public static string RunAction(Player victim, JokeShopActionViewModel input) { switch (input.Action) { case JokeShopActions.None: break; case JokeShopActions.WarnPlayer: return(JokeShopProcedures.EnsurePlayerIsWarned(victim, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.RemindPlayer: return(JokeShopProcedures.EnsurePlayerIsWarnedTwice(victim, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.BanPlayer: return(JokeShopProcedures.BanCharacter(victim, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.UnbanPlayer: return(RemoveEffect(victim, JokeShopProcedures.BANNED_FROM_JOKE_SHOP_EFFECT, "Lifted Joke Shop ban on player")); case JokeShopActions.EjectPlayer: return(JokeShopProcedures.EjectCharacter(victim)); case JokeShopActions.EjectOfflinePlayers: JokeShopProcedures.EjectOfflineCharacters(); return("Ejected offline players"); case JokeShopActions.EjectAllPlayers: return(JokeShopProcedures.EmptyJokeShopOnto(LocationsStatics.GetRandomLocationNotInDungeonOr(LocationsStatics.JOKE_SHOP))); case JokeShopActions.MildPrank: return(JokeShopProcedures.MildPrank(victim)); case JokeShopActions.MischievousPrank: return(JokeShopProcedures.MischievousPrank(victim)); case JokeShopActions.MeanPrank: return(JokeShopProcedures.MeanPrank(victim)); case JokeShopActions.Search: return(JokeShopProcedures.Search(victim)); case JokeShopActions.Cleanse: return(JokeShopProcedures.Cleanse(victim)); case JokeShopActions.Meditate: return(JokeShopProcedures.Meditate(victim)); case JokeShopActions.SelfRestore: return(JokeShopProcedures.SelfRestore(victim)); case JokeShopActions.Activate: JokeShopProcedures.SetJokeShopActive(true); return("Joke shop activated"); case JokeShopActions.Deactivate: JokeShopProcedures.SetJokeShopActive(false); return("Joke shop deactivated"); case JokeShopActions.Relocate: LocationsStatics.MoveJokeShop(); return("Joke Shop moved"); case JokeShopActions.AnimateSafetyNet: return(JokeShopProcedures.Restore(victim)); case JokeShopActions.BlowWhistle: AIDirectiveProcedures.DeaggroPsychopathsOnPlayer(victim); return("Whistle blown"); case JokeShopActions.DiceGame: return(NovelPrankProcedures.DiceGame(victim)); case JokeShopActions.RandomShout: return(NovelPrankProcedures.RandomShout(victim)); case JokeShopActions.CombatRadar: return(NovelPrankProcedures.LocatePlayerInCombat(victim)); case JokeShopActions.RareFind: return(EnvironmentPrankProcedures.RareFind(victim)); case JokeShopActions.SummonPsychopath: return(NovelPrankProcedures.SummonPsychopath(victim, aggro: input.PsychoAggro)); case JokeShopActions.SummonEvilTwin: return(NovelPrankProcedures.SummonDoppelganger(victim, aggro: input.PsychoAggro)); case JokeShopActions.OpenPsychoNip: return(NovelPrankProcedures.OpenPsychoNip(victim)); case JokeShopActions.SummonLvl1Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 0, aggro: input.PsychoAggro)); case JokeShopActions.SummonLvl3Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 1, aggro: input.PsychoAggro)); case JokeShopActions.SummonLvl5Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 2, aggro: input.PsychoAggro)); case JokeShopActions.SummonLvl7Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 3, aggro: input.PsychoAggro)); case JokeShopActions.SummonLvl9Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 4, aggro: input.PsychoAggro)); case JokeShopActions.SummonLvl11Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 5, aggro: input.PsychoAggro)); case JokeShopActions.SummonLvl13Psychopath: return(NovelPrankProcedures.SummonPsychopath(victim, strengthOverride: 6, aggro: input.PsychoAggro)); case JokeShopActions.PlaceBounty: return(NovelPrankProcedures.PlaceBountyOnPlayersHead(victim)); case JokeShopActions.AwardChallenge: { var minDuration = input.MinChallengeDuration ?? 1; var maxDuration = input.MaxChallengeDuration ?? 480; var penalties = (bool?)null; return(NovelPrankProcedures.AwardChallenge(victim, minDuration, maxDuration, penalties)); } case JokeShopActions.ClearChallenge: foreach (var challengeType in ChallengeProcedures.CHALLENGE_TYPES) { RemoveEffect(victim, challengeType.EffectSourceId); } return("Challenge cleared"); case JokeShopActions.CurrentChallenge: return(NovelPrankProcedures.DescribeChallenge(victim, ChallengeProcedures.CurrentChallenge(victim))); case JokeShopActions.ChallengeProgress: return(ChallengeProgress(victim)); case JokeShopActions.CheckChallenge: ChallengeProcedures.CheckChallenge(victim, false); return("Challenge checked"); case JokeShopActions.ForceAttack: return(NovelPrankProcedures.ForceAttack(victim)); case JokeShopActions.Incite: return(NovelPrankProcedures.Incite(victim)); case JokeShopActions.FillInventory: return(EnvironmentPrankProcedures.FillInventory(victim, overflow: false)); case JokeShopActions.LearnSpell: return(EnvironmentPrankProcedures.LearnSpell(victim)); case JokeShopActions.UnlearnSpell: return(EnvironmentPrankProcedures.UnlearnSpell(victim)); case JokeShopActions.BlockAttacks: return(EnvironmentPrankProcedures.BlockAttacks(victim)); case