public void Draw(LocalizationManager manager)
 {
     name = EditorGUILayout.TextField("Language:", name);
     icon = (Sprite)EditorGUILayout.ObjectField("Icon:", icon, typeof(Sprite), false);
     if (GUILayout.Button("SAVE"))
     {
         if (!manager.AddLanguage(name, icon))
         {
             EditorUtility.DisplayDialog("Language Exists", "This language already exists", "OK");
         }
         else
         {
             EditorUtility.SetDirty(manager);
         }
     }
 }