void ReleaseDesignerOutlets() { if (GetLocationButton != null) { GetLocationButton.Dispose(); GetLocationButton = null; } if (LocationTextField != null) { LocationTextField.Dispose(); LocationTextField = null; } if (QueryTextField != null) { QueryTextField.Dispose(); QueryTextField = null; } if (SearchButton != null) { SearchButton.Dispose(); SearchButton = null; } }
void ReleaseDesignerOutlets() { if (LocationTextField != null) { LocationTextField.Dispose(); LocationTextField = null; } if (NameTextField != null) { NameTextField.Dispose(); NameTextField = null; } if (NoButton != null) { NoButton.Dispose(); NoButton = null; } if (RestaurantImageView != null) { RestaurantImageView.Dispose(); RestaurantImageView = null; } if (TypeTextField != null) { TypeTextField.Dispose(); TypeTextField = null; } if (YesButton != null) { YesButton.Dispose(); YesButton = null; } }
void ReleaseDesignerOutlets() { if (EngineLabel != null) { EngineLabel.Dispose(); EngineLabel = null; } if (LocationTextField != null) { LocationTextField.Dispose(); LocationTextField = null; } if (MapMoveCheckbox != null) { MapMoveCheckbox.Dispose(); MapMoveCheckbox = null; } if (NotificationCheckbox != null) { NotificationCheckbox.Dispose(); NotificationCheckbox = null; } if (OpenGameFolderButton != null) { OpenGameFolderButton.Dispose(); OpenGameFolderButton = null; } if (OpenReplayCheckbox != null) { OpenReplayCheckbox.Dispose(); OpenReplayCheckbox = null; } if (PassLabel != null) { PassLabel.Dispose(); PassLabel = null; } if (PassProgress != null) { PassProgress.Dispose(); PassProgress = null; } if (PassTable != null) { PassTable.Dispose(); PassTable = null; } if (RepairButton != null) { RepairButton.Dispose(); RepairButton = null; } if (ReplayOpenCheckbox != null) { ReplayOpenCheckbox.Dispose(); ReplayOpenCheckbox = null; } if (ReportButton != null) { ReportButton.Dispose(); ReportButton = null; } if (ScanButton != null) { ScanButton.Dispose(); ScanButton = null; } if (SkinMoveCheckbox != null) { SkinMoveCheckbox.Dispose(); SkinMoveCheckbox = null; } if (UpdateButton != null) { UpdateButton.Dispose(); UpdateButton = null; } if (UpdateProgress != null) { UpdateProgress.Dispose(); UpdateProgress = null; } }