/// <summary> /// Changes the current sublocation of the player to the new sublocation /// </summary> /// <param name="gs">The games state to change the player in</param> /// <param name="subLocationID">The sublocation to change to</param> /// <returns></returns> public bool ChangeSubLocation(GameState gs, int subLocationID) { LocationModel lm = gs.GetLM(); return(lm.ChangeSubLocation(subLocationID)); }