JokeShopActions.BlockCleanses: return(EnvironmentPrankProcedures.BlockCleanseMeditates(victim)); case JokeShopActions.BlockItemUses: return(EnvironmentPrankProcedures.BlockItemUses(victim)); case JokeShopActions.ResetCombatTimer: return(EnvironmentPrankProcedures.ResetCombatTimer(victim)); case JokeShopActions.ResetActivityTimer: EnvironmentPrankProcedures.ResetActivityTimer(victim); return("Activity timer reset"); case JokeShopActions.LiftRandomCurse: return(CharacterPrankProcedures.LiftRandomCurse(victim)); case JokeShopActions.Boost: return(CharacterPrankProcedures.GiveRandomEffect(victim, CharacterPrankProcedures.BOOST_EFFECTS, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.DisciplineBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.DISCIPLINE_BOOST)); case JokeShopActions.PerceptionBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.PERCEPTION_BOOST)); case JokeShopActions.CharismaBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.CHARISMA_BOOST)); case JokeShopActions.FortitudeBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.FORTITUDE_BOOST)); case JokeShopActions.AgilityBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.AGILITY_BOOST)); case JokeShopActions.RestorationBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.RESTORATION_BOOST)); case JokeShopActions.MagickaBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.MAGICKA_BOOST)); case JokeShopActions.RegenerationBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.REGENERATION_BOOST)); case JokeShopActions.LuckBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.LUCK_BOOST)); case JokeShopActions.InventoryBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.INVENTORY_BOOST)); case JokeShopActions.MobilityBoost: return(GiveEffect(victim, input, CharacterPrankProcedures.MOBILITY_BOOST)); case JokeShopActions.Penalty: return(CharacterPrankProcedures.GiveRandomEffect(victim, CharacterPrankProcedures.PENALTY_EFFECTS, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.DisciplinePenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.DISCIPLINE_PENALTY)); case JokeShopActions.PerceptionPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.PERCEPTION_PENALTY)); case JokeShopActions.CharismaPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.CHARISMA_PENALTY)); case JokeShopActions.FortitudePenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.FORTITUDE_PENALTY)); case JokeShopActions.AgilityPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.AGILITY_PENALTY)); case JokeShopActions.RestorationPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.RESTORATION_PENALTY)); case JokeShopActions.MagickaPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.MAGICKA_PENALTY)); case JokeShopActions.RegenerationPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.REGENERATION_PENALTY)); case JokeShopActions.LuckPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.LUCK_PENALTY)); case JokeShopActions.InventoryPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.INVENTORY_PENALTY)); case JokeShopActions.MobilityPenalty: return(GiveEffect(victim, input, CharacterPrankProcedures.MOBILITY_PENALTY)); case JokeShopActions.Blind: return(GiveEffect(victim, input, CharacterPrankProcedures.BLINDED_EFFECT)); case JokeShopActions.Dizzy: return(GiveEffect(victim, input, CharacterPrankProcedures.DIZZY_EFFECT)); case JokeShopActions.Hush: return(GiveEffect(victim, input, CharacterPrankProcedures.HUSHED_EFFECT)); case JokeShopActions.SneakLow: return(GiveEffect(victim, input, CharacterPrankProcedures.SNEAK_REVEAL_1)); case JokeShopActions.SneakMedium: return(GiveEffect(victim, input, CharacterPrankProcedures.SNEAK_REVEAL_2)); case JokeShopActions.SneakHigh: return(GiveEffect(victim, input, CharacterPrankProcedures.SNEAK_REVEAL_3)); case JokeShopActions.MakeInvisible: return(CharacterPrankProcedures.MakeInvisible(victim, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.UndoInvisible: RemoveEffect(victim, JokeShopProcedures.INVISIBILITY_EFFECT); CharacterPrankProcedures.UndoInvisible(victim); return("Triggered undo invisible"); case JokeShopActions.UndoInvisibleItems: CharacterPrankProcedures.EnsureItemsAreVisible(); return("Invisible items fixed"); case JokeShopActions.MakePsychotic: return(CharacterPrankProcedures.MakePsychotic(victim, duration: input.EffectDuration, cooldown: input.EffectCooldown)); case JokeShopActions.UndoPsychotic: RemoveEffect(victim, JokeShopProcedures.PSYCHOTIC_EFFECT); return(CharacterPrankProcedures.UndoPsychotic(victim.Id)); case JokeShopActions.Instinctive: return(GiveEffect(victim, input, JokeShopProcedures.INSTINCT_EFFECT)); case JokeShopActions.UndoInstinctive: return(RemoveEffect(victim, JokeShopProcedures.INSTINCT_EFFECT, "Instinctive removed")); case JokeShopActions.AutoRestore: return(GiveEffect(victim, input, JokeShopProcedures.AUTO_RESTORE_EFFECT)); case JokeShopActions.ClearAutoRestore: return(RemoveEffect(victim, JokeShopProcedures.AUTO_RESTORE_EFFECT, "Player will no longer autorestore.