public PersonManager(LocatorInterface locator, GestureController gc, IAIntAirAct intAirAct) { this.gestureController = gc; this.locator = locator; locator.threadLock = new object(); this.intAirAct = intAirAct; kinectserver = new MSEKinectServer(); kinectserver.NewKinectDiscovered += new NewKinectDiscoveredEventSignature(kinectserver_NewKinectDiscovered); kinectserver.SkeletonsRecieved += new SkeletonsReceivedEventSignature(kinectserver_SkeletonsRecieved); kinectserver.kinectRemoved += new KinectRemovedSignature(kinectserver_kinectRemoved); }
public MSEKinectManager(bool RequireKinect = false) { if (RequireKinect) TestKinectAvailability(); //Instantiate Components intAirAct = IAIntAirAct.New(); locator = new Locator(); pairingRecognizer = new PairingRecognizer(locator, intAirAct); gestureController = new GestureController(); personManager = new PersonManager(locator, gestureController, intAirAct); deviceManager = new DeviceManager(locator, intAirAct); }
public MSEKinectManager(bool RequireKinect = false) { if (RequireKinect) { TestKinectAvailability(); } //Instantiate Components intAirAct = IAIntAirAct.New(); locator = new Locator(); pairingRecognizer = new PairingRecognizer(locator, intAirAct); gestureController = new GestureController(); personManager = new PersonManager(locator, gestureController, intAirAct); deviceManager = new DeviceManager(locator, intAirAct); }
public DeviceManager(LocatorInterface locator, IAIntAirAct intAirAct) { this.locator = locator; this.ia = intAirAct; }
public PairingRecognizer(LocatorInterface locator, IAIntAirAct intAirAct) { this.locator = locator; this.intAirAct = intAirAct; }