public static void Postfix(PlayerControl __instance) { if (ShipStatus.Instance == null) { return; } if (LocalPlayer != __instance) { return; } LocalRole?.UpdateAbilities(Time.deltaTime); }
public static void Prefix(IntroCutscene.Nested_0 __instance) { LocalRole.SetIntro(__instance); __instance.__this.ImpostorText.gameObject.SetActive(true); }