<br><b>Important:</b> If they are a lost item they will be trapped in limbo and require you to give them a form change in order to escape!")); case JokeShopActions.TeleportToOverworld: return(EnvironmentPrankProcedures.TeleportToOverworld(victim, root: false, curse: false)); case JokeShopActions.TeleportToDungeon: return(EnvironmentPrankProcedures.TeleportToDungeon(victim, meanness: 0)); case JokeShopActions.TeleportToFriendlyNPC: return(EnvironmentPrankProcedures.TeleportToFriendlyNPC(victim)); case JokeShopActions.TeleportToHostileNPC: return(EnvironmentPrankProcedures.TeleportToHostileNPC(victim, attack: false)); case JokeShopActions.TeleportToBar: return(EnvironmentPrankProcedures.TeleportToBar(victim, root: false)); case JokeShopActions.TeleportToQuest: return(EnvironmentPrankProcedures.TeleportToQuest(victim)); case JokeShopActions.RunAway: return(EnvironmentPrankProcedures.RunAway(victim)); case JokeShopActions.WanderAimlessly: return(EnvironmentPrankProcedures.WanderAimlessly(victim)); case JokeShopActions.AnimateTransform: return(CharacterPrankProcedures.AnimateTransform(victim)); case JokeShopActions.ImmobileTransform: return(CharacterPrankProcedures.ImmobileTransform(victim, temporary: false)); case JokeShopActions.InanimateTransform: return(CharacterPrankProcedures.InanimateTransform(victim, temporary: false)); case JokeShopActions.LostItemTransform: return(CharacterPrankProcedures.InanimateTransform(victim, temporary: true)); case JokeShopActions.MobileInanimateTransform: return(CharacterPrankProcedures.MobileInanimateTransform(victim)); case JokeShopActions.TGTransform: return(CharacterPrankProcedures.TGTransform(victim)); case JokeShopActions.BodySwap: return(CharacterPrankProcedures.BodySwap(victim, clone: false)); case JokeShopActions.Clone: return(CharacterPrankProcedures.BodySwap(victim, clone: true)); case JokeShopActions.UndoTemporaryForm: CharacterPrankProcedures.UndoTemporaryForm(victim.Id); return(RemoveEffect(victim, JokeShopProcedures.AUTO_RESTORE_EFFECT, "Triggered undo of temporary form")); case JokeShopActions.RestoreBaseForm: return(CharacterPrankProcedures.RestoreBaseForm(victim)); case JokeShopActions.RestoreName: return(CharacterPrankProcedures.RestoreName(victim)); case JokeShopActions.IdentityChange: return(CharacterPrankProcedures.IdentityChange(victim)); case JokeShopActions.TransformToMindControlledForm: return(CharacterPrankProcedures.TransformToMindControlledForm(victim)); case JokeShopActions.ChangeBaseForm: return(CharacterPrankProcedures.ChangeBaseForm(victim)); case JokeShopActions.SetBaseFormToRegular: return(CharacterPrankProcedures.SetBaseFormToRegular(victim)); case JokeShopActions.SetBaseFormToCurrent: return(CharacterPrankProcedures.SetBaseFormToCurrent(victim)); case JokeShopActions.BossPrank: return(CharacterPrankProcedures.BossPrank(victim)); case JokeShopActions.Update: // Unreachable = case should have been handled by earlier code break; } return(null); }
public static void UpdateWorld() { var worldStats = DomainRegistry.Repository.FindSingle(new GetWorld()); var turnNo = worldStats.TurnNumber; PvPStatics.LastGameTurn = turnNo; if (turnNo < PvPStatics.RoundDuration) { PvPStatics.AnimateUpdateInProgress = true; IServerLogRepository serverLogRepo = new EFServerLogRepository(); var log = new ServerLog { TurnNumber = turnNo, StartTimestamp = DateTime.UtcNow, FinishTimestamp = DateTime.UtcNow, Errors = 0, FullLog = "", Population = PlayerProcedures.GetWorldPlayerStats().CurrentOnlinePlayers, }; log.AddLog($"Started new log for turn {turnNo} at <b>{DateTime.UtcNow}</b>."); serverLogRepo.SaveServerLog(log); var updateTimer = new Stopwatch(); updateTimer.Start(); IPlayerRepository playerRepo = new EFPlayerRepository(); Player lindella = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.LindellaBotId); Player wuffie = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.WuffieBotId); #region spawn NPCS // make sure the NPCs have been spawned early turn if (turnNo <= 3) { if (lindella == null) { BossProcedures_Lindella.SpawnLindella(); lindella = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.LindellaBotId); } if (wuffie == null) { BossProcedures_PetMerchant.SpawnPetMerchant(); wuffie = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.WuffieBotId); } var fae = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.JewdewfaeBotId); if (fae == null) { BossProcedures_Jewdewfae.SpawnFae(); } var bartender = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.BartenderBotId); if (bartender == null) { BossProcedures_Bartender.SpawnBartender(); } var lorekeeper = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.LoremasterBotId); if (lorekeeper == null) { BossProcedures_Loremaster.SpawnLoremaster(); } var soulbinder = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.SoulbinderBotId); if (soulbinder == null) { var id = DomainRegistry.Repository.Execute(new CreatePlayer { FirstName = "Karin", LastName = "Kezesul-Adriz the