private void Awake() { //source = gameObject.GetComponent<AudioSource>(); //source.clip = nen; //source.loop = true; //source.Play(); m_navigationHistory = new List <GameObject> { m_initialScreen }; imageComp.fillAmount = 0.0f; background.SetActive(false); logo.SetActive(false); loading.SetActive(false); PlayerPrefs.SetInt("language", 0); if (!PlayerPrefs.HasKey("language")) { Localize.SetCurrentLanguage(SystemLanguage.Vietnamese); LocalizeImage.SetCurrentLanguage(); } }
public void setLanguage(string language) { switch (language) { case "English": Localize.SetCurrentLanguage(SystemLanguage.English); LocalizeImage.SetCurrentLanguage(); PlayerPrefs.SetString("Language", "English"); break; case "Croatian": Localize.SetCurrentLanguage(SystemLanguage.SerboCroatian); LocalizeImage.SetCurrentLanguage(); PlayerPrefs.SetString("Language", "SerboCroatian"); break; case "Spanish": Localize.SetCurrentLanguage(SystemLanguage.Spanish); LocalizeImage.SetCurrentLanguage(); PlayerPrefs.SetString("Language", "Spanish"); break; case "French": Localize.SetCurrentLanguage(SystemLanguage.French); LocalizeImage.SetCurrentLanguage(); PlayerPrefs.SetString("Language", "French"); break; case "Portugese": Localize.SetCurrentLanguage(SystemLanguage.Portuguese); LocalizeImage.SetCurrentLanguage(); PlayerPrefs.SetString("Language", "Portuguese"); break; case "Hungarian": Localize.SetCurrentLanguage(SystemLanguage.Hungarian); LocalizeImage.SetCurrentLanguage(); PlayerPrefs.SetString("Language", "Hungarian"); break; } }
private void Start() { string language = PlayerPrefs.GetString("Language"); switch (language) { case "English": Localize.SetCurrentLanguage(SystemLanguage.English); LocalizeImage.SetCurrentLanguage(); break; case "Croatian": Localize.SetCurrentLanguage(SystemLanguage.SerboCroatian); LocalizeImage.SetCurrentLanguage(); break; case "Spanish": Localize.SetCurrentLanguage(SystemLanguage.Spanish); LocalizeImage.SetCurrentLanguage(); break; case "French": Localize.SetCurrentLanguage(SystemLanguage.French); LocalizeImage.SetCurrentLanguage(); break; case "Portuguese": Localize.SetCurrentLanguage(SystemLanguage.Portuguese); LocalizeImage.SetCurrentLanguage(); break; case "Hungarian": Localize.SetCurrentLanguage(SystemLanguage.Hungarian); LocalizeImage.SetCurrentLanguage(); break; } }
public void SetEnglish() { Localize.SetCurrentLanguage(SystemLanguage.English); LocalizeImage.SetCurrentLanguage(); }
public void SetJapanese() { Localize.SetCurrentLanguage(SystemLanguage.Japanese); LocalizeImage.SetCurrentLanguage(); }
public void SetItalian() { Localize.SetCurrentLanguage(SystemLanguage.Italian); LocalizeImage.SetCurrentLanguage(); }
public void SetVietnamese() { PlayerPrefs.SetInt("language", 0); Localize.SetCurrentLanguage(SystemLanguage.Vietnamese); LocalizeImage.SetCurrentLanguage(); }
public void SetEnglish() { PlayerPrefs.SetInt("language", 1); Localize.SetCurrentLanguage(SystemLanguage.English); LocalizeImage.SetCurrentLanguage(); }
public void SetPortuguese() { Localize.SetCurrentLanguage(SystemLanguage.Portuguese); LocalizeImage.SetCurrentLanguage(); }