void Start() { if (Localize.GetLanguageSuffix() == "chinese") { board = (GameObject)Instantiate(Resources.Load("stats_board.chinese")); } else { board = (GameObject)Instantiate(Resources.Load("stats_board.english")); } board.guiTexture.enabled = false; yOffset = (Screen.height - 640) / 2; xOffset = (Screen.width - 960) / 2; spriteManager = UI.firstToolkit; }