Soulbinder", FormSourceId = 1000, Location = "stripclub_office", Level = 10, Mobility = PvPStatics.MobilityFull, Money = 0, Gender = PvPStatics.GenderFemale, Health = 9999, MaxHealth = 9999, Mana = 9999, MaxMana = 9999, OnlineActivityTimestamp = DateTime.UtcNow, BotId = AIStatics.SoulbinderBotId }); var newSoulbinder = playerRepo.Players.FirstOrDefault(p => p.Id == id); newSoulbinder.ReadjustMaxes(ItemProcedures.GetPlayerBuffs(newSoulbinder)); playerRepo.SavePlayer(newSoulbinder); } } #endregion log.AddLog(updateTimer.ElapsedMilliseconds + ": Started loading animate players"); IEffectRepository effectRepo = new EFEffectRepository(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started loading effects"); var temporaryEffects = effectRepo.Effects.Where(e => !e.IsPermanent).ToList(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished loading effects"); var effectsToDelete = new List <Effect>(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating effects"); var effectsExpiringThisTurn = temporaryEffects.Where(e => e.Duration == 1).ToList(); var activeOrExpiringEffects = temporaryEffects.Where(e => e.Duration > 0).ToList(); foreach (var e in temporaryEffects) { e.Duration--; e.Cooldown--; if (e.Duration < 0) { e.Duration = 0; } if (e.Cooldown <= 0) { effectsToDelete.Add(e); } else { effectRepo.SaveEffect(e); } } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating effects"); serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started running effect-expiry actions"); try { JokeShopProcedures.RunEffectExpiryActions(effectsExpiringThisTurn); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ERROR running effect-expiry actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished running effect-expiry actions"); serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting expired effects"); foreach (var e in effectsToDelete) { effectRepo.DeleteEffect(e.Id); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting expired effects"); serverLogRepo.SaveServerLog(log); #region playerExtra / protection cooldown loop IPlayerExtraRepository playerExtraRepo = new EFPlayerExtraRepository(); var extrasToIncrement = playerExtraRepo.PlayerExtras.ToList(); var extrasToIncrement_SaveList = new List <PlayerExtra>(); var extrasToIncrement_DeleteList = new List <PlayerExtra>(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating protection change cooldown (" + extrasToIncrement.Count + ")"); foreach (var e in extrasToIncrement) { var owner = PlayerProcedures.GetPlayer(e.PlayerId); if (PlayerProcedures.PlayerIsOffline(owner)) { extrasToIncrement_SaveList.Add(e); } } foreach (var e in extrasToIncrement_SaveList) { if (e.ProtectionToggleTurnsRemaining > 0) { e.ProtectionToggleTurnsRemaining--; playerExtraRepo.SavePlayerExtra(e); } else if (e.ProtectionToggleTurnsRemaining <= 0) { extrasToIncrement_DeleteList.Add(e); } } foreach (var e in extrasToIncrement_DeleteList) { playerExtraRepo.DeletePlayerExtra(e.Id); } #endregion log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating protection change cooldown."); #region main player loop using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand("UPDATE [dbo].[Players] SET TimesAttackingThisUpdate = 0, CleansesMeditatesThisRound = 0, ShoutsRemaining = 1, ActionPoints = ActionPoints + 10, ItemsUsedThisTurn = 0 WHERE Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints_Refill = ActionPoints_Refill + (ActionPoints % {TurnTimesStatics.GetActionPointLimit()} / 2) WHERE ActionPoints >= {TurnTimesStatics.GetActionPointLimit()} AND Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints = {TurnTimesStatics.GetActionPointLimit()} WHERE ActionPoints > {TurnTimesStatics.GetActionPointLimit()} AND Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints_Refill = {TurnTimesStatics.GetActionPointReserveLimit()} WHERE ActionPoints_Refill > {TurnTimesStatics.GetActionPointReserveLimit()} AND Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints = ActionPoints + 20, ActionPoints_Refill = ActionPoints_Refill - 20 WHERE ActionPoints <= {TurnTimesStatics.GetActionPointLimit()-20} AND ActionPoints_Refill >= 20 AND Mobility='full'"); if (PvPStatics.ChaosMode) { context.Database.ExecuteSqlCommand($"Update [dbo].[Players] SET ActionPoints = {TurnTimesStatics.GetActionPointLimit()}, ActionPoints_Refill = {TurnTimesStatics.GetActionPointReserveLimit()}, Mana = MaxMana"); } log.AddLog(updateTimer.ElapsedMilliseconds + ": ANIMATE SQL UPDATE SUCCEEDED!"); serverLogRepo.SaveServerLog(log); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ANIMATE SQL UPDATE FAILED", e)); serverLogRepo.SaveServerLog(log); } } var timeCutoff = DateTime.UtcNow.AddHours(-8); var playersToSave = playerRepo.Players .Where(p => p.Mobility == PvPStatics.MobilityFull && p.LastActionTimestamp > timeCutoff).ToList(); foreach (var player in playersToSave) { //Skip regen stuff for those in quests. if (player.InQuest > 0) { continue; } // extra AP condition checks if (player.Covenant > 0) { var playerCov = CovenantDictionary.IdNameFlagLookup.FirstOrDefault(c => c.Key == player.Covenant).Value; // give this player an extra AP refill if they are at their safeground, scaled up by level if (playerCov != null && !playerCov.HomeLocation.IsNullOrEmpty() && player.dbLocationName == playerCov.HomeLocation) { player.ActionPoints_Refill += .25M * playerCov.CovLevel; } // give this player an extra AP refill if they are on a location that their covenane has enchanted var currentLocation = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == player.dbLocationName); if (currentLocation != null && currentLocation.CovenantController == player.Covenant) { if (currentLocation.TakeoverAmount < 25) { player.ActionPoints_Refill += .05M; } else if (currentLocation.TakeoverAmount <= 50) { player.ActionPoints_Refill += .10M; } else if (currentLocation.TakeoverAmount <= 75) { player.ActionPoints_Refill += .15M; } else if (currentLocation.TakeoverAmount < 100) { player.ActionPoints_Refill += .20M; } else if (currentLocation.TakeoverAmount >= 100) { player.ActionPoints_Refill += .25M; } } // make sure AP reserve stays within maximum amount if (player.ActionPoints_Refill > TurnTimesStatics.GetActionPointReserveLimit()) { player.ActionPoints_Refill = TurnTimesStatics.GetActionPointReserveLimit(); } } var buffs = ItemProcedures.GetPlayerBuffs(player); player.Health += buffs.HealthRecoveryPerUpdate(); player.Mana += buffs.ManaRecoveryPerUpdate(); player.ReadjustMaxes(buffs); playerRepo.SavePlayer(player); } log.AddLog($"{updateTimer.ElapsedMilliseconds}: Finished updating animate players ({playersToSave.Count})"); serverLogRepo.SaveServerLog(log); #endregion main player loop log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating inanimate/animal players"); using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand("UPDATE [dbo].[Players] SET TimesAttackingThisUpdate = 0, ItemsUsedThisTurn = 0 WHERE (Mobility = 'inanimate' OR Mobility = 'animal') AND BotId = 0"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating inanimate/animal players"); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ERROR UPDATING INANIMATE/ANIMAL PLAYERS", e)); } } serverLogRepo.SaveServerLog(log); #region decrement mind control timers log.AddLog(updateTimer.ElapsedMilliseconds + ": Started mind control cooldown."); using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand("UPDATE [dbo].[MindControls] SET TurnsRemaining = TurnsRemaining - 1"); context.Database.ExecuteSqlCommand("DELETE FROM [dbo].[MindControls] WHERE TurnsRemaining <= 0"); context.Database.ExecuteSqlCommand("UPDATE [dbo].[MindControls] SET TimesUsedThisTurn = 0"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished mind control cooldown."); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "MIND CONTROL COOLDOWN UPDATE FAILED", e)); } } #endregion serverLogRepo.SaveServerLog(log); PvPStatics.AnimateUpdateInProgress = false; // bump down the timer on all items that are reuseable consumables log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating items on cooldown"); IItemRepository itemsRepo = new EFItemRepository(); var itemsToUpdate = itemsRepo.Items.Where(i => i.TurnsUntilUse > 0).ToList(); foreach (var item in itemsToUpdate) { item.TurnsUntilUse--; } foreach (var item in itemsToUpdate) { itemsRepo.SaveItem(item); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating items on cooldown"); serverLogRepo.SaveServerLog(log); // find the ids for the merchants Lindella and Skaldyr var skaldyr = PlayerProcedures.GetPlayerFromBotId(AIStatics.LoremasterBotId); var soulbinderId = PlayerProcedures.GetPlayerFromBotId(AIStatics.SoulbinderBotId).Id; // have abandoned items go to Lindella if (turnNo % 11 == 3 && lindella.Mobility == PvPStatics.MobilityFull) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started collecting all abandoned items for Lindella"); using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand($"UPDATE [dbo].[Items] SET OwnerId = {lindella.Id}, dbLocationName = '', PvPEnabled = {(int)GameModeStatics.GameModes.Any}, TimeDropped = '{DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss")}' " + $"FROM DbStaticItems WHERE dbLocationName <> '' AND dbLocationName IS NOT NULL AND TimeDropped < DATEADD(hour, -8, GETUTCDATE()) AND OwnerId IS NULL AND DbStaticItems.Id = Items.ItemSourceId AND ItemType != '{PvPStatics.ItemType_Pet}' AND ItemSourceId != {ItemStatics.ItemType_DungeonArtifactItemSourceId};" + $"UPDATE [dbo].