public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown) { Map map1 = e.Map; if (map1 == null) { return; } Packet packet1 = null; Packet packet2 = null; IPooledEnumerable enumerable1 = map1.GetClientsInRange(e.Location); foreach (NetState state1 in enumerable1) { state1.Mobile.ProcessDelta(); if (Effects.SendParticlesTo(state1)) { if (packet1 == null) { packet1 = new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown); } state1.Send(packet1); continue; } if (itemID != 0) { if (packet2 == null) { packet2 = new LocationEffect(e, itemID, speed, duration, hue, renderMode); } state1.Send(packet2); } } enumerable1.Free(); }
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown) { Map map = e.Map; if (map != null) { Packet particles = null, regular = null; IPooledEnumerable eable = map.GetClientsInRange(e.Location); foreach (NetState state in eable) { state.Mobile.ProcessDelta(); if (SendParticlesTo(state)) { if (particles == null) { particles = new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown); } state.Send(particles); } else if (itemID != 0) { if (regular == null) { regular = new LocationEffect(e, itemID, speed, duration, hue, renderMode); } state.Send(regular); } } eable.Free(); } //SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) ); }