public TankNodeVM(NationNodeVM parent, Tank tank, LocalGameClient client) : base(parent, tank.Name, LoadChildenStrategy.LazyStatic) { _client = client; _tank = tank; _unikey = new TankUnikey(_client, _tank); }
public VehiclesFolderVM(LocalGameClientNodeVM parent, LocalGameClient client) : base(parent, Localization.Instance.L("game_client_explorer", "tanks_folder"), LoadChildenStrategy.LazyStatic) { _client = client; }
public NationNodeVM(ExplorerTreeNodeVM parent, LocalGameClient client, string nation) : base(parent, client.Localization.GetLocalizedNationName(nation), LoadChildenStrategy.LazyDynamicAsync) { _client = client; this.Nation = nation; _unikey = new NationUnikey(client, nation); }
private static BitmapSource CreateCamouflagePreview(LocalGameClient client, Camouflage camouflage, WpfColor baseColor) { if (!PackageStream.IsFileExisted(client.PackageIndexer, camouflage.Texture)) { return(null); } var image = new Image(); image.Width = 64; image.Height = 64; using (var stream = new PackageStream(client.PackageIndexer, camouflage.Texture)) { image.Source = (new DDSImage(stream)).BitmapSource(0); } var colors = camouflage.GetColors(); image.Effect = new CamouflageEffect() { BaseColor = baseColor, Color1 = colors[0], Color2 = colors[1], Color3 = colors[2], Color4 = colors[3], }; image.MeasureAndArrange(); var imageSource = image.RenderToBitmap(); imageSource.Freeze(); return(imageSource); }
public LocalGameClientNationalTechTreeVM(LocalGameClient client, string nationKey) { _client = client; this.NationKey = nationKey; _layout = client.TechTreeLayoutDatabase.Query("layout[@nation='{0}']", nationKey); this.Name = _client.Localization.GetLocalizedNationName(NationKey); this.SmallIcon = _client.PackageImages.GetNationSmallIcon(NationKey); }
public DataFolderVM(LocalGameClientNodeVM parent, LocalGameClient client) : base(parent, Localization.Instance.L("game_client_explorer", "data_folder"), LoadChildenStrategy.Manual) { var tanksXmlNode = new XmlNodeVM(this, this.L("game_client_explorer", "tanks_data_node"), "tanks", this.GameClientRoot.Model.ID, this.GameClientRoot.Model.TankDatabase.Xml, this.L("game_client_explorer", "Unified Tank XML Data of {0}", this.GameClientRoot.Model.RootPath)); this.InternalChildren.Add(tanksXmlNode); var equipmentsXmlNode = new XmlNodeVM(this, this.L("game_client_explorer", "equipment_data_node"), "equipments", this.GameClientRoot.Model.ID, this.GameClientRoot.Model.EquipmentDatabase.Xml, this.L("game_client_explorer", "Equipments XML Data of {0}", this.GameClientRoot.Model.RootPath)); this.InternalChildren.Add(equipmentsXmlNode); var consumablesXmlNode = new XmlNodeVM(this, this.L("game_client_explorer", "consumables_data_node"), "consumables", this.GameClientRoot.Model.ID, this.GameClientRoot.Model.ConsumableDatabase.Xml, this.L("game_client_explorer", "Consumables XML Data of {0}", this.GameClientRoot.Model.RootPath)); this.InternalChildren.Add(consumablesXmlNode); var crewsXmlNode = new XmlNodeVM(this, this.L("game_client_explorer", "crews_data_node"), "crews", this.GameClientRoot.Model.ID, this.GameClientRoot.Model.CrewDatabase.Xml, this.L("game_client_explorer", "Crews XML Data of {0}", this.GameClientRoot.Model.RootPath)); this.InternalChildren.Add(crewsXmlNode); var techTreeLayoutXmlNode = new XmlNodeVM(this, this.L("game_client_explorer", "tech_tree_layouts_data_node"), "layouts", this.GameClientRoot.Model.ID, this.GameClientRoot.Model.TechTreeLayoutDatabase.Xml, this.L("game_client_explorer", "Tech Tree Layouts XML Data of {0}", this.GameClientRoot.Model.RootPath)); this.InternalChildren.Add(techTreeLayoutXmlNode); }
public RepositoryVM(IRepository repository, RepositoryConfiguration config) { this.Repository = repository; this.Configuration = config; _client = repository as LocalGameClient; if (_client != null) { this.ClientPaths = new ViewModelMap <string, PathVM>(_client.ClientPaths, p => new PathVM(p, _client)); this.SetAsModDirectoryCommand = new RelayCommand <PathVM>(this.SetAsModDirectory, this.CanSetAsModDirectory); this.AddClientPathCommand = new RelayCommand(this.AddClientPath); this.RemoveClientPathsCommand = new RelayCommand <IList>(this.RemoveClientPaths, this.CanRemoveClientPaths); } }
public LocalGameClientNodeVM(GameClientExplorerVM owner, LocalGameClient client) : base(null, client.Name, LoadChildenStrategy.Manual) { this.Configuration = RepositoryManager.Instance.GetConfiguration(client); this.Name = this.Configuration.Alias; this.Configuration.PropertyChanged += Configuration_PropertyChanged; this.FileExplorer = owner; this.Model = client; this.VehiclesNode = new VehiclesFolderVM(this, this.Model); this.InternalChildren.Add(this.VehiclesNode); this.DataNode = new DataFolderVM(this, this.Model); this.InternalChildren.Add(this.DataNode); this.FilesNode = new RootFolderVM(this, this.Model); this.InternalChildren.Add(this.FilesNode); this.ShowPropertiesCommand = new RelayCommand(this.ShowProperties); }
internal LocalGameManager() { gameClient = new LocalGameClient(); myturn = true; }
public RootFolderVM(LocalGameClientNodeVM parent, LocalGameClient client) : base(parent, client.RootPath, Localization.Instance.L("game_client_explorer", "files_folder")) { }
public PathVM(string path, LocalGameClient _client) { this.Path = path; this.IsModDirectory = PathEx.Equals(_client.ModDirectory, path); this.DisplayPath = PathEx.NormalizeDirectorySeparators(PathEx.Relativize(this.Path, _client.RootPath)); }