[Players] SET dbLocationName = '' FROM Items WHERE Items.FormerPlayerId = Players.Id AND Items.OwnerId = {lindella.Id};"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished collecting all abandoned items for Lindella"); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR collecting all abandoned items for Lindella", e)); } } } // delete all consumable type items that have been sitting around on the ground for too long log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting expired consumables"); DomainRegistry.Repository.Execute(new DeleteExpiredConsumablesOnGround()); DomainRegistry.Repository.Execute(new DeleteExpiredConsumablesOnMerchants { LindellaId = lindella.Id, LorekeeperId = skaldyr.Id }); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting expired consumables"); serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting expired runes"); try { DomainRegistry.Repository.Execute(new DeleteExpiredRunesOnMerchants()); } catch (Exception e) { log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR deleting expired runes", e)); log.Errors++; } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting expired runes"); serverLogRepo.SaveServerLog(log); // allow all items that have been recently equipped to be taken back off log.AddLog(updateTimer.ElapsedMilliseconds + ": Started resetting items that have been recently equipped"); var recentlyEquipped = itemsRepo.Items.Where(i => i.EquippedThisTurn).ToList(); foreach (var item in recentlyEquipped) { item.EquippedThisTurn = false; itemsRepo.SaveItem(item); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished resetting items that have been recently equipped"); #region give covenants money based on territories if (turnNo % 6 == 0) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started giving covenants money from territories"); ICovenantRepository covRepo = new EFCovenantRepository(); var covs = covRepo.Covenants.Where(c => c.HomeLocation != null && c.HomeLocation != "").ToList(); foreach (var c in covs) { var locationControlledSum = CovenantProcedures.GetLocationControlCount(c); var moneyGain = (decimal)Math.Floor(Convert.ToDouble(locationControlledSum)); c.Money += moneyGain; if (moneyGain > 0) { CovenantProcedures.WriteCovenantLog("Your covenant collected " + moneyGain + " Arpeyjis from the locations you have enchanted.", c.Id, false); } covRepo.SaveCovenant(c); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished giving covenants money from territories"); } #endregion serverLogRepo.SaveServerLog(log); #region drop dungeon artifacts and spawn demons if needed try { if (turnNo % 7 == 2) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Starting dungeon item / demon spawning"); var dungeonArtifactCount = itemsRepo.Items.Count(i => i.ItemSourceId == ItemStatics.ItemType_DungeonArtifactItemSourceId); for (var x = 0; x < PvPStatics.DungeonArtifact_SpawnLimit - dungeonArtifactCount; x++) { var randDungeon = LocationsStatics.GetRandomLocation_InDungeon(); var cmd = new CreateItem { dbLocationName = randDungeon, OwnerId = null, EquippedThisTurn = false, IsPermanent = true, Level = 0, PvPEnabled = 2, IsEquipped = false, TurnsUntilUse = 0, ItemSourceId = ItemStatics.ItemType_DungeonArtifactItemSourceId }; DomainRegistry.Repository.Execute(cmd); } IEnumerable <Player> demons = playerRepo.Players.Where(i => i.FormSourceId == PvPStatics.DungeonDemonFormSourceId); var dungeonDemonCount = demons.Count(); var randLevel = new Random(Guid.NewGuid().GetHashCode()); var demonNames = XmlResourceLoader.Load <List <string> >("TT.Domain.XMLs.DungeonDemonNames.xml"); for (var x = 0; x < PvPStatics.DungeonDemon_Limit - dungeonDemonCount; x++) { var randDungeon = LocationsStatics.GetRandomLocation_InDungeon(); // pull a random last demon name double maxDemonNameCount = demonNames.Count(); var num = randLevel.NextDouble(); var demonIndex = Convert.ToInt32(Math.Floor(num * maxDemonNameCount)); var demonlastName = demonNames.ElementAt(demonIndex); // if there's already a demon with this last name, reroll and try again if (demons.FirstOrDefault(d => d.LastName == demonlastName) != null) { x--; continue; } var levelRoll = randLevel.NextDouble(); var level = (int)Math.Floor(levelRoll * 8 + 3); var cmd = new CreatePlayer { BotId = AIStatics.DemonBotId, FirstName = "Spirit of ", LastName = demonlastName, Mobility = PvPStatics.MobilityFull, FormSourceId = AIStatics.DungeonDemonFormId, Gender = PvPStatics.GenderFemale, GameMode = 2, Health = 10000, Mana = 10000, Covenant = -1, Location = randDungeon, Level = level, MaxHealth = 10000, MaxMana = 10000, }; var id = DomainRegistry.Repository.Execute(cmd); var newDemon = playerRepo.Players.FirstOrDefault(p => p.Id == id); if (cmd.Level <= 5) { ItemProcedures.GiveNewItemToPlayer(newDemon, ItemStatics.SpellbookMediumItemSourceId); } else if (cmd.Level <= 7) { ItemProcedures.GiveNewItemToPlayer(newDemon, ItemStatics.SpellbookLargeItemSourceId); } else if (cmd.Level > 7) { ItemProcedures.GiveNewItemToPlayer(newDemon, ItemStatics.SpellbookGiantItemSourceId); } newDemon.ReadjustMaxes(ItemProcedures.GetPlayerBuffs(newDemon)); playerRepo.SavePlayer(newDemon); } log.AddLog(updateTimer.ElapsedMilliseconds + ": FINISHED dungeon item / demon spawning"); } } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running dungeon actions", e)); } #endregion serverLogRepo.SaveServerLog(log); #region forcibly terminate duels that have timed out log.AddLog(updateTimer.ElapsedMilliseconds + ": Started duel updates"); try { IDuelRepository duelRepo = new