internal void SetLocalPVPPlayer() { mover = new LocalNetworkedPVPMover(player, ominousTick, MissionManager.instance.engineRoomNetworkManager, this, seeded, MissionManager.instance.mission.GameType() == EngineRoomGameType.SERVER_PVP); }
internal void AttachToSenderMover(LocalNetworkedPVPMover localNetworkedPVPMover, bool isServer) { this.moverSender = localNetworkedPVPMover; this.isServer = isServer; }