StartCoroutine(WaitToUseAbility(ability2WaitTime, ability2)); StartCoroutine(CancelAnim(1, cancelAnimAt1)); //StartCoroutine(ShootArrow()); StartCoroutine(AbilityCooldown(ability1Cooldown, 2)); } } } }