private async void LoadWeapons() { await LocalSession.UpdateData("Character.Inventory"); if (Client.Get <JobHandler>().OnDutyAsJob(JobType.EMS | JobType.Police)) { return; } var playerInv = new PlayerInventory(LocalSession.GetGlobalData("Character.Inventory", ""), LocalSession); var playerWeapons = playerInv.InventoryItems.FindAll(o => o.itemCode.Contains("WEAPON_")); var playerPed = Game.PlayerPed; playerPed.Weapons.RemoveAll(); playerWeapons.ForEach(o => { var weaponHash = (WeaponHash)Game.GenerateHash(o.itemCode); if (!playerPed.Weapons.HasWeapon(weaponHash)) { if (weaponHash == WeaponHash.PetrolCan) { playerPed.Weapons.Give(weaponHash, 2250, false, false); } else { playerPed.Weapons.Give(weaponHash, 0, false, false); } } }); setAmmoForWeaponType("pistol", playerInv.GetItem("pistolammo")?.itemAmount ?? 0); setAmmoForWeaponType("smg", playerInv.GetItem("smgammo")?.itemAmount ?? 0); setAmmoForWeaponType("rifle", playerInv.GetItem("rifleammo")?.itemAmount ?? 0); setAmmoForWeaponType("shotgun", playerInv.GetItem("shotgunammo")?.itemAmount ?? 0); }
private async void updateOutfitList(MenuItemSubMenu menu) { await LocalSession.UpdateData("Character.Settings"); menu.SubMenu.menuItems = new List <MenuItem> { new MenuItemStandard { Title = "You have no outfits" } }; var playerOutifts = GetPlayerOutfits(); if (playerOutifts.Count > 0) { menu.SubMenu.menuItems = new List <MenuItem>(); foreach (var kvp in playerOutifts) { menu.SubMenu.menuItems.Add(new MenuItemStandard { Title = kvp.Key, OnActivate = item => { CitizenFX.Core.Native.API.ExecuteCommand($"useoutfit {kvp.Key}"); } }); } } menu.SubMenu.SelectedIndex = menu.SubMenu.SelectedIndex; }