public void SetHasRemoveAds(bool _hasRemoveAds) { hasRemoveAds = _hasRemoveAds; if (_hasRemoveAds) { LocalSaving.SaveLocalBool(true, hasRemoveAdsString); } else { LocalSaving.SaveLocalBool(false, hasRemoveAdsString); } }
private void SaveData() { string newSaveData = playerSave.GetSavableData(); #if UNITY_EDITOR //save local LocalSaving.SaveLocalString(newSaveData, saveString); #elif UNITY_IOS //save local LocalSaving.SaveLocalString(newSaveData, saveString); //save string to cloud cloudSaveAssistant.CreateNewCloudSaveAttempt(newSaveData, saveString); #endif }
private PlayerSave LoadLocalData() { PlayerSave localSave = new PlayerSave(); string localSaveData = LocalSaving.GetLocalString(saveString); localSave.ConvertDataFromString(localSaveData); //only saved local tutorialCompleted = LocalSaving.GetLocalBool(tutorialCompleteString, 0); hasRemoveAds = LocalSaving.GetLocalBool(hasRemoveAdsString, 0); acceptedTOS = LocalSaving.GetLocalBool(acceptedTOSString, 0); //end only saved local // Debug.Log("local data loaded"); return(localSave); }
public void SetTOSCompleted() { acceptedTOS = true; LocalSaving.SaveLocalBool(true, acceptedTOSString); }
public void SetTutorialStatus(bool _tutorialCompleted) { tutorialCompleted = _tutorialCompleted; LocalSaving.SaveLocalBool(_tutorialCompleted, tutorialCompleteString); }