//once void Start() { _lockStep = new LockStepLogic(); _level = new LevelManager(); _lockStep.SetCallUnit(_level); StartLevel(); }
//- 初始化 // // @param mt 上下文句柄 // @return 元表 public void init() { UnityTools.Log("BattleLogic init!"); //初始化帧同步逻辑对象 m_lockStepLogic = new LockStepLogic(); m_lockStepLogic.setCallUnit(this); //游戏运行速度 UnityTools.setTimeScale(1); //战斗不暂停 m_bIsBattlePause = true; }