EFDuelRepository(); var duels = duelRepo.Duels.Where(d => d.Status == DuelProcedures.ACTIVE).ToList(); foreach (var d in duels) { // if the duel has timed out, end it forcibly if ((turnNo - d.StartTurn) >= PvPStatics.MaximumDuelTurnLength) { DuelProcedures.EndDuel(d.Id, DuelProcedures.TIMEOUT); } } log.AddLog(updateTimer.ElapsedMilliseconds + ": Successfully completed duel updates"); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR completing duel updates", e)); } #endregion duel updates log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Lindella actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Lindella.RunActions(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running Lindella action", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Lindella actions"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Wuffie actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_PetMerchant.RunPetMerchantActions(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running Wuffie actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Wuffie actions"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started running effect-related actions"); try { JokeShopProcedures.RunEffectActions(activeOrExpiringEffects); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ERROR running effect-related actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished running effect-related actions"); serverLogRepo.SaveServerLog(log); #region furniture if (turnNo % 6 == 0) { // move some furniture around on the market try { FurnitureProcedures.MoveFurnitureOnMarket(); } catch (Exception e) { log.Errors++; log.AddLog(updateTimer.ElapsedMilliseconds + "ERROR MOVING FURNITURE ON MARKET: " + e); } // move Jewdewfae to a new location if she has been in one place for more than 48 turns, 8 hours try { var fae = PlayerProcedures.GetPlayerFromBotId(-6); var faeAI = AIDirectiveProcedures.GetAIDirective(fae.Id); // if the turn since her last move has been long enough, relocate her if (turnNo - (int)faeAI.Var2 > 48) { log.AddLog(updateTimer.ElapsedMilliseconds + ": FORCED JEWDEWFAE TO MOVE."); BossProcedures_Jewdewfae.MoveToNewLocation(); } } catch (Exception e) { log.Errors++; log.AddLog(updateTimer.ElapsedMilliseconds + "ERROR TRYING TO MOVE JEWDEWFAE: " + e); } } #endregion furniture #region bosses // DONNA if (worldStats.Boss_Donna == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Donna actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Donna.RunDonnaActions(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Donna actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Donna actions"); } // VALENTINE if (worldStats.Boss_Valentine == AIStatics.ACTIVE || PlayerProcedures.GetAnimatePlayerFromBotId(AIStatics.ValentineBotId) != null) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Valentine actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Valentine.RunValentineActions(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Valentine actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Valentine actions"); } // BIMBO if (worldStats.Boss_Bimbo == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Bimbo actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_BimboBoss.RunActions(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Bimbo actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Bimbo actions"); } // THIEVES if (worldStats.Boss_Thief == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Thieves actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Thieves.RunThievesAction(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Thieves actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Thieves actions"); } // SISTERS if (worldStats.Boss_Sisters == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Sisters actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Sisters.RunSistersAction(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Sisters actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Sisters actions"); } // FAEBOSS if (worldStats.Boss_Faeboss == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Narcissa actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_FaeBoss.RunTurnLogic(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Narcissa actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Narcissa actions"); } // BIKER GANG BOSS if (worldStats.Boss_MotorcycleGang == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started BikerBoss actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_MotorcycleGang.RunTurnLogic(); } catch (Exception e) { log.Errors++; log.AddLog(updateTimer.ElapsedMilliseconds + ": BikerBoss ERROR: " + e); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished BikerBoss actions"); } #endregion bosses // psychopaths log.AddLog(updateTimer.ElapsedMilliseconds + ": Started psychopath actions"); serverLogRepo.SaveServerLog(log); var psychoExceptions = AIProcedures.RunPsychopathActions(worldStats); foreach (var e in