/// <summary> /// Stop displaying and remove all text /// </summary> public void ClearText() { titleText.Clear(); subtitleText.Clear(); descriptionText.Clear(); valueText.Clear(); }
/// <summary> /// Stop displaying and remove all text /// </summary> public void ClearText() { textBackground.gameObject.SetActive(false); eventText.Clear(); }
/// <summary> /// Stop displaying and remove all text /// </summary> public void ClearText() { textBackgroundCanvas.alpha = 0; eventText.Clear(); }
// Start is called before the first frame update void Start() { m_descriptionText.Clear(); }