public async Task <long> CreateAsync(LocationAction action) { var savedAction = _context.LocationActions.Add(action); await _context.SaveChangesAsync(); return(savedAction.Entity.Id); }
private async Task <string> DoLocationAction(LocationAction action, PlayerCharacter pc) { pc.LocationId = action.RelocateToId.Value; await _playerCharacterRepository.UpdateAsync(pc.Id, pc); return(action.SuccessMessageTemplate); }
public void ShouldThrowExceptionWhenValueIsMoreThan20Chars() { var action = new LocationAction(); ExceptionAssert.Throws <InvalidOperationException>("The label cannot be longer than 20 characters.", () => { action.Label = new string('x', 21); }); }
public void ShouldThrowExceptionWhenValueIsEmpty() { var action = new LocationAction(); ExceptionAssert.Throws <InvalidOperationException>("The label cannot be null or whitespace.", () => { action.Label = string.Empty; }); }
public void ShouldNotThrowExceptionWhenValid() { IAction action = new LocationAction() { Label = "Test" }; action.Validate(); }
public void ShouldThrowExceptionWhenLabelIsNull() { IAction action = new LocationAction(); ExceptionAssert.Throws <InvalidOperationException>("The label cannot be null.", () => { action.Validate(); }); }
public void ShouldNotThrowExceptionWhenValueIs20Chars() { var value = new string('x', 20); var action = new LocationAction() { Label = value }; Assert.AreEqual(value, action.Label); }
LocationAction Dispatch(LocationAction action) { lock (_syncRoot) { State = _locationReducer(State, action); DevToolsInterop.Log(action.ToString(), JsonUtil.Serialize(State)); History.Add(new HistoricEntry <TState, object>(State, action)); } OnChange(null); return(action); }
public static MyModel LocationReducer(MyModel state, LocationAction action) { var newState = MainReducer(state, null); switch (action) { case NewLocationAction a: newState.Location = a.Location; break; } return(newState); }
public void DisplayLocations() { InitialGameMenu initialGameMenu = InitialGameMenu.GetTownInstance(); GameState.CurrentLocation = initialGameMenu.GetStartingLocationDefinition(); GameState.CurrentLocation.LocationInstance.Display(); LocationAction locationAction = GameState.CurrentLocation.LocationInstance.GetAction(); while (!(locationAction is ExitGame)) { // Do Action LocationDefinition newLocation = locationAction.DoAction();; GameState.CurrentLocation = newLocation; GameState.CurrentLocation.LocationInstance.Display(); locationAction = GameState.CurrentLocation.LocationInstance.GetAction(); } }
public void OnLocationChanged(Location location) { _currentLocation = location; //adds the action after the first find. if (FoundLocation == false) { FoundLocation = true; RunOnUiThread(() => { var locationMenuAction = new LocationAction(this, null, Resource.Drawable.location_place, this); LegacyBar.AddAction(locationMenuAction); }); } }
/// <summary> /// Retrieves a single Location object from the Api without querying for all locations inside the GROHE /// account. /// </summary> /// <param name="id">The location ID as retrieved by the GROHE Api</param> /// <returns>One specific Location</returns> public Location getLocation(int id) { LocationAction action = apiClient.getAction <LocationAction>(); return(action.getLocation(id)); }
/// <summary> /// Locations are the top-level organizational structure inside the GROHE account. They're most likely used to /// separate multiple buildings or houses within one account. /// </summary> /// <returns>The list of saved Locations in the GROHE account</returns> public List <Location> getLocations() { LocationAction action = apiClient.getAction <LocationAction>(); return(action.getLocations()); }
public void ShouldNotThrowExceptionWhenActionIsLocationAction() { var action = new LocationAction(); IActionExtensions.CheckActionType(action); }
public async Task UpdateAsync(long id, LocationAction action) { await Task.FromResult(_context.LocationActions.Update(action)); }