public void BeforeAll()
        {
            var container = Platform.Setup.CreateContainer();

            Assert.True(container.TryResolve(out _persistenceService), "PersistenceService not found");
            Assert.True(container.TryResolve(out _networkService), "SafeNetworkService not found");
            _persistenceService.Init();
            _loader = new LocationsLoader(_persistenceService, _networkService);
        }
示例#2
0
    private void Awake()
    {
        // There can be only ONE!
        if (_instance == null)
        {
            _instance = this;
        }
        else if (_instance != this)
        {
            Destroy(this.gameObject);
        }

        /************* Load Locations Start *************/

        // Loads the entire csv as a single, long string
        TextAsset locationsData = Resources.Load <TextAsset>("LocationsData_proto");

        // Splits the csv by new line character, making each new line an element in the 'data' array
        string[] data = locationsData.text.Split(new char[] { '\n' });

        // Don't include the first line (headings), be careful that there isn't a blank last line in the csv file
        for (int i = 1; i < data.Length; i++)
        {
            // Split each line by the comma to store each value individually as an element in 'line' array
            string[] line = data[i].Split(new char[] { ',' });

            // Save the values in the csv into a new Location class
            Location l = new Location();

            // This will try to convert the value into an int, otherwise just return the string (as well as empty strings)
            int.TryParse(line[0], out l.locationID);

            l.locationName = line[1];

            bool.TryParse(line[2], out l.unlocked);

            int.TryParse(line[3], out l.cost);

            int.TryParse(line[4], out l.xFactor);

            l.description = line[5];

            locationList.Add(l);
        }
    }