private void SetupTextOverMap(Battle battle, double timeLeft, MapSettings settings)
        {
            Color color = settings.TextMapColor;
            Locate locate = new Locate(PictureBox.Width, PictureBox.Height);

            if (settings.ShowLifeSeconds)
            {
                TimerLabel.ForeColor = color;
                TimerLabel.Parent = PictureBox;
                TimerLabel.Visible = true;
                locate.BottomCenter(TimerLabel, 20);
            }

            if (settings.ShowLevelName || settings.ShowDesigner)
            {
                HeaderLabel.ForeColor = color;
                HeaderLabel.Parent = PictureBox;
                HeaderLabel.Visible = true;
                StringBuilder text = new StringBuilder();
                if (settings.ShowLevelName)
                    text.Append(battle.Name);
                if (settings.ShowDesigner)
                    text.Append(" by " + battle.Desginer);
                HeaderLabel.Text = text.ToString();
                HeaderLabel.MaximumSize = new Size(PictureBox.Width, PictureBox.Height);
                locate.BottomRight(HeaderLabel, 5);
            }

            if (settings.ShowType)
            {
                TypeLabel.ForeColor = color;
                TypeLabel.Parent = PictureBox;
                TypeLabel.Visible = true;
                TypeLabel.Text = EnumExtensions.GetDescription(battle.Type);
                locate.BottomLeft(TypeLabel, 5);
            }

            if (settings.ShowAttributes)
            {
                AttributesLabel.ForeColor = color;
                AttributesLabel.Parent = PictureBox;
                AttributesLabel.Visible = true;
                List<string> attributes = new List<string>();
                foreach (BattleAttribute att in EnumExtensions.GetFlags(battle.Attributes))
                    attributes.Add(EnumExtensions.GetDescription(att));

                AttributesLabel.Text = Util.FirstCharToUpper(string.Join(", ", attributes).ToLower());
                AttributesLabel.MaximumSize = new Size(PictureBox.Width, PictureBox.Height);
                int margin = AttributesLabel.Height + 2;
                locate.BottomCenter(AttributesLabel, 20);
                locate.MoveUp(TimerLabel, margin);
            }

            // Check for collisions.
            if ((settings.ShowDesigner || settings.ShowLevelName) && settings.ShowType
                && HeaderLabel.Width > PictureBox.Width - TypeLabel.Width - 10)
            {
                locate.ToLeft(HeaderLabel, 5);
                locate.MoveUp(TypeLabel, HeaderLabel.Height + 2);
                locate.MoveUp(TimerLabel, HeaderLabel.Height + 2);
                if (settings.ShowAttributes)
                {
                    locate.BottomRight(AttributesLabel, 5);
                    locate.MoveUp(AttributesLabel, HeaderLabel.Height + 2);
                    locate.BottomRight(TimerLabel, 5);
                    locate.MoveUp(TimerLabel, AttributesLabel.Height + HeaderLabel.Height + TypeLabel.Height + 2 );
                    if (AttributesLabel.Width > PictureBox.Width - TypeLabel.Width - 10)
                    {
                        locate.ToLeft(AttributesLabel, 5);
                        locate.MoveUp(TypeLabel, AttributesLabel.Height + 2);
                    }
                }
                else if (settings.ShowLifeSeconds && TimerLabel.Location.Y + TimerLabel.Height > HeaderLabel.Location.Y)
                {
                    // Timer is over Header, take out designer to fit everything.
                    if (!showOnlyTimerAndType)
                    {
                        showOnlyTimerAndType = true;
                        HeaderLabel.Visible = false;
                        settings.ShowDesigner = false;
                        tooSmallMap = true;
                        SetupTextOverMap(battle, timeLeft, settings);
                    }
                }
            }

            // Check if important information is not shown.
            if (settings.ShowLifeSeconds)
            {
                if (TimerLabel.Location.Y < 0)
                {
                    if (!tooSmallMap)
                    {
                        tooSmallMap = true;
                        AttributesLabel.Visible = false;
                        settings.ShowAttributes = false;
                        SetupTextOverMap(battle, timeLeft, settings);
                    }
                    else
                    {
                        HeaderLabel.Visible = false;
                        locate.BottomRight(TimerLabel, 5);
                        if (settings.ShowType)
                            locate.BottomLeft(TypeLabel, 5);
                    }
                }
            }
        }