psychoExceptions) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running pycho action", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished psychopath actions"); // minibosses log.AddLog(updateTimer.ElapsedMilliseconds + ": Started miniboss actions"); serverLogRepo.SaveServerLog(log); var minibossExceptions = BossProcedures_Minibosses.RunAll(worldStats.TurnNumber); foreach (var e in minibossExceptions) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running miniboss action", e)); } serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished miniboss actions"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Starting setting update status to done"); try { PvPWorldStatProcedures.UpdateWorldTurnCounter_UpdateDone(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished setting update status to done"); } catch (Exception e) { log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR setting update status to done: ", e)); log.Errors++; } serverLogRepo.SaveServerLog(log); try { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started stored procedure maintenance"); using (var context = new StatsContext()) { context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[LocationLogs] WHERE Timestamp < DATEADD(hour, -1, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[Messages] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE()) AND DoNotRecycleMe = 0"); context.Database.ExecuteSqlCommand("DELETE FROM [dbo].[TFEnergies] WHERE Amount < .5"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[PlayerLogs] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[ChatLogs] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[AIDirectives] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE()) AND DoNotRecycleMe = 0"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[CovenantLogs] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[RPClassifiedAds] WHERE RefreshTimestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[TFEnergies] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[SelfRestoreEnergies] WHERE Timestamp < DATEADD(hour, -4, GETUTCDATE())"); // move soulbound items on the ground to the soulbinding NPC. context.Database.ExecuteSqlCommand( $"UPDATE[dbo].[Items] SET OwnerId = {soulbinderId}, dbLocationName = '' WHERE dbLocationName <> '' AND SoulboundToPlayerId IS NOT NULL;"); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished stored procedure maintenance"); } catch (Exception e) { log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running stored procedure maintenance: ", e)); log.Errors++; } serverLogRepo.SaveServerLog(log); #region update joke shop log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating joke shop started."); try { JokeShopProcedures.EjectOfflineCharacters(); if (new Random().Next(20) == 0) { LocationsStatics.MoveJokeShop(); } ChallengeProcedures.CheckChallenges(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Updating joke shop FAILED", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating joke shop completed."); serverLogRepo.SaveServerLog(log); #endregion update joke shop #region regenerate dungeon if (turnNo % 30 == 7) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Dungeon generation started."); try { DungeonProcedures.GenerateDungeon(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Dungeon generation FAILED", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Dungeon generation completed."); serverLogRepo.SaveServerLog(log); } #endregion #region move tomb quest // Just to keep some things consistent, following the update pattern of the dungeon regen. if (turnNo > 6665 && turnNo % 30 == 7) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating tomb location started."); try { // Get the quest stuff to start with. int questId = 39; //Nephthyma's Calling quest ID. IQuestRepository repo = new EFQuestRepository(); var questStart = repo.QuestStarts.FirstOrDefault(q => q.Id == questId); if (questStart != null) { // Pick a random location. string[] locationList = { "mansion_mausoleum", "gym_laundry", "street_50e9th", "park_shrine" }; Random locationRandom = new Random(); int locationIndex = locationRandom.Next(locationList.Length); string location = locationList[locationIndex]; // Set it to the new location. questStart.Location = location; QuestWriterProcedures.SaveQuestStart(questStart); } } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Updating tomb location FAILED", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating tomb location completed."); serverLogRepo.SaveServerLog(log); } #endregion log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting unwanted psycho items/pets on Lindella/Wuffie"); try { DomainRegistry.Repository.Execute(new DeleteUnpurchasedPsychoItems()); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR deleting unwanted psycho items", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting unwanted psycho items/pets on Lindella/Wuffie"); log.FinishTimestamp = DateTime.UtcNow; serverLogRepo.SaveServerLog(log); } }