static void Postfix(LocoControllerShunter __instance, float throttleLever) { TrainCar currentCar = __instance.GetComponent <TrainCar>(); TrainCar targetCar = null; Trainset trainset = null; if (Main.remoteCar) { targetCar = Main.remoteCar; trainset = targetCar.trainset; } else if (PlayerManager.Car != null) { targetCar = PlayerManager.Car; trainset = PlayerManager.Car.trainset; } if (currentCar == null || targetCar == null || !targetCar.Equals(currentCar) || trainset == null || trainset.cars.Count < 2) { return; } for (int i = 0; i < trainset.cars.Count; i++) { TrainCar car = trainset.cars[i]; if (targetCar.Equals(car)) { continue; } LocoControllerBase locoController = null; if (car.carType == TrainCarType.LocoDiesel) { locoController = car.GetComponent <LocoControllerDiesel>(); } else if (car.carType == TrainCarType.LocoShunter) { locoController = car.GetComponent <LocoControllerShunter>(); } if (locoController != null) { locoController.SetThrottle(throttleLever); } } }
static void Prefix(LocoControllerShunter __instance, ToggleDirection toggle) { TrainCar targetCar = __instance.GetComponent <TrainCar>(); Trainset trainset = targetCar.trainset; if (trainset == null) { return; } for (int i = 0; i < trainset.cars.Count; i++) { TrainCar car = trainset.cars[i]; if (targetCar.Equals(car)) { continue; } if (car.carType == TrainCarType.LocoShunter) { LocoControllerShunter locoController = car.GetComponent <LocoControllerShunter>(); if (locoController != null) { locoController.SetSandersOn(toggle == ToggleDirection.UP); } } else if (car.carType == TrainCarType.LocoDiesel) { LocoControllerDiesel locoController = car.GetComponent <LocoControllerDiesel>(); if (locoController != null) { locoController.SetSandersOn(toggle == ToggleDirection.UP); } } } }
static void Postfix(LocoControllerShunter __instance, float position) { TrainCar currentCar = __instance.GetComponent <TrainCar>(); TrainCar targetCar = null; Trainset trainset = null; if (Main.remoteCar) { targetCar = Main.remoteCar; trainset = targetCar.trainset; } else if (PlayerManager.Car != null) { targetCar = PlayerManager.Car; trainset = PlayerManager.Car.trainset; } if (currentCar == null || targetCar == null || !targetCar.Equals(currentCar) || trainset == null || trainset.cars.Count < 2) { return; } List <TrainCar> trainsetCars = trainset.cars; for (int i = 0; i < trainsetCars.Count; i++) { TrainCar car = trainsetCars[i]; if (targetCar.Equals(car)) { continue; } LocoControllerBase locoController = null; if (car.carType == TrainCarType.LocoShunter) { locoController = car.GetComponent <LocoControllerShunter>(); } else if (car.carType == TrainCarType.LocoDiesel) { locoController = car.GetComponent <LocoControllerDiesel>(); } if (locoController != null) { if (GetCarsBehind(targetCar).Contains(car)) { if (GetCarsInFrontOf(car).Contains(targetCar)) { locoController.SetReverser(position); } else { locoController.SetReverser(position * -1f); } } else if (GetCarsInFrontOf(targetCar).Contains(car)) { if (GetCarsBehind(car).Contains(targetCar)) { locoController.SetReverser(position); } else { locoController.SetReverser(position * -1f); } } } } }
public LocoShunter(LocoControllerShunter inner) { _inner = inner; _base = new LocoBase(inner); _sim = inner.GetComponent <ShunterLocoSimulation>(); }