private void OnSavedGameOpened(SavedGameRequestStatus status, ISavedGameMetadata game)
 {
     if (status == SavedGameRequestStatus.Success)
     {
         if (!isSaving)
         {
             //feedback.text = ("OnSaveGameOpened Loading");
             LoadGame(game);
         }
         else
         {
             //feedback.text = ("OnSaveGameOpened Saving");
             SaveGame(game);
         }
     }
     else
     {
         if (!isSaving)
         {
             LocalSaveEngine.LoadPlayer();
         }
         else
         {
             LocalSaveEngine.SavePlayer();
         }
     }
 }
 public void SaveData()
 {
     if (!isCloudDataLoaded)
     {
         LocalSaveEngine.SavePlayer();
         UnityEngine.Debug.Log("Save Game Cloud Data is not Loaded");
     }
     if (Social.localUser.authenticated)
     {
         isSaving = true;
         ((PlayGamesPlatform)Social.Active).SavedGame.OpenWithAutomaticConflictResolution(SAVE_NAME,
                                                                                          DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLongestPlaytime, OnSavedGameOpened);
         UnityEngine.Debug.Log("Saving game to cloud");
     }
     else
     {
         LocalSaveEngine.SavePlayer();
         UnityEngine.Debug.Log("Offline. Saving game locally");
     }
 }