private void LoadGameData()
        {
            string filePath = EditorUtility.OpenFilePanel("Select localization data file", Application.streamingAssetsPath, "json");

            if (!string.IsNullOrEmpty(filePath))
            {
                string dataAsJson = File.ReadAllText(filePath);

                localizationTextData = JsonUtility.FromJson <LocalizationTextData>(dataAsJson);
            }
        }
 private void CreateNewData()
 {
     localizationTextData = new LocalizationTextData();
 }