void begin_resource_phase() { new_phase_started(GAMEPHASE.RESOURCE); disallow_actions(); foreach (var player in players) { player.add_resource_token_to_all_heroes(); if (cur_location != null && (cur_location.get_name() == LocationCard.ENCHANTED_STREAM().get_name())) { } else { player.draw_card(); } } allow_actions_to_be_played(begin_planning_phase); }
public static List <EnemyCard> ORC_CARDS() { List <EnemyCard> result = new List <EnemyCard>(); result.Add(DOL_GULDUR_ORCS()); result.Add(DOL_GULDUR_ORCS()); result.Add(DOL_GULDUR_ORCS()); result.Add(CHIEFTAN_UFTHAK()); result.Add(DOL_GULDUR_BEASTMASTER()); result.Add(DOL_GULDUR_BEASTMASTER()); result.Add(TreacheryCard.DRIVEN_BY_SHADOW()); result.Add(TreacheryCard.THE_NECROMANCERS_REACH()); result.Add(TreacheryCard.THE_NECROMANCERS_REACH()); result.Add(TreacheryCard.THE_NECROMANCERS_REACH()); result.Add(LocationCard.NECROMANCERS_PASS()); result.Add(LocationCard.NECROMANCERS_PASS()); result.Add(LocationCard.ENCHANTED_STREAM()); result.Add(LocationCard.ENCHANTED_STREAM()); return(result); }