public override void OnDisabled() { base.OnDisabled(); ServerLocks.Clear(); LockAcquireEvents.Clear(); LockReleaseEvents.Clear(); }
protected override void OnDisabled() { base.OnDisabled(); LockStore.ClearAllLocks(); LockAcquireEvents.Clear(); LockReleaseEvents.Clear(); }
protected override void OnDisabled() { base.OnDisabled(); LockStore.ClearAllLocks(); LockAcquireEvents.Clear(); LockReleaseEvents.Clear(); GameEvents.onGameSceneLoadRequested.Remove(LockEvents.OnSceneRequested); }